Merge pull request #38 from rsaarelm/master

Axis-aligned boxes use top and bottom corners
This commit is contained in:
Brendan Zabarauskas 2014-01-30 22:43:44 -08:00
commit 0c903a7ec5
3 changed files with 40 additions and 6 deletions

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@ -16,16 +16,37 @@
//! Axis-aligned bounding boxes
use point::{Point2, Point3};
use vector::{Vec2, Vec3};
#[deriving(Clone, Eq)]
pub struct Aabb2<S> {
center: Point2<S>,
size: Vec2<S>,
min: Point2<S>,
max: Point2<S>,
}
impl<S: Num + Orderable> Aabb2<S> {
/// Construct a new axis-aligned bounding box from two points.
#[inline]
pub fn new(p1: &Point2<S>, p2: &Point2<S>) -> Aabb2<S> {
Aabb2 {
min: Point2::new(p1.x.min(&p2.x), p1.y.min(&p2.y)),
max: Point2::new(p1.x.max(&p2.x), p1.y.max(&p2.y)),
}
}
}
#[deriving(Clone, Eq)]
pub struct Aabb3<S> {
center: Point3<S>,
size: Vec3<S>,
min: Point3<S>,
max: Point3<S>,
}
impl<S: Num + Orderable> Aabb3<S> {
/// Construct a new axis-aligned bounding box from two points.
#[inline]
pub fn new(p1: &Point3<S>, p2: &Point3<S>) -> Aabb3<S> {
Aabb3 {
min: Point3::new(p1.x.min(&p2.x), p1.y.min(&p2.y), p1.z.min(&p2.z)),
max: Point3::new(p1.x.max(&p2.x), p1.y.max(&p2.y), p1.z.max(&p2.z)),
}
}
}

13
src/test/aabb.rs Normal file
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@ -0,0 +1,13 @@
use cgmath::aabb::{Aabb2, Aabb3};
use cgmath::point::{Point2, Point3};
#[test]
fn test_aabb() {
let aabb = Aabb2::new(&Point2::new(-20f64, 30f64), &Point2::new(10f64, -10f64));
assert_eq!(aabb.min, Point2::new(-20f64, -10f64));
assert_eq!(aabb.max, Point2::new(10f64, 30f64));
let aabb = Aabb3::new(&Point3::new(-20f64, 30f64, 0f64), &Point3::new(10f64, -10f64, -5f64));
assert_eq!(aabb.min, Point3::new(-20f64, -10f64, -5f64));
assert_eq!(aabb.max, Point3::new(10f64, 30f64, 0f64));
}

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@ -32,7 +32,7 @@ pub mod transform;
// pub mod projection;
// pub mod aabb;
pub mod aabb;
// pub mod cylinder;
// pub mod frustum;
// pub mod intersect;