cgmath/src/test/test_mat.rs

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use mat::*;
use vec::*;
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use std::cmp::FuzzyEq;
// TODO
#[test]
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fn test_mat2() {
let a = Mat2 { x: Vec2 { x: 1.0, y: 3.0 },
y: Vec2 { x: 2.0, y: 4.0 } };
let b = Mat2 { x: Vec2 { x: 2.0, y: 4.0 },
y: Vec2 { x: 3.0, y: 5.0 } };
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let v1 = vec2::new(1.0, 2.0);
let f1 = 0.5;
assert!(a == mat2::new(1.0, 3.0,
2.0, 4.0));
assert!(a == mat2::from_cols(vec2::new(1.0, 3.0),
vec2::new(2.0, 4.0)));
assert!(mat2::from_value(4.0) == mat2::new(4.0, 0.0,
0.0, 4.0));
assert!(a[0] == vec2::new(1.0, 3.0));
assert!(a[1] == vec2::new(2.0, 4.0));
assert!(a.row(0) == vec2::new(1.0, 2.0));
assert!(a.row(1) == vec2::new(3.0, 4.0));
assert!(a.col(0) == vec2::new(1.0, 3.0));
assert!(a.col(1) == vec2::new(2.0, 4.0));
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assert!(mat2::identity() == mat2::new(1.0, 0.0,
0.0, 1.0));
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assert!(mat2::zero() == mat2::new(0.0, 0.0,
0.0, 0.0));
assert!(a.determinant() == -2.0);
assert!(a.trace() == 5.0);
assert!(a.neg() == mat2::new(-1.0, -3.0,
-2.0, -4.0));
assert!(-a == a.neg());
assert!(a.mul_t(f1) == mat2::new(0.5, 1.5,
1.0, 2.0));
assert!(a.mul_v(&v1) == vec2::new(5.0, 11.0));
assert!(a.add_m(&b) == mat2::new(3.0, 7.0,
5.0, 9.0));
assert!(a.sub_m(&b) == mat2::new(-1.0, -1.0,
-1.0, -1.0));
assert!(a.mul_m(&b) == mat2::new(10.0, 22.0,
13.0, 29.0));
assert!(a.dot(&b) == 40.0);
assert!(a.transpose() == mat2::new(1.0, 2.0,
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3.0, 4.0));
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assert!(a.inverse().unwrap() == mat2::new(-2.0, 1.5,
1.0, -0.5));
assert!(mat2::new(0.0, 2.0,
0.0, 5.0).inverse().is_none());
let ident = mat2::identity();
assert!(ident.is_identity());
assert!(ident.is_symmetric());
assert!(ident.is_diagonal());
assert!(!ident.is_rotated());
assert!(ident.is_invertible());
assert!(!a.is_identity());
assert!(!a.is_symmetric());
assert!(!a.is_diagonal());
assert!(a.is_rotated());
assert!(a.is_invertible());
let c = mat2::new(2.0, 1.0,
1.0, 2.0);
assert!(!c.is_identity());
assert!(c.is_symmetric());
assert!(!c.is_diagonal());
assert!(c.is_rotated());
assert!(c.is_invertible());
assert!(mat2::from_value(6.0).is_diagonal());
assert!(a.to_mat3() == mat3::new(1.0, 3.0, 0.0,
2.0, 4.0, 0.0,
0.0, 0.0, 1.0));
assert!(a.to_mat4() == mat4::new(1.0, 3.0, 0.0, 0.0,
2.0, 4.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0));
}
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fn test_mat2_mut() {
let a = Mat2 { x: Vec2 { x: 1.0, y: 3.0 },
y: Vec2 { x: 2.0, y: 4.0 } };
let b = Mat2 { x: Vec2 { x: 2.0, y: 4.0 },
y: Vec2 { x: 3.0, y: 5.0 } };
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let f1 = 0.5;
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let mut mut_a: mat2 = a;
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mut_a.swap_cols(0, 1);
assert!(mut_a.col(0) == a.col(1));
assert!(mut_a.col(1) == a.col(0));
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mut_a = a;
mut_a.swap_rows(0, 1);
assert!(mut_a.row(0) == a.row(1));
assert!(mut_a.row(1) == a.row(0));
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mut_a = a;
mut_a.set(&b);
assert!(mut_a == b);
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mut_a = a;
mut_a.to_identity();
assert!(mut_a.is_identity());
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mut_a = a;
mut_a.to_zero();
assert!(mut_a == mat2::zero());
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mut_a = a;
mut_a.mul_self_t(f1);
assert!(mut_a == a.mul_t(f1));
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mut_a = a;
mut_a.add_self_m(&b);
assert!(mut_a == a.add_m(&b));
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mut_a = a;
mut_a.sub_self_m(&b);
assert!(mut_a == a.sub_m(&b));
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mut_a = a;
mut_a.invert_self();
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assert!(mut_a == a.inverse().unwrap());
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mut_a = a;
mut_a.transpose_self();
assert!(mut_a == a.transpose());
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// mut_a = a;
}
#[test]
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fn test_mat2_fuzzy_eq() {
assert!(!mat2::new(0.000001, 0.000001,
0.000001, 0.000001).fuzzy_eq(&mat2::zero()));
assert!(mat2::new(0.0000001, 0.0000001,
0.0000001, 0.0000001).fuzzy_eq(&mat2::zero()));
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}
#[test]
fn test_mat3() {
let a = Mat3 { x: Vec3 { x: 1.0, y: 4.0, z: 7.0 },
y: Vec3 { x: 2.0, y: 5.0, z: 8.0 },
z: Vec3 { x: 3.0, y: 6.0, z: 9.0 } };
let b = Mat3 { x: Vec3 { x: 2.0, y: 5.0, z: 8.0 },
y: Vec3 { x: 3.0, y: 6.0, z: 9.0 },
z: Vec3 { x: 4.0, y: 7.0, z: 10.0 } };
let v1 = vec3::new(1.0, 2.0, 3.0);
let f1 = 0.5;
assert!(a == mat3::new(1.0, 4.0, 7.0,
2.0, 5.0, 8.0,
3.0, 6.0, 9.0));
assert!(a == mat3::from_cols(vec3::new(1.0, 4.0, 7.0),
vec3::new(2.0, 5.0, 8.0),
vec3::new(3.0, 6.0, 9.0)));
assert!(a[0] == vec3::new(1.0, 4.0, 7.0));
assert!(a[1] == vec3::new(2.0, 5.0, 8.0));
assert!(a[2] == vec3::new(3.0, 6.0, 9.0));
assert!(a.row(0) == vec3::new(1.0, 2.0, 3.0));
assert!(a.row(1) == vec3::new(4.0, 5.0, 6.0));
assert!(a.row(2) == vec3::new(7.0, 8.0, 9.0));
assert!(a.col(0) == vec3::new(1.0, 4.0, 7.0));
assert!(a.col(1) == vec3::new(2.0, 5.0, 8.0));
assert!(a.col(2) == vec3::new(3.0, 6.0, 9.0));
assert!(mat3::identity() == mat3::new(1.0, 0.0, 0.0,
0.0, 1.0, 0.0,
0.0, 0.0, 1.0));
assert!(mat3::zero() == mat3::new(0.0, 0.0, 0.0,
0.0, 0.0, 0.0,
0.0, 0.0, 0.0));
assert!(a.determinant() == 0.0);
assert!(a.trace() == 15.0);
assert!(a.neg() == mat3::new(-1.0, -4.0, -7.0,
-2.0, -5.0, -8.0,
-3.0, -6.0, -9.0));
assert!(-a == a.neg());
assert!(a.mul_t(f1) == mat3::new(0.5, 2.0, 3.5,
1.0, 2.5, 4.0,
1.5, 3.0, 4.5));
assert!(a.mul_v(&v1) == vec3::new(14.0, 32.0, 50.0));
assert!(a.add_m(&b) == mat3::new(3.0, 9.0, 15.0,
5.0, 11.0, 17.0,
7.0, 13.0, 19.0));
assert!(a.sub_m(&b) == mat3::new(-1.0, -1.0, -1.0,
-1.0, -1.0, -1.0,
-1.0, -1.0, -1.0));
assert!(a.mul_m(&b) == mat3::new(36.0, 81.0, 126.0,
42.0, 96.0, 150.0,
48.0, 111.0, 174.0));
assert!(a.dot(&b) == 330.0);
assert!(a.transpose() == mat3::new(1.0, 2.0, 3.0,
4.0, 5.0, 6.0,
7.0, 8.0, 9.0));
assert!(a.inverse().is_none());
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assert!(mat3::new(2.0, 4.0, 6.0,
0.0, 2.0, 4.0,
0.0, 0.0, 1.0).inverse().unwrap()
== mat3::new(0.5, -1.0, 1.0,
0.0, 0.5, -2.0,
0.0, 0.0, 1.0));
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let ident: Mat3<float> = BaseMat::identity();
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assert!(ident.inverse().unwrap() == ident);
assert!(ident.is_identity());
assert!(ident.is_symmetric());
assert!(ident.is_diagonal());
assert!(!ident.is_rotated());
assert!(ident.is_invertible());
assert!(!a.is_identity());
assert!(!a.is_symmetric());
assert!(!a.is_diagonal());
assert!(a.is_rotated());
assert!(!a.is_invertible());
let c = mat3::new(3.0, 2.0, 1.0,
2.0, 3.0, 2.0,
1.0, 2.0, 3.0);
assert!(!c.is_identity());
assert!(c.is_symmetric());
assert!(!c.is_diagonal());
assert!(c.is_rotated());
assert!(c.is_invertible());
assert!(mat3::from_value(6.0).is_diagonal());
assert!(a.to_mat4() == mat4::new(1.0, 4.0, 7.0, 0.0,
2.0, 5.0, 8.0, 0.0,
3.0, 6.0, 9.0, 0.0,
0.0, 0.0, 0.0, 1.0));
// to_Quaternion
}
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fn test_mat3_mut() {
let a = Mat3 { x: Vec3 { x: 1.0, y: 4.0, z: 7.0 },
y: Vec3 { x: 2.0, y: 5.0, z: 8.0 },
z: Vec3 { x: 3.0, y: 6.0, z: 9.0 } };
let b = Mat3 { x: Vec3 { x: 2.0, y: 5.0, z: 8.0 },
y: Vec3 { x: 3.0, y: 6.0, z: 9.0 },
z: Vec3 { x: 4.0, y: 7.0, z: 10.0 } };
let c = Mat3 { x: Vec3 { x: 2.0, y: 4.0, z: 6.0 },
y: Vec3 { x: 0.0, y: 2.0, z: 4.0 },
z: Vec3 { x: 0.0, y: 0.0, z: 1.0 } };
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let f1 = 0.5;
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let mut mut_a: mat3 = a;
let mut mut_c: mat3 = c;
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mut_a.swap_cols(0, 2);
assert!(mut_a.col(0) == a.col(2));
assert!(mut_a.col(2) == a.col(0));
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mut_a = a;
mut_a.swap_cols(1, 2);
assert!(mut_a.col(1) == a.col(2));
assert!(mut_a.col(2) == a.col(1));
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mut_a = a;
mut_a.swap_rows(0, 2);
assert!(mut_a.row(0) == a.row(2));
assert!(mut_a.row(2) == a.row(0));
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mut_a = a;
mut_a.swap_rows(1, 2);
assert!(mut_a.row(1) == a.row(2));
assert!(mut_a.row(2) == a.row(1));
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mut_a = a;
mut_a.set(&b);
assert!(mut_a == b);
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mut_a = a;
mut_a.to_identity();
assert!(mut_a.is_identity());
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mut_a = a;
mut_a.to_zero();
assert!(mut_a == mat3::zero());
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mut_a = a;
mut_a.mul_self_t(f1);
assert!(mut_a == a.mul_t(f1));
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mut_a = a;
mut_a.add_self_m(&b);
assert!(mut_a == a.add_m(&b));
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mut_a = a;
mut_a.sub_self_m(&b);
assert!(mut_a == a.sub_m(&b));
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mut_a = a;
mut_c.invert_self();
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assert!(mut_c == c.inverse().unwrap());
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// mut_c = c;
mut_a.transpose_self();
assert!(mut_a == a.transpose());
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// mut_a = a;
}
#[test]
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fn test_mat3_fuzzy_eq() {
assert!(!mat3::new(0.000001, 0.000001, 0.000001,
0.000001, 0.000001, 0.000001,
0.000001, 0.000001, 0.000001).fuzzy_eq(&mat3::zero()));
assert!(mat3::new(0.0000001, 0.0000001, 0.0000001,
0.0000001, 0.0000001, 0.0000001,
0.0000001, 0.0000001, 0.0000001).fuzzy_eq(&mat3::zero()));
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}
#[test]
fn test_mat4() {
let a: mat4 = Mat4 { x: Vec4 { x: 1.0, y: 5.0, z: 9.0, w: 13.0 },
y: Vec4 { x: 2.0, y: 6.0, z: 10.0, w: 14.0 },
z: Vec4 { x: 3.0, y: 7.0, z: 11.0, w: 15.0 },
w: Vec4 { x: 4.0, y: 8.0, z: 12.0, w: 16.0 } };
let b: mat4 = Mat4 { x: Vec4 { x: 2.0, y: 6.0, z: 10.0, w: 14.0 },
y: Vec4 { x: 3.0, y: 7.0, z: 11.0, w: 15.0 },
z: Vec4 { x: 4.0, y: 8.0, z: 12.0, w: 16.0 },
w: Vec4 { x: 5.0, y: 9.0, z: 13.0, w: 17.0 } };
let c: mat4 = Mat4 { x: Vec4 { x: 3.0, y: 2.0, z: 1.0, w: 1.0 },
y: Vec4 { x: 2.0, y: 3.0, z: 2.0, w: 2.0 },
z: Vec4 { x: 1.0, y: 2.0, z: 3.0, w: 3.0 },
w: Vec4 { x: 0.0, y: 1.0, z: 1.0, w: 0.0 } };
let v1 = vec4::new(1.0, 2.0, 3.0, 4.0);
let f1 = 0.5;
assert!(a == mat4::new(1.0, 5.0, 9.0, 13.0,
2.0, 6.0, 10.0, 14.0,
3.0, 7.0, 11.0, 15.0,
4.0, 8.0, 12.0, 16.0));
assert!(a == mat4::from_cols(vec4::new(1.0, 5.0, 9.0, 13.0),
vec4::new(2.0, 6.0, 10.0, 14.0),
vec4::new(3.0, 7.0, 11.0, 15.0),
vec4::new(4.0, 8.0, 12.0, 16.0)));
assert!(mat4::from_value(4.0) == mat4::new(4.0, 0.0, 0.0, 0.0,
0.0, 4.0, 0.0, 0.0,
0.0, 0.0, 4.0, 0.0,
0.0, 0.0, 0.0, 4.0));
assert!(a[0] == vec4::new(1.0, 5.0, 9.0, 13.0));
assert!(a[1] == vec4::new(2.0, 6.0, 10.0, 14.0));
assert!(a[2] == vec4::new(3.0, 7.0, 11.0, 15.0));
assert!(a[3] == vec4::new(4.0, 8.0, 12.0, 16.0));
assert!(a.row(0) == vec4::new( 1.0, 2.0, 3.0, 4.0));
assert!(a.row(1) == vec4::new( 5.0, 6.0, 7.0, 8.0));
assert!(a.row(2) == vec4::new( 9.0, 10.0, 11.0, 12.0));
assert!(a.row(3) == vec4::new(13.0, 14.0, 15.0, 16.0));
assert!(a.col(0) == vec4::new(1.0, 5.0, 9.0, 13.0));
assert!(a.col(1) == vec4::new(2.0, 6.0, 10.0, 14.0));
assert!(a.col(2) == vec4::new(3.0, 7.0, 11.0, 15.0));
assert!(a.col(3) == vec4::new(4.0, 8.0, 12.0, 16.0));
assert!(mat4::identity() == mat4::new(1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0));
assert!(mat4::zero() == mat4::new(0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0));
assert!(a.determinant() == 0.0);
assert!(a.trace() == 34.0);
assert!(a.neg() == mat4::new(-1.0, -5.0, -9.0, -13.0,
-2.0, -6.0, -10.0, -14.0,
-3.0, -7.0, -11.0, -15.0,
-4.0, -8.0, -12.0, -16.0));
assert!(-a == a.neg());
assert!(a.mul_t(f1) == mat4::new(0.5, 2.5, 4.5, 6.5,
1.0, 3.0, 5.0, 7.0,
1.5, 3.5, 5.5, 7.5,
2.0, 4.0, 6.0, 8.0));
assert!(a.mul_v(&v1) == vec4::new(30.0, 70.0, 110.0, 150.0));
assert!(a.add_m(&b) == mat4::new(3.0, 11.0, 19.0, 27.0,
5.0, 13.0, 21.0, 29.0,
7.0, 15.0, 23.0, 31.0,
9.0, 17.0, 25.0, 33.0));
assert!(a.sub_m(&b) == mat4::new(-1.0, -1.0, -1.0, -1.0,
-1.0, -1.0, -1.0, -1.0,
-1.0, -1.0, -1.0, -1.0,
-1.0, -1.0, -1.0, -1.0));
assert!(a.mul_m(&b) == mat4::new(100.0, 228.0, 356.0, 484.0,
110.0, 254.0, 398.0, 542.0,
120.0, 280.0, 440.0, 600.0,
130.0, 306.0, 482.0, 658.0));
assert!(a.dot(&b) == 1632.0);
assert!(a.transpose() == mat4::new( 1.0, 2.0, 3.0, 4.0,
5.0, 6.0, 7.0, 8.0,
9.0, 10.0, 11.0, 12.0,
13.0, 14.0, 15.0, 16.0));
assert!(c.inverse().unwrap()
.fuzzy_eq(&mat4::new( 5.0, -4.0, 1.0, 0.0,
-4.0, 8.0, -4.0, 0.0,
4.0, -8.0, 4.0, 8.0,
-3.0, 4.0, 1.0, -8.0).mul_t(0.125)));
let ident = mat4::identity();
assert!(ident.inverse().unwrap() == ident);
assert!(ident.is_identity());
assert!(ident.is_symmetric());
assert!(ident.is_diagonal());
assert!(!ident.is_rotated());
assert!(ident.is_invertible());
assert!(!a.is_identity());
assert!(!a.is_symmetric());
assert!(!a.is_diagonal());
assert!(a.is_rotated());
assert!(!a.is_invertible());
let c = mat4::new(4.0, 3.0, 2.0, 1.0,
3.0, 4.0, 3.0, 2.0,
2.0, 3.0, 4.0, 3.0,
1.0, 2.0, 3.0, 4.0);
assert!(!c.is_identity());
assert!(c.is_symmetric());
assert!(!c.is_diagonal());
assert!(c.is_rotated());
assert!(c.is_invertible());
assert!(mat4::from_value(6.0).is_diagonal());
}
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fn test_mat4_mut() {
let a = Mat4 { x: Vec4 { x: 1.0, y: 5.0, z: 9.0, w: 13.0 },
y: Vec4 { x: 2.0, y: 6.0, z: 10.0, w: 14.0 },
z: Vec4 { x: 3.0, y: 7.0, z: 11.0, w: 15.0 },
w: Vec4 { x: 4.0, y: 8.0, z: 12.0, w: 16.0 } };
let b = Mat4 { x: Vec4 { x: 2.0, y: 6.0, z: 10.0, w: 14.0 },
y: Vec4 { x: 3.0, y: 7.0, z: 11.0, w: 15.0 },
z: Vec4 { x: 4.0, y: 8.0, z: 12.0, w: 16.0 },
w: Vec4 { x: 5.0, y: 9.0, z: 13.0, w: 17.0 } };
let c = Mat4 { x: Vec4 { x: 3.0, y: 2.0, z: 1.0, w: 1.0 },
y: Vec4 { x: 2.0, y: 3.0, z: 2.0, w: 2.0 },
z: Vec4 { x: 1.0, y: 2.0, z: 3.0, w: 3.0 },
w: Vec4 { x: 0.0, y: 1.0, z: 1.0, w: 0.0 } };
let f1 = 0.5;
let mut mut_a: mat4 = a;
let mut mut_c: mat4 = c;
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mut_a.swap_cols(0, 3);
assert!(mut_a.col(0) == a.col(3));
assert!(mut_a.col(3) == a.col(0));
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mut_a = a;
mut_a.swap_cols(1, 2);
assert!(mut_a.col(1) == a.col(2));
assert!(mut_a.col(2) == a.col(1));
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mut_a = a;
mut_a.swap_rows(0, 3);
assert!(mut_a.row(0) == a.row(3));
assert!(mut_a.row(3) == a.row(0));
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mut_a = a;
mut_a.swap_rows(1, 2);
assert!(mut_a.row(1) == a.row(2));
assert!(mut_a.row(2) == a.row(1));
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mut_a = a;
mut_a.set(&b);
assert!(mut_a == b);
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mut_a = a;
mut_a.to_identity();
assert!(mut_a.is_identity());
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mut_a = a;
mut_a.to_zero();
assert!(mut_a == mat4::zero());
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mut_a = a;
mut_a.mul_self_t(f1);
assert!(mut_a == a.mul_t(f1));
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mut_a = a;
mut_a.add_self_m(&b);
assert!(mut_a == a.add_m(&b));
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mut_a = a;
mut_a.sub_self_m(&b);
assert!(mut_a == a.sub_m(&b));
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mut_a = a;
mut_c.invert_self();
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assert!(mut_c == c.inverse().unwrap());
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// mut_c = c;
mut_a.transpose_self();
assert!(mut_a == a.transpose());
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// mut_a = a;
}
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#[test]
fn test_mat4_fuzzy_eq() {
assert!(!mat4::new(0.000001, 0.000001, 0.000001, 0.000001,
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0.000001, 0.000001, 0.000001, 0.000001,
0.000001, 0.000001, 0.000001, 0.000001,
0.000001, 0.000001, 0.000001, 0.000001).fuzzy_eq(&mat4::zero()));
assert!(mat4::new(0.0000001, 0.0000001, 0.0000001, 0.0000001,
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0.0000001, 0.0000001, 0.0000001, 0.0000001,
0.0000001, 0.0000001, 0.0000001, 0.0000001,
0.0000001, 0.0000001, 0.0000001, 0.0000001).fuzzy_eq(&mat4::zero()));
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}