Get three.js and mappa working together
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3 changed files with 47769 additions and 40 deletions
47728
aufgabe5/public/assets/js/three.js
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47728
aufgabe5/public/assets/js/three.js
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@ -1,5 +1,4 @@
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let tableData_global; // fetched date
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let tableData_global; // fetched date
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// true/false-map für properties
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const doFetchCountries = () => {
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const doFetchCountries = () => {
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$.ajax({ url: "/items" }).done((data) => {
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$.ajax({ url: "/items" }).done((data) => {
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@ -16,52 +15,52 @@ window.onload = () => {
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setup();
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setup();
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};
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};
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/*
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// mappa
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function three() {
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const options = {
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var scene = new THREE.Scene();
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lat: 0,
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var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1,
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lng: 0,
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1000);
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zoom: 4,
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var renderer = new THREE.WebGLRenderer();
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style: 'mapbox://styles/mapbox/traffic-night-v2',
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pitch: 50,
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}
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const key = 'pk.eyJ1IjoicmljYXJkb2xhbmduZXIiLCJhIjoiY2pxano2enh2MG1qazN4bm5lajIzeDl3eiJ9.wK0MtuxLgJxDcGUksKMeKg';
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let mappa;
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let myMap;
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let canvas;
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// three
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let scene;
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let camera;
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let renderer;
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function setup() {
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mappa = new Mappa('MapboxGL', key);
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myMap = mappa.tileMap(options);
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canvas = document.getElementById("mapa");
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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scene = new THREE.Scene();
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camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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renderer = new THREE.WebGLRenderer({ alpha: true, canvas: canvas });
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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document.body.appendChild(renderer.domElement);
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myMap.overlay(canvas);
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myMap.onChange(animate);
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scene.add(camera);
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var geometry = new THREE.BoxGeometry(1, 1, 1);
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var geometry = new THREE.BoxGeometry(1, 1, 1);
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var material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
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var material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
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var cube = new THREE.Mesh(geometry, material);
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var cube = new THREE.Mesh(geometry, material);
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scene.add(cube);
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scene.add(cube);
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camera.position.z = 5;
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camera.position.z = 5;
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var animate = function () {
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}
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requestAnimationFrame(animate);
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cube.rotation.x += 0.01;
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function draw() { }
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cube.rotation.y += 0.01;
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function animate() {
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renderer.render(scene, camera);
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renderer.render(scene, camera);
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};
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animate();
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}
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*/
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let myMap;
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let canvas;
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let mappa;
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// Lets put all our map options in a single object
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const options = {
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lat: 0,
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lng: 0,
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zoom: 4,
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style: 'mapbox://styles/mapbox/traffic-night-v2'
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}
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function setup() {
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const key = 'pk.eyJ1IjoicmljYXJkb2xhbmduZXIiLCJhIjoiY2pxano2enh2MG1qazN4bm5lajIzeDl3eiJ9.wK0MtuxLgJxDcGUksKMeKg';
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mappa = new Mappa('MapboxGL', key);
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canvas = createCanvas(window.innerWidth, window.innerHeight);
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// background(100); let's uncomment this, we don't need it for now
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// Create a tile map with the options declared
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myMap = mappa.tileMap(options);
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myMap.overlay(canvas);
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}
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function draw() {
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}
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}
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@ -13,13 +13,15 @@
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rel='stylesheet' type='text/css'>
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rel='stylesheet' type='text/css'>
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<link href="assets/css/font-awesome/css/font-awesome.min.css" rel="stylesheet">
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<link href="assets/css/font-awesome/css/font-awesome.min.css" rel="stylesheet">
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<link href="assets/css/style.css" type="text/css" rel="stylesheet">
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<link href="assets/css/style.css" type="text/css" rel="stylesheet">
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<script src="assets/js/three.js" type="text/javascript"></script>
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<script src="assets/js/mappa.min.js" type="text/javascript"></script>
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<script src="assets/js/mappa.min.js" type="text/javascript"></script>
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<script src="assets/js/p5.min.js" type="text/javascript"></script>
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<script src="assets/js/p5.min.js" type="text/javascript"></script>
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<script type="text/javascript" src="assets/js/jquery-3.3.1.min.js"></script>
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</head>
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</head>
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<body>
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<body>
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<script type="text/javascript" src="assets/js/jquery-3.3.1.min.js"></script>
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<canvas id="mapa"></canvas>
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<script type="text/javascript" src="assets/js/webgl.js"></script>
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<script type="text/javascript" src="assets/js/webgl.js"></script>
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</body>
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</body>
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