cgmath/src/color/rgb.rs

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// Copyright 2013 The Lmath Developers. For a full listing of the authors,
// refer to the AUTHORS file at the top-level directory of this distribution.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use std::num;
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use color::{Channel, ToChannel, FloatChannel};
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use color::{HSV, ToHSV};
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#[path = "../num_macros.rs"]
mod num_macros;
#[deriving(Clone, Eq)]
pub struct RGB<T> { r: T, g: T, b: T }
impl<T> RGB<T> {
#[inline]
pub fn new(r: T, g: T, b: T) -> RGB<T> {
RGB { r: r, g: g, b: b }
}
}
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pub trait ToRGB {
pub fn to_rgb<U:Clone + Channel>(&self) -> RGB<U>;
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}
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impl<T:Clone + ToChannel> ToRGB for RGB<T> {
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#[inline]
pub fn to_rgb<U:Clone + Channel>(&self) -> RGB<U> {
RGB::new(Channel::from((*self).r.clone()),
Channel::from((*self).g.clone()),
Channel::from((*self).b.clone()))
}
}
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impl<T:Clone + ToChannel> ToHSV for RGB<T> {
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#[inline]
pub fn to_hsv<U:Clone + FloatChannel>(&self) -> HSV<U> {
// Algorithm taken from the Wikipedia article on HSL and HSV:
// http://en.wikipedia.org/wiki/HSL_and_HSV#From_HSV
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let rgb_u = self.to_rgb::<U>();
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let mx = rgb_u.r.max(&rgb_u.g).max(&rgb_u.b);
let mn = rgb_u.r.min(&rgb_u.g).min(&rgb_u.b);
let chr = mx - mn;
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if chr != zero!(U) {
let h = cond! (
(rgb_u.r == mx) { ((rgb_u.g - rgb_u.b) / chr) % num::cast(6) }
(rgb_u.g == mx) { ((rgb_u.b - rgb_u.r) / chr) + num::cast(2) }
_ /* rgb_u.b == mx */ { ((rgb_u.r - rgb_u.g) / chr) + num::cast(4) }
) * num::cast(60);
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let s = chr / mx;
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HSV::new(h, s, mx)
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} else {
HSV::new(zero!(U), zero!(U), mx)
}
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}
}