2013-08-26 05:08:25 +00:00
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# cgmath-rs
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2012-11-01 05:58:36 +00:00
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2013-11-03 04:11:18 +00:00
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[![Build Status](https://travis-ci.org/bjz/cgmath-rs.png?branch=master)](https://travis-ci.org/bjz/cgmath-rs)
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2013-08-26 05:08:25 +00:00
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A linear algebra and mathematics library for computer graphics.
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2013-08-27 11:12:42 +00:00
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2013-09-03 05:13:10 +00:00
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The library provides:
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- vectors: `Vec2`, `Vec3`, `Vec4`
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2013-09-17 09:02:28 +00:00
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- square matrices: `Mat2`, `Mat3`, `Mat4`
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- a quaternion type: `Quat`
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- rotation matrices: `Rot2`, `Rot3`
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- angle units: `Rad`, `Deg`
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- points: `Point2`, `Point3`
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- rays: `Ray2`, `Ray3`
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- a plane type: `Plane`
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- perspective projections: `Perspective`, `PerspectiveFov`, `Ortho`
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- a view frustum: `Frustrum`
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2014-01-09 00:26:50 +00:00
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- spatial transformations: `AffineMatrix3`, `Transform3D`
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- axis-aligned bounding boxes: `Aabb2`, `Aabb3`
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- oriented bounding boxes: `Obb2`, `Obb3`
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- collision primitives: `Sphere`, `Cylinder`
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2013-09-03 05:13:10 +00:00
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2013-09-17 09:02:28 +00:00
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Not all of the functionality has been implemented yet, and the existing code
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is not fully covered by the testsuite. If you encounter any mistakes or
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omissions please let me know by posting an issue, or even better: send me a
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pull request with a fix.
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2014-07-14 05:28:15 +00:00
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## Documentation
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2014-07-19 18:16:01 +00:00
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[View](http://rust-ci.org/bjz/cgmath-rs/doc/cgmath/index.html)
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2014-07-14 05:28:15 +00:00
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2013-09-03 05:13:10 +00:00
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## Limitations
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cgmath is _not_ an n-dimensional library and is aimed at computer graphics
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applications rather than general linear algebra. It only offers the 2, 3, and
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4 dimensional structures that are more than useful for most computer graphics
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applications. This design decision was made in order to simplify the
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implementation (Rust cannot paramerise over constants at compile time), and to
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2014-01-27 05:11:20 +00:00
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make dimension-specific optimisations easier in the future.
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2013-09-03 05:13:10 +00:00
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## Contributing
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Pull requests are most welcome, especially in the realm of performance
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enhancements and fixing any mistakes I may have made along the way. Unit tests
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and benchmarks are also required, so help on that front would be most
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2013-09-17 09:02:28 +00:00
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appreciated.
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2013-09-21 08:09:15 +00:00
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## Support
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Contact `bjz` on irc.mozilla.org [#rust](http://mibbit.com/?server=irc.mozilla.org&channel=%23rust)
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and [#rust-gamedev](http://mibbit.com/?server=irc.mozilla.org&channel=%23rust-gamedev),
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or [post an issue](https://github.com/bjz/cgmath-rs/issues/new) on Github.
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