cgmath/src/tests/transform.rs

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// Copyright 2013 The CGMath Developers. For a full listing of the authors,
// refer to the AUTHORS file at the top-level directory of this distribution.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use cgmath::quaternion::*;
use cgmath::transform::*;
use cgmath::vector::*;
#[test]
fn test_invert() {
let v = Vec3::new(1.0, 2.0, 3.0);
let t = Transform3D::new( 1.5, Quat::new(0.5,0.5,0.5,0.5), Vec3::new(6.0,-7.0,8.0) );
let ti = t.invert().expect("Expected successful inversion");
let vt = t.transform_vec( &v );
assert_approx_eq!(v, ti.transform_vec( &vt ));
}