2013-09-03 10:07:59 +00:00
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// Copyright 2013 The CGMath Developers. For a full listing of the authors,
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// refer to the AUTHORS file at the top-level directionectory of this distribution.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2013-11-01 11:34:39 +00:00
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use point::{Point, Point2, Point3};
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use vector::{Vector, Vec2, Vec3};
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2013-09-03 10:07:59 +00:00
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2013-11-01 11:34:39 +00:00
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/// A generic ray
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2013-09-03 10:07:59 +00:00
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#[deriving(Clone, Eq)]
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2013-11-01 11:09:57 +00:00
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pub struct Ray<P,V>
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{
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2014-04-01 11:00:17 +00:00
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pub origin: P,
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pub direction: V,
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2013-09-03 10:07:59 +00:00
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}
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2013-11-01 11:09:57 +00:00
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impl
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<
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S: Primitive,
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Slice,
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V: Vector<S,Slice>,
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P: Point<S,V,Slice>
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> Ray<P,V>
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{
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pub fn new(origin: P, direction: V) -> Ray<P,V> {
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Ray { origin:origin, direction:direction }
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2013-09-03 10:07:59 +00:00
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}
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}
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2013-11-01 11:09:57 +00:00
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pub type Ray2<S> = Ray<Point2<S>,Vec2<S>>;
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pub type Ray3<S> = Ray<Point3<S>,Vec3<S>>;
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