cgmath/README.md

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# om3D: A Linear Algebra Library for Rust
Here's some linear algebra I've been working on. I've translated it over from my unpublished D library that I was using to teach myself 3D mathematics.
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## Todo:
- Unittests: I have full unittest coverage on my D project so the algorithms should be correct, but this is definately top on my list.
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- Vector functions: abs, lerp, min, max
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- Matrix Inversion: ugh
- Matrix rotation
- Euler and Axial rotations
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## Disclaimer:
I'm new to Rust and a novice at linear algebra. I also haven't written any unittests yet (although I plan to soon). I've almost certainly made mistakes, so use this at your own risk!
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At the time of writing (September 2012) the Rust language is still in a state of flux. There is a good chance that the code will be soon out of date.
~B☼