cgmath/src/cgmath/ray.rs

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// Copyright 2013 The CGMath Developers. For a full listing of the authors,
// refer to the AUTHORS file at the top-level directionectory of this distribution.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use point::{Point, Point2, Point3};
use vector::{Vector, Vec2, Vec3};
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/// A generic ray
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#[deriving(Clone, Eq)]
pub struct Ray<P,V>
{
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pub origin: P,
pub direction: V,
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}
impl
<
S: Primitive,
Slice,
V: Vector<S,Slice>,
P: Point<S,V,Slice>
> Ray<P,V>
{
pub fn new(origin: P, direction: V) -> Ray<P,V> {
Ray { origin:origin, direction:direction }
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}
}
pub type Ray2<S> = Ray<Point2<S>,Vec2<S>>;
pub type Ray3<S> = Ray<Point3<S>,Vec3<S>>;