Add iteration and unique check
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f61fe57a40
commit
f2a8d58b24
3 changed files with 113 additions and 32 deletions
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@ -2,7 +2,8 @@
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#include "node.h"
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#include "node.h"
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int main() {
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int main()
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{
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/*
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/*
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Node* root = new Node("root");
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Node* root = new Node("root");
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Node* left_child = new Node("left child");
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Node* left_child = new Node("left child");
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@ -14,11 +15,26 @@ int main() {
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delete root;
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delete root;
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*/
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*/
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/*
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Node *auto_root = Node::create_complete_tree(2, 4);
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Node *auto_root = Node::create_complete_tree(2, 4);
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std::cout << auto_root << std::endl;
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std::cout << auto_root << std::endl;
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delete auto_root;
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delete auto_root;
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*/
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// cycle test
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Node *root = new Node;
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Node *child1 = new Node;
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Node *child2 = new Node;
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root->add_child(child1);
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root->add_child(child2);
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// add cycle
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child1->add_child(root);
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std::cout << root << std::endl;
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return 0;
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return 0;
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}
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}
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@ -64,8 +64,7 @@ void Node::add_child(Node* child)
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void Node::print(std::ostream &str, uint32_t depth) const
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void Node::print(std::ostream &str, uint32_t depth) const
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{
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{
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auto predicate = [&str](const Node* node, uint32_t depth)
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auto predicate = [&str](const Node *node, uint32_t depth) {
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{
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for (uint32_t i = 0; i < depth; i++)
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for (uint32_t i = 0; i < depth; i++)
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{
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{
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str << "\t";
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str << "\t";
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@ -74,7 +73,7 @@ void Node::print(std::ostream& str, uint32_t depth) const
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str << node->get_name() + "\n";
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str << node->get_name() + "\n";
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};
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};
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Node::traverse_tree(this, predicate);
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Node::traverse_tree(this, predicate, false);
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}
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}
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Node *Node::create_complete_tree(uint32_t nr_child_nodes, uint32_t tree_depth)
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Node *Node::create_complete_tree(uint32_t nr_child_nodes, uint32_t tree_depth)
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@ -101,13 +100,74 @@ Node* Node::create_complete_tree(uint32_t nr_child_nodes, uint32_t tree_depth)
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return node;
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return node;
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}
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}
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void Node::traverse_tree(const Node* node, std::function<void(const Node*, uint32_t)> predicate, uint32_t depth)
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void Node::traverse_tree(const Node *node, std::function<void(const Node *, uint32_t)> predicate, bool recursive, uint32_t depth)
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{
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{
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if (recursive)
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{
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std::set<const Node *> visited;
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traverse_tree_recursive(node, predicate, visited, depth);
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}
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else
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{
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traverse_tree_iterative(node, predicate, depth);
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}
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}
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void Node::traverse_tree_recursive(const Node *node, std::function<void(const Node *, uint32_t)> predicate, std::set<const Node *> &visited, uint32_t depth)
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{
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if (visited.find(node) != visited.end())
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{
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return;
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}
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predicate(node, depth);
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predicate(node, depth);
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visited.insert(node);
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for (Node *child : node->children)
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for (Node *child : node->children)
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{
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{
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Node::traverse_tree(child, predicate, depth + 1);
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Node::traverse_tree_recursive(child, predicate, visited, depth + 1);
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}
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}
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void Node::traverse_tree_iterative(const Node *node, std::function<void(const Node *, uint32_t)> predicate, uint32_t depth)
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{
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struct NodeInfo
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{
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const Node *node;
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uint32_t depth;
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};
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std::set<const Node *> visited;
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std::vector<NodeInfo> stack;
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NodeInfo info = {.node = node, .depth = 0};
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stack.emplace_back(info);
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while (!stack.empty())
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{
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// get the last node and remove it from the stack
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NodeInfo current = stack.back();
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stack.pop_back();
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// check if we already visited this node
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if (visited.find(current.node) != visited.end())
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{
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continue;
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}
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// execute given function
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predicate(current.node, current.depth);
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// mark this node as visited
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visited.insert(current.node);
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// push children to the stack
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for (auto child = current.node->children.rbegin(); child != current.node->children.rend(); child++)
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{
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NodeInfo info = {.node = *child, .depth = current.depth + 1};
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stack.emplace_back(info);
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}
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}
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}
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}
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}
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@ -6,8 +6,10 @@
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#include <sstream>
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#include <sstream>
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#include <functional>
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#include <functional>
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#include <iostream>
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#include <iostream>
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#include <set>
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class Node {
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class Node
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{
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public:
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public:
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Node(const std::string &name = "");
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Node(const std::string &name = "");
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@ -22,13 +24,16 @@ public:
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void print(std::ostream &str = std::cout, uint32_t depth = 0) const;
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void print(std::ostream &str = std::cout, uint32_t depth = 0) const;
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static Node *create_complete_tree(uint32_t nr_child_nodes, uint32_t tree_depth);
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static Node *create_complete_tree(uint32_t nr_child_nodes, uint32_t tree_depth);
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static void traverse_tree(const Node* node, std::function<void(const Node*, uint32_t)> predicate, uint32_t depth = 0);
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static void traverse_tree(const Node *node, std::function<void(const Node *, uint32_t)> predicate, bool recursive, uint32_t depth = 0);
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private:
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private:
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std::string name;
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std::string name;
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std::vector<Node *> children;
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std::vector<Node *> children;
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static uint32_t node_id;
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static uint32_t node_id;
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static void traverse_tree_recursive(const Node *node, std::function<void(const Node *, uint32_t)> predicate, std::set<const Node *> &visited, uint32_t depth = 0);
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static void traverse_tree_iterative(const Node *node, std::function<void(const Node *, uint32_t)> predicate, uint32_t depth = 0);
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};
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};
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extern std::ostream &operator<<(std::ostream &os, const Node *node);
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extern std::ostream &operator<<(std::ostream &os, const Node *node);
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