Implement plug table
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c33455ebbc
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3 changed files with 96 additions and 63 deletions
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@ -16,7 +16,25 @@ class Category {
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if (response.statusCode == 200) {
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if (response.statusCode == 200) {
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List<Category> categories = [];
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List<Category> categories = [];
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Map<String, Map<String, dynamic>> json = jsonDecode(response.body);
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Map<String, List<Map<String, dynamic>>> json = jsonDecode(response.body);
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for (MapEntry<String, List<Map<String, dynamic>>> category_entry
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in json.entries) {
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Category category = Category(category_entry.key);
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for (Map<String, dynamic> device_map in category_entry.value) {
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Device device = Device(
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device_map["device_id"],
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device_map["device_descriptor"],
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device_map["led"],
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device_map["power"],
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device_map["power_draw"]);
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category.devices.add(device);
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}
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categories.add(category);
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}
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return categories;
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return categories;
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} else {
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} else {
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@ -25,11 +43,43 @@ class Category {
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}
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}
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}
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}
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class CategoryWidget extends StatelessWidget {
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Category category;
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CategoryWidget({super.key, required this.category});
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@override
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Widget build(BuildContext context) {
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var list = category.devices
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.map((device) => TableRow(children: [
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Text(device.device_descriptor ?? device.device_id),
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Text(device.led_state.toString()),
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Text(device.power_state.toString()),
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Text("${device.power_draw.toString()} W")
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]))
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.toList();
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list.insert(
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0,
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const TableRow(children: [
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Text("Name"),
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Text("LED"),
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Text("Power"),
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Text("Power Draw"),
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]));
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return Column(
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children: <Widget>[Text(category.name), Table(children: list)]);
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}
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}
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class Device {
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class Device {
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final int device_id;
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final String device_id;
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String? device_descriptor;
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bool led_state;
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bool led_state;
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bool power_state;
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bool power_state;
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double power_draw;
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double power_draw;
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Device(this.device_id, this.led_state, this.power_state, this.power_draw);
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Device(this.device_id, this.device_descriptor, this.led_state,
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this.power_state, this.power_draw);
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}
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}
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@ -57,67 +57,48 @@ class MyHomePage extends StatefulWidget {
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}
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}
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class _MyHomePageState extends State<MyHomePage> {
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class _MyHomePageState extends State<MyHomePage> {
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int _counter = 0;
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void _incrementCounter() {
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setState(() {
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// This call to setState tells the Flutter framework that something has
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// changed in this State, which causes it to rerun the build method below
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// so that the display can reflect the updated values. If we changed
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// _counter without calling setState(), then the build method would not be
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// called again, and so nothing would appear to happen.
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_counter++;
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});
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}
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@override
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@override
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Widget build(BuildContext context) {
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Widget build(BuildContext context) {
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// This method is rerun every time setState is called, for instance as done
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return FutureBuilder<List<Category>>(
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// by the _incrementCounter method above.
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future: Category.fetch("smart.gavania.de"),
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//
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builder: (context, AsyncSnapshot<List<Category>> categories) {
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// The Flutter framework has been optimized to make rerunning build methods
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if (!categories.hasData) {
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// fast, so that you can just rebuild anything that needs updating rather
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return const Scaffold();
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// than having to individually change instances of widgets.
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}
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return Scaffold(
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appBar: AppBar(
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return Scaffold(
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// TRY THIS: Try changing the color here to a specific color (to
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appBar: AppBar(
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// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
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// TRY THIS: Try changing the color here to a specific color (to
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// change color while the other colors stay the same.
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// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
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backgroundColor: Theme.of(context).colorScheme.inversePrimary,
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// change color while the other colors stay the same.
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// Here we take the value from the MyHomePage object that was created by
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backgroundColor: Theme.of(context).colorScheme.inversePrimary,
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// the App.build method, and use it to set our appbar title.
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// Here we take the value from the MyHomePage object that was created by
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title: Text(widget.title),
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// the App.build method, and use it to set our appbar title.
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),
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title: Text(widget.title),
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body: Center(
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),
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// Center is a layout widget. It takes a single child and positions it
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body: Center(
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// in the middle of the parent.
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// Center is a layout widget. It takes a single child and positions it
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child: Column(
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// in the middle of the parent.
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// Column is also a layout widget. It takes a list of children and
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child: Column(
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// arranges them vertically. By default, it sizes itself to fit its
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// Column is also a layout widget. It takes a list of children and
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// children horizontally, and tries to be as tall as its parent.
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// arranges them vertically. By default, it sizes itself to fit its
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//
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// children horizontally, and tries to be as tall as its parent.
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// Column has various properties to control how it sizes itself and
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//
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// how it positions its children. Here we use mainAxisAlignment to
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// Column has various properties to control how it sizes itself and
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// center the children vertically; the main axis here is the vertical
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// how it positions its children. Here we use mainAxisAlignment to
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// axis because Columns are vertical (the cross axis would be
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// center the children vertically; the main axis here is the vertical
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// horizontal).
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// axis because Columns are vertical (the cross axis would be
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//
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// horizontal).
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// TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
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//
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// action in the IDE, or press "p" in the console), to see the
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// TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
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// wireframe for each widget.
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// action in the IDE, or press "p" in the console), to see the
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mainAxisAlignment: MainAxisAlignment.center,
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// wireframe for each widget.
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children: <Widget>[
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mainAxisAlignment: MainAxisAlignment.center,
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Table(
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children: categories.data!
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border: TableBorder.all(),
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.map((category) => CategoryWidget(category: category))
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)
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.toList(),
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],
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),
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),
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));
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),
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});
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floatingActionButton: FloatingActionButton(
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onPressed: _incrementCounter,
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tooltip: 'Increment',
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child: const Icon(Icons.add),
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), // This trailing comma makes auto-formatting nicer for build methods.
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);
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}
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}
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}
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}
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@ -36,6 +36,8 @@ dependencies:
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# Use with the CupertinoIcons class for iOS style icons.
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# Use with the CupertinoIcons class for iOS style icons.
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cupertino_icons: ^1.0.2
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cupertino_icons: ^1.0.2
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http: ^1.1.0
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dev_dependencies:
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dev_dependencies:
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flutter_test:
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flutter_test:
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sdk: flutter
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sdk: flutter
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