cgmath/src/funs/trig.rs

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use ncast::*;
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use ntrait::Float;
use vector::{Vec3, Vec2, Vec4};
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pub enum Radians<ThetaT: Float> = ThetaT;
pub impl<ThetaT:Num NumCast Float> Radians<ThetaT> {
#[inline(always)]
pure fn to_degrees() -> Degrees<ThetaT> {
Degrees(*self * cast(180f64 / f64::consts::pi))
}
}
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pub enum Degrees<ThetaT: Float> = ThetaT;
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pub impl<ThetaT:Num NumCast Float> Degrees<ThetaT> {
#[inline(always)]
pure fn to_radians() -> Radians<ThetaT> {
Radians(*self * cast(f64::consts::pi / 180f64))
}
}
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/**
* Angle and Trigonometry Functions
*/
pub trait Trig<Result> {
pure fn sin() -> Result;
pure fn cos() -> Result;
pure fn tan() -> Result;
pure fn asin() -> Result;
pure fn acos() -> Result;
pure fn atan() -> Result;
pure fn sinh() -> Result;
pure fn cosh() -> Result;
pure fn tanh() -> Result;
}
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pub impl
<
ThetaT:Copy NumCast Float,
Result:NumCast
>
Radians<ThetaT>: Trig<Result> {
#[inline(always)] pure fn sin() -> Result { cast(f64::sin (cast(*self))) }
#[inline(always)] pure fn cos() -> Result { cast(f64::cos (cast(*self))) }
#[inline(always)] pure fn tan() -> Result { cast(f64::tan (cast(*self))) }
#[inline(always)] pure fn asin() -> Result { cast(f64::asin(cast(*self))) }
#[inline(always)] pure fn acos() -> Result { cast(f64::acos(cast(*self))) }
#[inline(always)] pure fn atan() -> Result { cast(f64::atan(cast(*self))) }
#[inline(always)] pure fn sinh() -> Result { cast(f64::sinh(cast(*self))) }
#[inline(always)] pure fn cosh() -> Result { cast(f64::cosh(cast(*self))) }
#[inline(always)] pure fn tanh() -> Result { cast(f64::tanh(cast(*self))) }
}
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#[inline(always)] pub pure fn sin<T:Trig <Result>, Result:NumCast>(angle: &T) -> Result { angle.sin() }
#[inline(always)] pub pure fn cos<T:Trig <Result>, Result:NumCast>(angle: &T) -> Result { angle.cos() }
#[inline(always)] pub pure fn tan<T:Trig <Result>, Result:NumCast>(angle: &T) -> Result { angle.tan() }
#[inline(always)] pub pure fn asin<T:Trig<Result>, Result:NumCast>(x: &T) -> Result { x.asin() }
#[inline(always)] pub pure fn acos<T:Trig<Result>, Result:NumCast>(x: &T) -> Result { x.acos() }
#[inline(always)] pub pure fn atan<T:Trig<Result>, Result:NumCast>(x: &T) -> Result { x.atan() }
#[inline(always)] pub pure fn sinh<T:Trig<Result>, Result:NumCast>(x: &T) -> Result { x.sinh() }
#[inline(always)] pub pure fn cosh<T:Trig<Result>, Result:NumCast>(x: &T) -> Result { x.cosh() }
#[inline(always)] pub pure fn tanh<T:Trig<Result>, Result:NumCast>(x: &T) -> Result { x.tanh() }
pub impl
<
ThetaT:Copy Trig<T>,
T:NumCast
>
Vec2<ThetaT>: Trig<Vec2<T>> {
#[inline(always)]
pure fn sin() -> Vec2<T> {
Vec2::new(sin(&self[0]),
sin(&self[1]))
}
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#[inline(always)]
pure fn cos() -> Vec2<T> {
Vec2::new(cos(&self[0]),
cos(&self[1]))
}
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#[inline(always)]
pure fn tan() -> Vec2<T> {
Vec2::new(tan(&self[0]),
tan(&self[1]))
}
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#[inline(always)]
pure fn asin() -> Vec2<T> {
Vec2::new(asin(&self[0]),
asin(&self[1]))
}
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#[inline(always)]
pure fn acos() -> Vec2<T> {
Vec2::new(acos(&self[0]),
acos(&self[1]))
}
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#[inline(always)]
pure fn atan() -> Vec2<T> {
Vec2::new(atan(&self[0]),
atan(&self[1]))
}
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#[inline(always)]
pure fn sinh() -> Vec2<T> {
Vec2::new(sinh(&self[0]),
sinh(&self[1]))
}
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#[inline(always)]
pure fn cosh() -> Vec2<T> {
Vec2::new(cosh(&self[0]),
cosh(&self[1]))
}
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#[inline(always)]
pure fn tanh() -> Vec2<T> {
Vec2::new(tanh(&self[0]),
tanh(&self[1]))
}
}
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pub impl
<
ThetaT:Copy Trig<T>,
T:NumCast
>
Vec3<ThetaT>: Trig<Vec3<T>> {
#[inline(always)]
pure fn sin() -> Vec3<T> {
Vec3::new(sin(&self[0]),
sin(&self[1]),
sin(&self[2]))
}
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#[inline(always)]
pure fn cos() -> Vec3<T> {
Vec3::new(cos(&self[0]),
cos(&self[1]),
cos(&self[2]))
}
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#[inline(always)]
pure fn tan() -> Vec3<T> {
Vec3::new(tan(&self[0]),
tan(&self[1]),
tan(&self[2]))
}
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#[inline(always)]
pure fn asin() -> Vec3<T> {
Vec3::new(asin(&self[0]),
asin(&self[1]),
asin(&self[2]))
}
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#[inline(always)]
pure fn acos() -> Vec3<T> {
Vec3::new(acos(&self[0]),
acos(&self[1]),
acos(&self[2]))
}
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#[inline(always)]
pure fn atan() -> Vec3<T> {
Vec3::new(atan(&self[0]),
atan(&self[1]),
atan(&self[2]))
}
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#[inline(always)]
pure fn sinh() -> Vec3<T> {
Vec3::new(sinh(&self[0]),
sinh(&self[1]),
sinh(&self[2]))
}
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#[inline(always)]
pure fn cosh() -> Vec3<T> {
Vec3::new(cosh(&self[0]),
cosh(&self[1]),
cosh(&self[2]))
}
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#[inline(always)]
pure fn tanh() -> Vec3<T> {
Vec3::new(tanh(&self[0]),
tanh(&self[1]),
tanh(&self[2]))
}
}
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pub impl
<
ThetaT:Copy Trig<T>,
T:NumCast
>
Vec4<ThetaT>: Trig<Vec4<T>> {
#[inline(always)]
pure fn sin() -> Vec4<T> {
Vec4::new(sin(&self[0]),
sin(&self[1]),
sin(&self[2]),
sin(&self[3]))
}
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#[inline(always)]
pure fn cos() -> Vec4<T> {
Vec4::new(cos(&self[0]),
cos(&self[1]),
cos(&self[2]),
cos(&self[3]))
}
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#[inline(always)]
pure fn tan() -> Vec4<T> {
Vec4::new(tan(&self[0]),
tan(&self[1]),
tan(&self[2]),
tan(&self[3]))
}
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#[inline(always)]
pure fn asin() -> Vec4<T> {
Vec4::new(asin(&self[0]),
asin(&self[1]),
asin(&self[2]),
asin(&self[3]))
}
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#[inline(always)]
pure fn acos() -> Vec4<T> {
Vec4::new(acos(&self[0]),
acos(&self[1]),
acos(&self[2]),
acos(&self[3]))
}
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#[inline(always)]
pure fn atan() -> Vec4<T> {
Vec4::new(atan(&self[0]),
atan(&self[1]),
atan(&self[2]),
atan(&self[3]))
}
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#[inline(always)]
pure fn sinh() -> Vec4<T> {
Vec4::new(sinh(&self[0]),
sinh(&self[1]),
sinh(&self[2]),
sinh(&self[3]))
}
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#[inline(always)]
pure fn cosh() -> Vec4<T> {
Vec4::new(cosh(&self[0]),
cosh(&self[1]),
cosh(&self[2]),
cosh(&self[3]))
}
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#[inline(always)]
pure fn tanh() -> Vec4<T> {
Vec4::new(tanh(&self[0]),
tanh(&self[1]),
tanh(&self[2]),
tanh(&self[3]))
}
}