cgmath/src/geom/ray.rs

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// Copyright 2013 The Lmath Developers. For a full listing of the authors,
// refer to the AUTHORS file at the top-level directionectory of this distribution.
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//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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use core::Vec3;
use geom::Point3;
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#[deriving(Clone, Eq)]
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pub struct Ray3<T> {
origin: Point3<T>,
direction: Vec3<T>,
}
impl<T> Ray3<T> {
#[inline]
pub fn new(origin: Point3<T>, direction: Vec3<T>) -> Ray3<T> {
Ray3 { origin: origin, direction: direction }
}
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}
impl<T:Clone + Eq + ApproxEq<T>> ApproxEq<T> for Ray3<T> {
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#[inline]
pub fn approx_epsilon() -> T {
ApproxEq::approx_epsilon::<T,T>()
}
#[inline]
pub fn approx_eq(&self, other: &Ray3<T>) -> bool {
self.approx_eq_eps(other, &ApproxEq::approx_epsilon::<T,T>())
}
#[inline]
pub fn approx_eq_eps(&self, other: &Ray3<T>, epsilon: &T) -> bool {
self.origin.approx_eq_eps(&other.origin, epsilon) &&
self.direction.approx_eq_eps(&other.direction, epsilon)
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}
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}