Add iteration and unique check
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f61fe57a40
commit
f2a8d58b24
3 changed files with 113 additions and 32 deletions
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@ -2,7 +2,8 @@
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#include "node.h"
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int main() {
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int main()
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{
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/*
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Node* root = new Node("root");
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Node* left_child = new Node("left child");
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@ -14,11 +15,26 @@ int main() {
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delete root;
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*/
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Node* auto_root = Node::create_complete_tree(2, 4);
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/*
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Node *auto_root = Node::create_complete_tree(2, 4);
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std::cout << auto_root << std::endl;
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delete auto_root;
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*/
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// cycle test
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Node *root = new Node;
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Node *child1 = new Node;
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Node *child2 = new Node;
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root->add_child(child1);
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root->add_child(child2);
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// add cycle
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child1->add_child(root);
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std::cout << root << std::endl;
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return 0;
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}
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@ -2,7 +2,7 @@
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uint32_t Node::node_id = 0;
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Node::Node(const std::string& name)
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Node::Node(const std::string &name)
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{
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node_id++;
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@ -24,7 +24,7 @@ Node::~Node()
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{
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std::cout << "enter ~node() of \"" << name << "\"" << std::endl;
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for (Node* child : children)
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for (Node *child : children)
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{
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delete child;
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}
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@ -37,7 +37,7 @@ std::string Node::get_name() const
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return name;
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}
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void Node::set_name(const std::string& new_name)
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void Node::set_name(const std::string &new_name)
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{
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name = new_name;
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}
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@ -47,7 +47,7 @@ int Node::get_nr_children() const
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return children.size();
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}
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Node* Node::get_child(int i) const
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Node *Node::get_child(int i) const
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{
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if (i < 0 || i >= static_cast<int>(children.size()))
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{
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@ -57,15 +57,14 @@ Node* Node::get_child(int i) const
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return children[i];
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}
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void Node::add_child(Node* child)
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void Node::add_child(Node *child)
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{
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children.emplace_back(child);
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}
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void Node::print(std::ostream& str, uint32_t depth) const
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void Node::print(std::ostream &str, uint32_t depth) const
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{
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auto predicate = [&str](const Node* node, uint32_t depth)
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{
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auto predicate = [&str](const Node *node, uint32_t depth) {
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for (uint32_t i = 0; i < depth; i++)
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{
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str << "\t";
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@ -74,21 +73,21 @@ void Node::print(std::ostream& str, uint32_t depth) const
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str << node->get_name() + "\n";
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};
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Node::traverse_tree(this, predicate);
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Node::traverse_tree(this, predicate, false);
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}
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Node* Node::create_complete_tree(uint32_t nr_child_nodes, uint32_t tree_depth)
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Node *Node::create_complete_tree(uint32_t nr_child_nodes, uint32_t tree_depth)
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{
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if (tree_depth == 0)
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{
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return nullptr;
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}
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Node* node = new Node;
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Node *node = new Node;
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for (uint32_t j = 0; j < nr_child_nodes; j++)
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{
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Node* child = Node::create_complete_tree(nr_child_nodes, tree_depth - 1);
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Node *child = Node::create_complete_tree(nr_child_nodes, tree_depth - 1);
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if (child == nullptr)
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{
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@ -101,17 +100,78 @@ Node* Node::create_complete_tree(uint32_t nr_child_nodes, uint32_t tree_depth)
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return node;
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}
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void Node::traverse_tree(const Node* node, std::function<void(const Node*, uint32_t)> predicate, uint32_t depth)
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void Node::traverse_tree(const Node *node, std::function<void(const Node *, uint32_t)> predicate, bool recursive, uint32_t depth)
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{
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predicate(node, depth);
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for (Node* child : node->children)
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if (recursive)
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{
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Node::traverse_tree(child, predicate, depth + 1);
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std::set<const Node *> visited;
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traverse_tree_recursive(node, predicate, visited, depth);
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}
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else
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{
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traverse_tree_iterative(node, predicate, depth);
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}
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}
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std::ostream& operator<<(std::ostream &os, const Node *node)
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void Node::traverse_tree_recursive(const Node *node, std::function<void(const Node *, uint32_t)> predicate, std::set<const Node *> &visited, uint32_t depth)
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{
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if (visited.find(node) != visited.end())
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{
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return;
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}
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predicate(node, depth);
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visited.insert(node);
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for (Node *child : node->children)
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{
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Node::traverse_tree_recursive(child, predicate, visited, depth + 1);
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}
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}
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void Node::traverse_tree_iterative(const Node *node, std::function<void(const Node *, uint32_t)> predicate, uint32_t depth)
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{
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struct NodeInfo
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{
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const Node *node;
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uint32_t depth;
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};
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std::set<const Node *> visited;
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std::vector<NodeInfo> stack;
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NodeInfo info = {.node = node, .depth = 0};
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stack.emplace_back(info);
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while (!stack.empty())
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{
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// get the last node and remove it from the stack
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NodeInfo current = stack.back();
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stack.pop_back();
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// check if we already visited this node
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if (visited.find(current.node) != visited.end())
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{
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continue;
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}
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// execute given function
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predicate(current.node, current.depth);
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// mark this node as visited
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visited.insert(current.node);
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// push children to the stack
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for (auto child = current.node->children.rbegin(); child != current.node->children.rend(); child++)
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{
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NodeInfo info = {.node = *child, .depth = current.depth + 1};
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stack.emplace_back(info);
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}
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}
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}
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std::ostream &operator<<(std::ostream &os, const Node *node)
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{
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node->print(os);
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@ -6,31 +6,36 @@
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#include <sstream>
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#include <functional>
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#include <iostream>
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#include <set>
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class Node {
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class Node
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{
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public:
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Node(const std::string& name = "");
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public:
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Node(const std::string &name = "");
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virtual ~Node();
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std::string get_name() const;
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void set_name(const std::string& new_name);
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void set_name(const std::string &new_name);
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int get_nr_children() const;
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Node* get_child(int i) const;
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void add_child(Node* child);
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Node *get_child(int i) const;
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void add_child(Node *child);
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void print(std::ostream& str = std::cout, uint32_t depth = 0) const;
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static Node* create_complete_tree(uint32_t nr_child_nodes, uint32_t tree_depth);
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static void traverse_tree(const Node* node, std::function<void(const Node*, uint32_t)> predicate, uint32_t depth = 0);
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void print(std::ostream &str = std::cout, uint32_t depth = 0) const;
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static Node *create_complete_tree(uint32_t nr_child_nodes, uint32_t tree_depth);
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static void traverse_tree(const Node *node, std::function<void(const Node *, uint32_t)> predicate, bool recursive, uint32_t depth = 0);
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private:
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private:
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std::string name;
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std::vector<Node*> children;
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std::vector<Node *> children;
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static uint32_t node_id;
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static void traverse_tree_recursive(const Node *node, std::function<void(const Node *, uint32_t)> predicate, std::set<const Node *> &visited, uint32_t depth = 0);
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static void traverse_tree_iterative(const Node *node, std::function<void(const Node *, uint32_t)> predicate, uint32_t depth = 0);
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};
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extern std::ostream& operator<<(std::ostream &os, const Node *node);
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extern std::ostream &operator<<(std::ostream &os, const Node *node);
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#endif // NODE_H
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