cgmath/src/color/hsv.rs

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// Copyright 2013 The Lmath Developers. For a full listing of the authors,
// refer to the AUTHORS file at the top-level directory of this distribution.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use std::num;
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use color::{Channel, ToChannel};
use color::{FloatChannel, ToFloatChannel};
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use color::{RGB, ToRGB};
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#[path = "../num_macros.rs"]
mod num_macros;
#[deriving(Clone, Eq)]
pub struct HSV<T> { h: T, s: T, v: T }
impl<T> HSV<T> {
pub fn new(h: T, s: T, v: T) -> HSV<T> {
HSV { h: h, s: s, v: v }
}
}
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pub trait ToHSV {
pub fn to_hsv<U:Clone + FloatChannel>(&self) -> HSV<U>;
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}
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impl<T:Clone + ToFloatChannel> ToHSV for HSV<T> {
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#[inline]
pub fn to_hsv<U:Clone + FloatChannel>(&self) -> HSV<U> {
HSV::new(FloatChannel::from((*self).h.clone()),
FloatChannel::from((*self).s.clone()),
FloatChannel::from((*self).v.clone()))
}
}
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impl<T:Clone + Float + ToChannel> ToRGB for HSV<T> {
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pub fn to_rgb<U:Clone + Channel>(&self) -> RGB<U> {
// Algorithm taken from the Wikipedia article on HSL and HSV:
// http://en.wikipedia.org/wiki/HSL_and_HSV#From_HSV
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let chr = (*self).v * (*self).s;
let h = (*self).h / num::cast(60);
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// the 2nd largest component
let x = chr * (one!(T) - ((h % two!(T)) - one!(T)).abs());
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let mut rgb = cond! (
(h < num::cast(1)) { RGB::new(chr.clone(), x, zero!(T)) }
(h < num::cast(2)) { RGB::new(x, chr.clone(), zero!(T)) }
(h < num::cast(3)) { RGB::new(zero!(T), chr.clone(), x) }
(h < num::cast(4)) { RGB::new(zero!(T), x, chr.clone()) }
(h < num::cast(5)) { RGB::new(x, zero!(T), chr.clone()) }
(h < num::cast(6)) { RGB::new(chr.clone(), zero!(T), x) }
_ { RGB::new(zero!(T), zero!(T), zero!(T)) }
);
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// match the value by adding the same amount to each component
let mn = (*self).v - chr;
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rgb.r = rgb.r + mn;
rgb.g = rgb.g + mn;
rgb.b = rgb.b + mn;
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rgb.to_rgb::<U>()
}
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}