2013-06-16 07:34:09 +00:00
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// Copyright 2013 The Lmath Developers. For a full listing of the authors,
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// refer to the AUTHORS file at the top-level directory of this distribution.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2013-07-14 01:44:50 +00:00
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//! View frustum for visibility determination
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use math::*;
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2013-06-16 07:34:09 +00:00
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2013-06-29 06:38:55 +00:00
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#[deriving(Clone, Eq)]
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2013-06-16 07:34:09 +00:00
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pub struct Frustum<T> {
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2013-07-09 06:43:16 +00:00
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left: Plane3<T>,
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right: Plane3<T>,
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bottom: Plane3<T>,
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top: Plane3<T>,
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near: Plane3<T>,
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far: Plane3<T>,
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2013-06-16 07:34:09 +00:00
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}
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2013-07-14 03:22:45 +00:00
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impl_dimensioned!(Frustum, Plane3<T>, 6)
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2013-07-12 01:22:14 +00:00
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impl_approx!(Frustum {
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left, right,
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top, bottom,
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near, far
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})
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2013-06-29 06:38:55 +00:00
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#[deriving(Clone, Eq)]
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2013-06-16 07:34:09 +00:00
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pub struct FrustumPoints<T> {
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near_top_left: Point3<T>,
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near_top_right: Point3<T>,
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near_bottom_left: Point3<T>,
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near_bottom_right: Point3<T>,
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far_top_left: Point3<T>,
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far_top_right: Point3<T>,
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far_bottom_left: Point3<T>,
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far_bottom_right: Point3<T>,
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}
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2013-07-14 03:22:45 +00:00
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impl_dimensioned!(FrustumPoints, Point3<T>, 8)
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2013-07-12 01:22:14 +00:00
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impl_approx!(FrustumPoints {
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near_top_left,
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near_top_right,
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near_bottom_left,
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near_bottom_right,
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far_top_left,
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far_top_right,
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far_bottom_left,
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far_bottom_right
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})
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2013-07-08 08:17:36 +00:00
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impl<T:Clone + Float> Frustum<T> {
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2013-06-16 07:34:09 +00:00
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/// Constructs a frustum
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2013-07-09 06:43:16 +00:00
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pub fn from_planes(left: Plane3<T>, right: Plane3<T>,
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bottom: Plane3<T>, top: Plane3<T>,
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near: Plane3<T>, far: Plane3<T>) -> Frustum<T> {
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2013-06-16 07:34:09 +00:00
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Frustum {
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left: left,
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right: right,
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bottom: bottom,
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top: top,
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near: near,
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far: far,
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}
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}
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/// Extracts frustum planes from a projection matrix
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pub fn from_matrix(mat: Mat4<T>) -> Frustum<T> {
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Frustum {
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2013-07-22 04:41:31 +00:00
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left: Plane3::from_vec4(mat.r(3).add_v(&mat.r(0)).normalize()),
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right: Plane3::from_vec4(mat.r(3).sub_v(&mat.r(0)).normalize()),
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bottom: Plane3::from_vec4(mat.r(3).add_v(&mat.r(1)).normalize()),
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top: Plane3::from_vec4(mat.r(3).sub_v(&mat.r(1)).normalize()),
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near: Plane3::from_vec4(mat.r(3).add_v(&mat.r(2)).normalize()),
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far: Plane3::from_vec4(mat.r(3).sub_v(&mat.r(2)).normalize()),
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2013-06-16 07:34:09 +00:00
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}
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}
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}
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2013-07-08 08:17:36 +00:00
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impl<T:Clone + Float> Frustum<T> {
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2013-06-16 07:34:09 +00:00
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/// Computes where the frustum planes intersect to form corners and returns
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/// a struct containing the eight resulting position vectors.
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pub fn to_points(&self) -> FrustumPoints<T> {
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FrustumPoints {
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near_top_left: self.near.intersection_3pl(&self.top, &self.left).unwrap(),
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near_top_right: self.near.intersection_3pl(&self.top, &self.right).unwrap(),
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near_bottom_left: self.near.intersection_3pl(&self.bottom, &self.left).unwrap(),
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near_bottom_right: self.near.intersection_3pl(&self.bottom, &self.right).unwrap(),
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far_top_left: self.far.intersection_3pl(&self.top, &self.left).unwrap(),
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far_top_right: self.far.intersection_3pl(&self.top, &self.right).unwrap(),
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far_bottom_left: self.far.intersection_3pl(&self.bottom, &self.left).unwrap(),
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far_bottom_right: self.far.intersection_3pl(&self.bottom, &self.right).unwrap(),
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}
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}
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}
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