197 lines
4.3 KiB
Arduino
197 lines
4.3 KiB
Arduino
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// RING BUFFER CLEAN
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// via www.Electrosmash.com
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// via OpenMusicLabs
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//defining hardware resources.
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#define LED 13
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#define FOOTSWITCH 12
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#define TOGGLE 2
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#define PUSHBUTTON_1 A5
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#define PUSHBUTTON_2 A4
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//defining the output PWM parameters
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#define PWM_FREQ 0x00FF // pwm frequency - 31.3KHz
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#define PWM_MODE 0 // Fast (1) or Phase Correct (0)
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#define PWM_QTY 2 // 2 PWMs in parallel
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#define BUFF_SIZE 500 // size of ring buffer, can theoretically be anything
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// 500 should hold 15.9 ms of audio
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// STRUCTURES
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// can be used to implement a virtual debounce, e.g.
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// if (millis() - button_time_s.pb1 > 250)
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// {
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// do something
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// button_time_s.pb1 = millis();
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// }
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// {
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// don't do something as it will be the same press as before
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// }
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// also keeps track of when the footswitch is turned on
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struct button_time_s
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{
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long footswitch;
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long pb1;
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long pb2;
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};
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// counts iterations of main and interrupt loops
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struct count_s
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{
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int main;
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int interrupt;
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};
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// keeps track of when the footswitch is turned on
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// by storing a current and an old
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// if current != old
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// switch has just been turned on
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struct switch_flag_s
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{
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bool current;
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bool old;
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};
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// ring buffer structure
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// buff is array to store the audio
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// head and tail and head and tail, respectively
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struct ring_buff_s
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{
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int buff[BUFF_SIZE];
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int head;
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int tail;
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};
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// VARIABLES
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int input, vol_variable=512;
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byte ADC_low, ADC_high;
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int offset = 5; //offset of 5 ms will still be "real time", can theoretically have up to 30 ms delay between input and output and still appear "real time"
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long milli;
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button_time_s button_time;
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count_s count;
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switch_flag_s switch_flag;
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ring_buff_s buf;
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// BUFFER FUNCTIONS
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void push_to_buff(int in)
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{
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buf.buff[buf.head] = in;
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buf.head++;
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if (buf.head == BUFF_SIZE)
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{
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buf.head = 0;
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}
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}
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int pop_from_buff (void)
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{
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int out = buf.buff[buf.tail];
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if (buf.tail != buf.head)
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{
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buf.tail++;
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}
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if (buf.tail == BUFF_SIZE)
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{
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buf.tail = 0;
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}
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return out;
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}
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void setup()
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{
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//setup IO
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pinMode(FOOTSWITCH, INPUT_PULLUP);
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pinMode(PUSHBUTTON_1, INPUT_PULLUP);
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pinMode(PUSHBUTTON_2, INPUT_PULLUP);
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pinMode(LED, OUTPUT);
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// setup ADC
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ADMUX = 0x60; // left adjust, adc0, internal vcc
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ADCSRA = 0xe5; // turn on adc, ck/32, auto trigger
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ADCSRB = 0x07; // t1 capture for trigger
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DIDR0 = 0x01; // turn off digital inputs for adc0
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// setup PWM
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TCCR1A = (((PWM_QTY - 1) << 5) | 0x80 | (PWM_MODE << 1)); //
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TCCR1B = ((PWM_MODE << 3) | 0x11); // ck/1
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TIMSK1 = 0x20; // interrupt on capture interrupt
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ICR1H = (PWM_FREQ >> 8);
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ICR1L = (PWM_FREQ & 0xff);
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DDRB |= ((PWM_QTY << 1) | 0x02); // turn on outputs
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sei(); // turn on interrupts - not really necessary with arduino
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}
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// MAIN LOOP
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// checks the footswitch is pushed every 100 loops
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// changes the switch_flag.current
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// checks if the footswitch has been recently pressed
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// if switch flag is true call functions
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// else just set LED here,
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// doesn't need to optimised if no audio is being processed
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// finally, increment count
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void loop()
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{
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if (count.main % 100 == 0)
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{
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switch_flag.current = digitalRead(FOOTSWITCH);
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if (switch_flag.current != switch_flag.old)
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{
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button_time.footswitch = millis();
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digitalWrite(LED, true);
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}
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switch_flag.old = switch_flag.current;
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if (switch_flag.current == true)
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{
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milli = millis();
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// add code here when effect is on
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}
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else
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{
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digitalWrite(LED, false);
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}
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}
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count.main++;
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}
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// AUDIO INPUTTER
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// pulls the audio from the ADC
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// pushes it to the ring buffer
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void audio_inputter()
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{
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ADC_low = ADCL; // you need to fetch the low byte first
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ADC_high = ADCH;
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input = ((ADC_high << 8) | ADC_low); // make a signed 16b value
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if (input > 0x8000)
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{
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input = input + 0x8000;
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}
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push_to_buff(input);
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}
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// AUDIO OUTPUTTER
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// wait until
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// pop audio from ring buffer and output to PWM
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void audio_outputter()
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{
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if (milli - button_time.footswitch > offset)
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{
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int output = pop_from_buff();
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OCR1AL = ((output + 0x8000) >> 8); // convert to unsigned, send out high byte
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OCR1BL = output; // send out low byt
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}
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}
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// TIMER1 INTERRUPT
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// checks the switch flag is true
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// inputs then outputs audio
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// increment count
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ISR(TIMER1_CAPT_vect)
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{
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if (switch_flag.current == true)
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{
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audio_inputter();
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audio_outputter();
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count.interrupt++;
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}
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}
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