419 lines
10 KiB
Rust
419 lines
10 KiB
Rust
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// Copyright 2013 The Lmath Developers. For a full listing of the authors,
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// refer to the AUTHORS file at the top-level directory of this distribution.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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use std::cast::transmute;
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use std::cmp::ApproxEq;
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use std::num::{Zero, One};
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use super::Vec3;
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#[deriving(Eq)]
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pub struct Vec2<T> { x: T, y: T }
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impl<T> Vec2<T> {
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#[inline]
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pub fn index<'a>(&'a self, i: uint) -> &'a T {
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&'a self.as_slice()[i]
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}
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#[inline]
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pub fn index_mut<'a>(&'a mut self, i: uint) -> &'a mut T {
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&'a mut self.as_mut_slice()[i]
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}
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#[inline]
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pub fn as_slice<'a>(&'a self) -> &'a [T,..2] {
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unsafe { transmute(self) }
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}
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#[inline]
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pub fn as_mut_slice<'a>(&'a mut self) -> &'a mut [T,..2] {
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unsafe { transmute(self) }
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}
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}
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impl<T:Copy> Vec2<T> {
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#[inline]
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pub fn new(x: T, y: T ) -> Vec2<T> {
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Vec2 { x: x, y: y }
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}
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#[inline]
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pub fn from_value(value: T) -> Vec2<T> {
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Vec2::new(value, value)
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}
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#[inline]
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pub fn swap(&mut self, a: uint, b: uint) {
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let tmp = *self.index(a);
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*self.index_mut(a) = *self.index(b);
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*self.index_mut(b) = tmp;
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}
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#[inline(always)]
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pub fn map(&self, f: &fn(&T) -> T) -> Vec2<T> {
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Vec2::new(f(self.index(0)),
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f(self.index(1)))
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}
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}
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impl<T:Copy + Num> Vec2<T> {
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#[inline]
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pub fn identity() -> Vec2<T> {
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Vec2::new(One::one::<T>(), One::one::<T>())
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}
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#[inline]
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pub fn zero() -> Vec2<T> {
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Vec2::new(Zero::zero::<T>(), Zero::zero::<T>())
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}
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#[inline]
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pub fn unit_x() -> Vec2<T> {
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Vec2::new(One::one::<T>(), Zero::zero::<T>())
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}
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#[inline]
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pub fn unit_y() -> Vec2<T> {
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Vec2::new(Zero::zero::<T>(), One::one::<T>())
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}
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#[inline]
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pub fn is_zero(&self) -> bool {
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*self.index(0) == Zero::zero() &&
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*self.index(1) == Zero::zero()
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}
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#[inline]
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pub fn add_t(&self, value: T) -> Vec2<T> {
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Vec2::new(*self.index(0) + value,
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*self.index(1) + value)
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}
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#[inline]
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pub fn sub_t(&self, value: T) -> Vec2<T> {
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Vec2::new(*self.index(0) - value,
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*self.index(1) - value)
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}
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#[inline]
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pub fn mul_t(&self, value: T) -> Vec2<T> {
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Vec2::new(*self.index(0) * value,
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*self.index(1) * value)
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}
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#[inline]
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pub fn div_t(&self, value: T) -> Vec2<T> {
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Vec2::new(*self.index(0) / value,
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*self.index(1) / value)
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}
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#[inline]
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pub fn rem_t(&self, value: T) -> Vec2<T> {
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Vec2::new(*self.index(0) % value,
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*self.index(1) % value)
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}
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#[inline]
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pub fn add_v(&self, other: &Vec2<T>) -> Vec2<T> {
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Vec2::new(*self.index(0) + *other.index(0),
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*self.index(1) + *other.index(1))
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}
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#[inline]
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pub fn sub_v(&self, other: &Vec2<T>) -> Vec2<T> {
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Vec2::new(*self.index(0) - *other.index(0),
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*self.index(1) - *other.index(1))
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}
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#[inline]
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pub fn mul_v(&self, other: &Vec2<T>) -> Vec2<T> {
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Vec2::new(*self.index(0) * *other.index(0),
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*self.index(1) * *other.index(1))
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}
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#[inline]
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pub fn div_v(&self, other: &Vec2<T>) -> Vec2<T> {
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Vec2::new(*self.index(0) / *other.index(0),
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*self.index(1) / *other.index(1))
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}
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#[inline]
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pub fn rem_v(&self, other: &Vec2<T>) -> Vec2<T> {
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Vec2::new(*self.index(0) % *other.index(0),
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*self.index(1) % *other.index(1))
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}
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#[inline]
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pub fn neg_self(&mut self) {
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*self.index_mut(0) = -*self.index(0);
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*self.index_mut(1) = -*self.index(1);
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}
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#[inline]
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pub fn add_self_t(&mut self, value: T) {
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*self.index_mut(0) += value;
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*self.index_mut(1) += value;
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}
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#[inline]
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pub fn sub_self_t(&mut self, value: T) {
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*self.index_mut(0) -= value;
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*self.index_mut(1) -= value;
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}
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#[inline]
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pub fn mul_self_t(&mut self, value: T) {
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*self.index_mut(0) *= value;
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*self.index_mut(1) *= value;
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}
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#[inline]
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pub fn div_self_t(&mut self, value: T) {
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*self.index_mut(0) /= value;
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*self.index_mut(1) /= value;
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}
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#[inline]
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pub fn rem_self_t(&mut self, value: T) {
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*self.index_mut(0) %= value;
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*self.index_mut(1) %= value;
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}
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#[inline]
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pub fn add_self_v(&mut self, other: &Vec2<T>) {
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*self.index_mut(0) += *other.index(0);
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*self.index_mut(1) += *other.index(1);
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}
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#[inline]
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pub fn sub_self_v(&mut self, other: &Vec2<T>) {
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*self.index_mut(0) -= *other.index(0);
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*self.index_mut(1) -= *other.index(1);
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}
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#[inline]
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pub fn mul_self_v(&mut self, other: &Vec2<T>) {
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*self.index_mut(0) *= *other.index(0);
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*self.index_mut(1) *= *other.index(1);
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}
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#[inline]
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pub fn div_self_v(&mut self, other: &Vec2<T>) {
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*self.index_mut(0) /= *other.index(0);
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*self.index_mut(1) /= *other.index(1);
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}
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#[inline]
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pub fn rem_self_v(&mut self, other: &Vec2<T>) {
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*self.index_mut(0) /= *other.index(0);
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*self.index_mut(1) /= *other.index(1);
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}
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#[inline]
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pub fn dot(&self, other: &Vec2<T>) -> T {
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*self.index(0) * *other.index(0) +
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*self.index(1) * *other.index(1)
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}
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#[inline]
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pub fn perp_dot(&self, other: &Vec2<T>) -> T {
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(*self.index(0) * *other.index(1)) -
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(*self.index(1) * *other.index(0))
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}
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#[inline]
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pub fn to_homogeneous(&self) -> Vec3<T> {
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Vec3::new(self.x, self.y, Zero::zero())
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}
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}
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impl<T:Copy + Num> Neg<Vec2<T>> for Vec2<T> {
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#[inline]
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pub fn neg(&self) -> Vec2<T> {
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Vec2::new(-self.index(0), -self.index(1))
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}
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}
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impl<T:Copy + Real> Vec2<T> {
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#[inline]
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pub fn length2(&self) -> T {
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self.dot(self)
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}
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#[inline]
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pub fn length(&self) -> T {
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self.length2().sqrt()
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}
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#[inline]
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pub fn distance2(&self, other: &Vec2<T>) -> T {
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other.sub_v(self).length2()
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}
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#[inline]
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pub fn distance(&self, other: &Vec2<T>) -> T {
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other.distance2(self).sqrt()
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}
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#[inline]
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pub fn angle(&self, other: &Vec2<T>) -> T {
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self.perp_dot(other).atan2(self.dot(other))
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}
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#[inline]
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pub fn normalize(&self) -> Vec2<T> {
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self.mul_t(One::one::<T>()/self.length())
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}
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#[inline]
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pub fn normalize_to(&self, length: T) -> Vec2<T> {
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self.mul_t(length / self.length())
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}
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#[inline]
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pub fn lerp(&self, other: &Vec2<T>, amount: T) -> Vec2<T> {
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self.add_v(&other.sub_v(self).mul_t(amount))
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}
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#[inline]
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pub fn normalize_self(&mut self) {
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let n = One::one::<T>() / self.length();
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self.mul_self_t(n);
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}
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#[inline]
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pub fn normalize_self_to(&mut self, length: T) {
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let n = length / self.length();
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self.mul_self_t(n);
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}
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pub fn lerp_self(&mut self, other: &Vec2<T>, amount: T) {
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let v = other.sub_v(self).mul_t(amount);
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self.add_self_v(&v);
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}
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}
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impl<T:Copy + Eq + ApproxEq<T>> ApproxEq<T> for Vec2<T> {
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#[inline]
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pub fn approx_epsilon() -> T {
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ApproxEq::approx_epsilon::<T,T>()
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}
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#[inline]
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pub fn approx_eq(&self, other: &Vec2<T>) -> bool {
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self.approx_eq_eps(other, &ApproxEq::approx_epsilon::<T,T>())
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}
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#[inline]
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pub fn approx_eq_eps(&self, other: &Vec2<T>, epsilon: &T) -> bool {
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self.index(0).approx_eq_eps(other.index(0), epsilon) &&
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self.index(1).approx_eq_eps(other.index(1), epsilon)
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}
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}
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impl<T:Copy + Ord> Vec2<T> {
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#[inline]
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pub fn lt_t(&self, value: T) -> Vec2<bool> {
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Vec2::new(*self.index(0) < value,
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*self.index(1) < value)
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}
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#[inline]
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pub fn le_t(&self, value: T) -> Vec2<bool> {
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Vec2::new(*self.index(0) <= value,
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*self.index(1) <= value)
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}
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#[inline]
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pub fn ge_t(&self, value: T) -> Vec2<bool> {
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Vec2::new(*self.index(0) >= value,
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*self.index(1) >= value)
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}
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#[inline]
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pub fn gt_t(&self, value: T) -> Vec2<bool> {
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Vec2::new(*self.index(0) > value,
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*self.index(1) > value)
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}
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#[inline]
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pub fn lt_v(&self, other: &Vec2<T>) -> Vec2<bool> {
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Vec2::new(*self.index(0) < *other.index(0),
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*self.index(1) < *other.index(1))
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}
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#[inline]
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pub fn le_v(&self, other: &Vec2<T>) -> Vec2<bool> {
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Vec2::new(*self.index(0) <= *other.index(0),
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*self.index(1) <= *other.index(1))
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}
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#[inline]
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pub fn ge_v(&self, other: &Vec2<T>) -> Vec2<bool> {
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Vec2::new(*self.index(0) >= *other.index(0),
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*self.index(1) >= *other.index(1))
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}
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#[inline]
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pub fn gt_v(&self, other: &Vec2<T>) -> Vec2<bool> {
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Vec2::new(*self.index(0) > *other.index(0),
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*self.index(1) > *other.index(1))
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}
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}
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impl<T:Copy + Eq> Vec2<T> {
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#[inline]
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pub fn eq_t(&self, value: T) -> Vec2<bool> {
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Vec2::new(*self.index(0) == value,
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*self.index(1) == value)
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}
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#[inline]
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pub fn ne_t(&self, value: T) -> Vec2<bool> {
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Vec2::new(*self.index(0) != value,
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*self.index(1) != value)
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}
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#[inline]
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pub fn eq_v(&self, other: &Vec2<T>) -> Vec2<bool> {
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Vec2::new(*self.index(0) == *other.index(0),
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*self.index(1) == *other.index(1))
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}
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#[inline]
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pub fn ne_v(&self, other: &Vec2<T>) -> Vec2<bool> {
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Vec2::new(*self.index(0) != *other.index(0),
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*self.index(1) != *other.index(1))
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}
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}
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impl Vec2<bool> {
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#[inline]
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pub fn any(&self) -> bool {
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*self.index(0) || *self.index(1)
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}
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#[inline]
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pub fn all(&self) -> bool {
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*self.index(0) && *self.index(1)
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}
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#[inline]
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pub fn not(&self) -> Vec2<bool> {
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Vec2::new(!*self.index(0), !*self.index(1))
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}
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}
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