2020-11-23 17:41:14 +00:00
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#version 450
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layout (location = 0) out vec4 color;
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2020-11-23 18:08:34 +00:00
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const int MAX_ITER = 1000;
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const float SIZE = 0.01;
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float hue_to_rgb(float p, float q, float t) {
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if (t < 0.0) {
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t += 1.0;
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}
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if (t > 1.0) {
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t -= 1.0;
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}
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if (t < (1.0 / 6.0)) {
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return p + (q - p) * 6.0 * t;
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} else if (t < (1.0 / 2.0)) {
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return q;
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} else if (t < (2.0 / 3.0)) {
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return p + (q - p) * (2.0 / 3.0 - t) * 6.0;
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}
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return p;
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}
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vec3 hsl_to_rgb(float h, float s, float l) {
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float r, g, b;
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if (s == 0.0) {
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r = l;
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g = l;
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b = l;
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} else {
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float q, p;
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if (l < 0.5) {
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q = l * (1. + s);
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} else {
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q = l + s - l * s;
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}
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p = 2. * l - q;
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r = hue_to_rgb(p, q, h + 1.0 / 3.0);
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g = hue_to_rgb(p, q, h);
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b = hue_to_rgb(p, q, h - 1.0 / 3.0);
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}
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return vec3(r, g, b);
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}
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void mandelbrot_iter(float px, float py, out float ox, out int iter) {
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float x = 0.0;
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float y = 0.0;
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float xx = 0.0;
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float yy = 0.0;
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float xy = 0.0;
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for (int i = 0; i < MAX_ITER; i++) {
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xx = x * x;
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yy = y * y;
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xy = x * y;
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if ((xx + yy) > 4.0) {
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ox = xx + yy;
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iter = i;
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return;
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}
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x = xx - yy + px;
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y = 2.0 * xy + py;
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}
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ox = xx + yy;
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iter = MAX_ITER;
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}
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vec3 paint(float nx, float ny) {
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float r;
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int n;
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mandelbrot_iter(SIZE * nx, SIZE * ny, r, n);
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if (r > 4.0) {
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return hsl_to_rgb(float(n) / 800.0 * r, 1.0, 0.5);
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} else {
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return vec3(1.0, 1.0, 1.0);
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}
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}
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2020-11-23 17:41:14 +00:00
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void main() {
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2020-11-23 18:08:34 +00:00
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color = vec4(paint(gl_FragCoord.x, gl_FragCoord.y), 1.0);
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2020-11-23 17:41:14 +00:00
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}
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