2015-12-12 02:27:47 +00:00
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# Change Log
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All notable changes to this project will be documented in this file, following
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the format defined at [keepachangelog.com](http://keepachangelog.com/).
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This project adheres to [Semantic Versioning](http://semver.org/).
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## [Unreleased]
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2018-03-21 03:11:38 +00:00
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## [v0.16.1] - 2018-03-21
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2018-03-20 20:36:50 +00:00
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### Added
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- Implement `ElementWise` trait for point types
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- Add `map` function to points and vectors
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### Changed
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- Remove `BaseNum` trait requirement for `PointN::new` functions
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2018-01-03 02:09:28 +00:00
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## [v0.16.0] - 2018-01-03
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### Added
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- Add `InnerSpace::project_on`
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- Add `Array::len`
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- Re-export `Bounded` and implement for vectors, points, and angles
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- Add vector subtraction to `EuclideanSpace`
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- Add swizzle functions behinde that `"swizzle"` feature
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- Add `Matrix4::look_at_dir`
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### Changed
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- Return `Option` from cast functions
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2017-07-30 13:10:56 +00:00
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## [v0.15.0] - 2017-07-30
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### Added
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- Implement `mint` conversions behind a feature
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- Add `Quaternion::cast`
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### Changed
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- Rename `use_simd` feature to `simd`
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- Rename `eders` feature to `serde`
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### Fixed
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- Fix matrix inversions for small determinants
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2017-06-06 20:44:13 +00:00
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2017-05-02 11:19:47 +00:00
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## [v0.14.1] - 2017-05-02
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### Fixed
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2017-06-06 22:07:38 +00:00
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- Add a workaround for rust-lang/rust#41478, and in the process cleaned up
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2017-05-02 11:19:47 +00:00
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some type projections for angles
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2017-04-26 12:37:09 +00:00
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## [v0.14.0] - 2017-04-26
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## Changed
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2017-06-06 22:07:38 +00:00
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- Constrain `VectorSpace`, `Rotation`, and `Angle` by `iter::Sum`
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- Constrain `SquareMatrix` by `iter::Product`
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2017-04-26 12:37:09 +00:00
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2017-04-22 22:31:50 +00:00
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## [v0.13.1] - 2017-04-22
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### Changed
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- Update `serde` and `serde_derive` to version `1.0`.
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2017-04-14 13:04:08 +00:00
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## [v0.13.0] - 2017-04-14
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### Added
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- Add optional `use_simd` feature to improve the performance of `Vector4<f32>`,
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`Matrix4<f32>` and `Quaternion<f32>`. According to @DaseinPhaos in #394, under
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the given benchmark certain operations were able to become up to 60% faster.
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- Add component wise casting for the matrix and point types
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### Changed
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- Update `serde` to version `0.9`, and use `serde_derive` instead of `serde_macros`.
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2016-09-14 13:06:08 +00:00
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## [v0.12.0] - 2016-09-14
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### Changed
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- Use [approx](https://github.com/brendanzab/approx/) for approximate equality
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comparisons
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- Remove `#[repr(packed)]` from all structs where it was specified
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- Update serde to 0.8
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2016-08-17 13:10:27 +00:00
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## [v0.11.0] - 2016-08-17
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### Added
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- `Quaternion::from_arc`
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### Changed
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- Change the angle types to be tuple structs
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- Make from-angle constructors take generic `Into<Rad<S>>` values
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- Fix `Decomposed::concat` implementation
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2016-06-05 10:11:01 +00:00
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## [v0.10.0] - 2016-05-11
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### Added
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- A `MetricSpace` trait for types that have a distance between elements.
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- `EuclideanSpace::{midpoint, centroid}` functions with default
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implementations.
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- `Vector1` and `Point1` structs.
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- Serde support behind the `eders` feature flag.
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- An `ApproxEq` implementation for `Decomposed`.
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2016-05-01 04:31:32 +00:00
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### Changed
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2016-06-05 10:11:01 +00:00
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- Depend on the `num-traits` crate rather than `num`, seeing as we only use the
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traits in `num`. `num_traits` has also been re-exported so that you can more
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easily use these in your project.
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- Use an `Euler` type for euler angle conversions.
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- Constrain `InnerSpace` by `MetricSpace`.
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- Constrain `Rotation` by `One`
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- Implement `Transform` and `Transform3` for `Matrix4`.
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- Implement `Transform`, `Transform2`, and `Transform3` for `Matrix4`.
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- Fix `Euler`-`Quaternion` and `Quaternion`-`Euler` conversions. The axes are
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now correct, and the angles are applied in _x_-_y_-_z_ order. The conversion now
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matches the conversion from axis angle.
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- Fix `Euler`-`{Matrix3, Matrix4}` conversions.
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## Removed
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- `Rotation::transform_as_point`
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- `AffineMatrix3`
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- `Rotation::invert_self`
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- `Matrix::invert_self`
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2016-05-01 04:31:32 +00:00
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2016-04-20 12:59:15 +00:00
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## [v0.9.1] - 2016-04-20
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### Changed
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- Fix angle assignment operators so that they actually mutate `self`.
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2016-04-19 12:11:26 +00:00
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## [v0.9.0] - 2016-04-19
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### Changed
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- Assignment operators implementations have been stabilised, to coincide with
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their [stabilisation in Rust 1.8](http://blog.rust-lang.org/2016/04/14/Rust-1.8.html).
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- Renames `Vector` trait to `VectorSpace`.
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- Renames `EuclideanVector` to `InnerSpace`.
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- Renames `Point` to `EuclideanSpace`, and `Point::Vector` to `EuclideanSpace::Diff`.
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- `Quaternion`s now implement `VectorSpace` and `InnerSpace` for the functions
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they share.
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- The `Matrix` trait is now constraint by `VectorSpace`, with `Matrix::Element`
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removed in favor of `VectorSpace::Scalar`.
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## [v0.8.0] - 2016-04-06
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2016-04-06 13:06:09 +00:00
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2015-12-29 10:54:52 +00:00
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### Added
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- Implements `fmt::Debug` for `Basis2`, `Basis3`, and `AffineMatrix3`
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2016-03-25 04:30:44 +00:00
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- A `prelude` module for easy importing of common traits.
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2016-03-26 05:41:43 +00:00
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- Constrained conversion functions for assisting in situations where type
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inference is difficult.
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2016-03-26 02:35:31 +00:00
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- An `ElementWise` trait for non-mathematical element-wise operations.
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2016-04-04 10:43:51 +00:00
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- A default implementation for `EuclideanVector::angle`.
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2015-12-29 10:54:52 +00:00
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### Changed
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- Improves the `fmt::Debug` impls for `Vector`, `Matrix`, `Point`, `Decomposed`,
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`Quaternion` and `Angle` to make them easier to derive, and have clearer
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formatting.
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2016-03-25 01:47:10 +00:00
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- Marks vectors, points, matrices, and angles as `#[repr(C, packed)]`.
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2016-03-27 05:24:31 +00:00
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- Renames the `Vector::{length, length2}` functions to `Vector::{magnitude, magnitude2}`.
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2016-04-04 10:43:51 +00:00
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- Move `Angle::new` to be directly implemented on the `Rad` and `Deg` types.
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- Move `Vector::dot` to `EuclideanVector` trait.
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- Move `Vector::from_value` to `Array` trait.
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2015-12-29 10:54:52 +00:00
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2016-03-26 02:35:31 +00:00
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### Removed
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- The non-mathematical operator trait implementations have been removed from
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the `Vector` trait, in favor of the `ElementWise` trait.
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2016-04-03 03:52:07 +00:00
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- `Angle::equiv`.
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2016-04-04 10:43:51 +00:00
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- Remove `neg_self` method on vectors and matrices.
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2016-03-26 02:35:31 +00:00
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2015-12-23 06:42:46 +00:00
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## [v0.7.0] - 2015-12-23
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2015-12-12 07:39:31 +00:00
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### Added
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2015-12-21 10:02:56 +00:00
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- Add missing by-ref and by-val permutations of `Vector`, `Matrix`, `Point`,
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`Quaternion` and `Angle` operators.
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2015-12-13 01:27:20 +00:00
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- Ease lifetime constraints by removing `'static` from some scalar type
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parameters.
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2015-12-13 01:40:23 +00:00
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- Weaken type constraints on `perspective` function to take an `Into<Rad<S>>`.
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2015-12-13 09:35:03 +00:00
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- Add `Angle::new` for constructing angles from a unitless scalar.
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2015-12-22 11:37:56 +00:00
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- Implement assignment operators for nightly builds, enabled by the `"unstable"`
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feature.
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2015-12-13 01:40:23 +00:00
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### Changed
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2015-12-21 10:02:56 +00:00
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- `Vector`, `Matrix`, `Point`, and `Angle` are now constrained to require
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specific operators to be overloaded. This means that generic code can now use
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2015-12-13 09:35:03 +00:00
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operators, instead of the operator methods.
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2015-12-13 01:40:23 +00:00
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- Take a `Rad` for `ProjectionFov::fovy`, rather than arbitrary `Angle`s. This
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simplifies the signature of `PerspectiveFov` from `PerspectiveFov<S, A>` to
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`PerspectiveFov<S>`.
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2015-12-13 09:35:03 +00:00
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- The following trait constraints were removed from `Angle`: `Debug`,
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`ScalarConv`, `Into<Rad<S>>`, `Into<Deg<S>>`.
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- `Angle` no longer requires `One`, and the implementations have been removed
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from `Deg` and `Rad`. This is because angles do not close over multiplication,
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and therefore cannot have a multiplicative identity. If we were truly accurate,
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`Angle * Angle` would return an `Angle^2` (not supported by the current api).
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2015-12-13 17:47:33 +00:00
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- Make remainder operators on `Angle`s make sense from the perspective of
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dimensional analysis.
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2015-12-13 09:35:03 +00:00
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- Moved free trigonometric functions onto `Angle`.
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2015-12-12 12:40:05 +00:00
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2015-12-12 11:24:53 +00:00
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### Removed
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- Remove redundant `Point::{min, max}` methods - these are now covered by the
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`Array::{min, max}` methods that were introduced in 0.5.0.
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2015-12-12 23:27:22 +00:00
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- Removed `ToComponents`, `ToComponents2`, and `ToComponents3`. If you were
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relying on `ToComponents::decompose`, you can produce the same effect by
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accessing the fields on `Decomposed` directly. To create the scale vector,
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use: `Vector::from_value(transform.scale)`.
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- Removed `CompositeTransform`, `CompositeTransform2`, and `CompositeTransform3`.
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2015-12-12 12:40:05 +00:00
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- Remove `Vector::one`. Vectors don't really have a multiplicative identity.
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If you really want a `one` vector, you can do something like:
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`Vector::from_value(1.0)`.
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2015-12-21 10:02:56 +00:00
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- Remove operator methods from `Vector`, `Matrix`, `Point`, and `Angle` traits
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in favor of operator overloading.
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2015-12-22 11:37:56 +00:00
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- Remove `*_self` methods from `Vector`, `Matrix`, `Point`, and `Angle`. The
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operator methods can be used via the unstable assignment operators.
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2015-12-13 09:35:03 +00:00
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- Remove `#[derive(Hash)]` from `Deg` and `Rad`. This could never really be used
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these types, because they expect to be given a `BaseFloat` under normal
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circumstances.
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2015-12-12 11:24:53 +00:00
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2015-12-12 02:30:25 +00:00
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## [v0.6.0] - 2015-12-12
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2015-12-12 02:27:47 +00:00
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### Added
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- This CHANGELOG for keeping track of notable changes.
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- `Matrix4::{from_scale, from_nonuniform_scale}` for easily constructing
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homogeneous scale matrices.
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### Changed
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- Renamed `SquareMatrix::one` to `SquareMatrix::identity`. `identity` is easier
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to search for,
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and the more common name for the multiplicative identity for matrices.
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- Matrix impls have now been constrained to `S: BaseFloat`.
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## [v0.5.0] - 2015-11-20
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### Changed
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- Take many point and vector parameters by value.
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- Take point and vector operator overloads by value.
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- Divide `Matrix` trait into `Matrix` and `SquareMatrix`, opening the door for
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non-square matrices in the future.
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- Make many trait type parameters associated types.
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- Move element-wise methods from `Vector` and `Point` onto the `Array1` trait,
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and rename it to `Array`.
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- Make pointer access methods on `Array` match the naming scheme of those in the
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standard library.
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### Removed
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- Removed collision types: `Ray`, `Plane`, `Frustum`, `Aabb2`, `Aabb3` `Obb2`,
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`Obb3` `Sphere`, `Cylinder`. These can now be found at
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[csherratt/collision-rs](https://github.com/csherratt/collision-rs).
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- Remove `Array2` trait, moving methods onto the `Matrix` trait.
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## [v0.4.0] - 2015-10-25
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## [v0.3.1] - 2015-09-20
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## [v0.3.0] - 2015-09-20
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## [v0.2.0] - 2015-05-11
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## [v0.1.6] - 2015-05-10
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## [v0.1.5] - 2015-04-25
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## [v0.1.4] - 2015-04-24
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## [v0.1.3] - 2015-04-06
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## [v0.1.2] - 2015-04-01
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## [v0.1.1] - 2015-03-25
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## [v0.1.0] - 2015-03-15
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## [v0.0.8] - 2015-03-09
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## [v0.0.7] - 2015-03-01
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## [v0.0.6] - 2015-02-21
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## [v0.0.5] - 2015-02-16
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## [v0.0.4] - 2015-02-11
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## [v0.0.3] - 2015-02-08
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## v0.0.1 - 2014-06-24
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2018-03-21 03:11:38 +00:00
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[Unreleased]: https://github.com/brendanzab/cgmath/compare/v0.16.1...HEAD
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[v0.16.1]: https://github.com/brendanzab/cgmath/compare/v0.16.0...v0.16.1
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2018-01-03 02:09:28 +00:00
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[v0.16.0]: https://github.com/brendanzab/cgmath/compare/v0.15.0...v0.16.0
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2017-07-30 13:10:56 +00:00
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[v0.15.0]: https://github.com/brendanzab/cgmath/compare/v0.14.1...v0.15.0
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2017-05-02 11:19:47 +00:00
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[v0.14.1]: https://github.com/brendanzab/cgmath/compare/v0.14.0...v0.14.1
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[v0.14.0]: https://github.com/brendanzab/cgmath/compare/v0.13.1...v0.14.0
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2017-04-22 22:31:50 +00:00
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[v0.13.1]: https://github.com/brendanzab/cgmath/compare/v0.13.0...v0.13.1
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2017-04-14 13:04:08 +00:00
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[v0.12.0]: https://github.com/brendanzab/cgmath/compare/v0.12.0...v0.13.0
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[v0.12.0]: https://github.com/brendanzab/cgmath/compare/v0.11.0...v0.12.0
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[v0.11.0]: https://github.com/brendanzab/cgmath/compare/v0.10.0...v0.11.0
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[v0.10.0]: https://github.com/brendanzab/cgmath/compare/v0.9.1...v0.10.0
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[v0.9.1]: https://github.com/brendanzab/cgmath/compare/v0.9.0...v0.9.1
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[v0.9.0]: https://github.com/brendanzab/cgmath/compare/v0.8.0...v0.9.0
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[v0.8.0]: https://github.com/brendanzab/cgmath/compare/v0.7.0...v0.8.0
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[v0.7.0]: https://github.com/brendanzab/cgmath/compare/v0.6.0...v0.7.0
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[v0.6.0]: https://github.com/brendanzab/cgmath/compare/v0.5.0...v0.6.0
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[v0.5.0]: https://github.com/brendanzab/cgmath/compare/v0.4.0...v0.5.0
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[v0.4.0]: https://github.com/brendanzab/cgmath/compare/v0.3.1...v0.4.0
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[v0.3.1]: https://github.com/brendanzab/cgmath/compare/v0.3.0...v0.3.1
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[v0.3.0]: https://github.com/brendanzab/cgmath/compare/v0.2.0...v0.3.0
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[v0.2.0]: https://github.com/brendanzab/cgmath/compare/v0.1.6...v0.2.0
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[v0.1.6]: https://github.com/brendanzab/cgmath/compare/v0.1.5...v0.1.6
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[v0.1.5]: https://github.com/brendanzab/cgmath/compare/v0.1.4...v0.1.5
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[v0.1.4]: https://github.com/brendanzab/cgmath/compare/v0.1.3...v0.1.4
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[v0.1.3]: https://github.com/brendanzab/cgmath/compare/v0.1.2...v0.1.3
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[v0.1.2]: https://github.com/brendanzab/cgmath/compare/v0.1.1...v0.1.2
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[v0.1.1]: https://github.com/brendanzab/cgmath/compare/v0.1.0...v0.1.1
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[v0.1.0]: https://github.com/brendanzab/cgmath/compare/v0.0.8...v0.1.0
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[v0.0.8]: https://github.com/brendanzab/cgmath/compare/v0.0.7...v0.0.8
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[v0.0.7]: https://github.com/brendanzab/cgmath/compare/v0.0.6...v0.0.7
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[v0.0.6]: https://github.com/brendanzab/cgmath/compare/v0.0.5...v0.0.6
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[v0.0.5]: https://github.com/brendanzab/cgmath/compare/v0.0.4...v0.0.5
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[v0.0.4]: https://github.com/brendanzab/cgmath/compare/v0.0.3...v0.0.4
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[v0.0.3]: https://github.com/brendanzab/cgmath/compare/v0.0.1...v0.0.3
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