/* Based on the 'stomp_updown" from openmusiclabs.com this program plays through a sample buffer, first forward at double rate, and then backwards at single rate. it changes direction at the buffer boundary. */ //defining harware resources. #define LED 13 #define FOOTSWITCH 12 #define TOGGLE 2 #define PUSHBUTTON_1 A5 #define PUSHBUTTON_2 A4 //defining the output PWM parameters #define PWM_FREQ 0x00FF // pwm frequency - 31.3KHz #define PWM_MODE 0 // Fast (1) or Phase Correct (0) #define PWM_QTY 2 // 2 PWMs in parallel #define SIZE 1000 // buffer size, make lower if it clicks int buffer[SIZE]; // data buffer unsigned int location = 0; // current buffer location unsigned int offset = 0; // distance to current location byte dir = 0; // direction of travel in buffer int data_buffer = 0x8000; void setup() { //setup IO pinMode(FOOTSWITCH, INPUT_PULLUP); pinMode(TOGGLE, INPUT_PULLUP); pinMode(PUSHBUTTON_1, INPUT_PULLUP); pinMode(PUSHBUTTON_2, INPUT_PULLUP); pinMode(LED, OUTPUT); // setup ADC ADMUX = 0x60; // left adjust, adc0, internal vcc ADCSRA = 0xe5; // turn on adc, ck/32, auto trigger ADCSRB = 0x07; // t1 capture for trigger DIDR0 = 0x01; // turn off digital inputs for adc0 // setup PWM TCCR1A = (((PWM_QTY - 1) << 5) | 0x80 | (PWM_MODE << 1)); // TCCR1B = ((PWM_MODE << 3) | 0x11); // ck/1 TIMSK1 = 0x20; // interrupt on capture interrupt ICR1H = (PWM_FREQ >> 8); ICR1L = (PWM_FREQ & 0xff); DDRB |= ((PWM_QTY << 1) | 0x02); // turn on outputs sei(); // turn on interrupts - not really necessary with arduino } void loop() { } ISR(TIMER1_CAPT_vect) { // all processing happens here // output the last value calculated OCR1AL = ((data_buffer + 0x8000) >> 8); // convert to unsigned, send out high byte OCR1BL = data_buffer; // send out low byte // get ADC data byte temp1 = ADCL; // you need to fetch the low byte first byte temp2 = ADCH; // yes it needs to be done this way int input = ((temp2 << 8) | temp1) + 0x8000; // make a signed 16b value buffer[location] = input; // store current sample location++; // go to next location if (location >= SIZE) location = 0; // deal with boundary unsigned int temp = location + offset; // find playback location if (temp >= SIZE) temp -= SIZE; // boundary wrap data_buffer = buffer[temp]; // fetch sample if (dir) { // increment until at buffer boundary if (offset >= (SIZE - 4)) { dir = 0; offset--; } else offset++; } else { // decrement till reaching boundary from other side if (offset <= 4) { dir = 1; offset--; } else offset -= 2; } }