Add to_homogeneous conversion method
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2 changed files with 13 additions and 2 deletions
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@ -199,7 +199,7 @@ pub trait NumericVector2<T>: NumericVector<T> {
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/**
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* A 3-dimensional vector with numeric components
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*/
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pub trait NumericVector3<T>: NumericVector<T> {
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pub trait NumericVector3<T,HV>: NumericVector<T> {
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// static pure fn unit_x() -> self;
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// static pure fn unit_y() -> self;
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// static pure fn unit_z() -> self;
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@ -210,6 +210,11 @@ pub trait NumericVector3<T>: NumericVector<T> {
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* The cross product of the vector and `other`
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*/
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pure fn cross(&self, other: &self) -> self;
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/**
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* Convert the vector to its homogeneous form
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*/
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pure fn to_homogeneous(&self) -> HV;
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}
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/**
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@ -10,6 +10,8 @@ use numeric::types::float::Float;
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use numeric::types::number::Number;
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use numeric::types::number::Number::{one, zero};
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use vec::Vec4;
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/**
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* A 3-dimensional vector
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*
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@ -201,13 +203,17 @@ pub impl<T:Copy Number> Vec3<T>: MutableNumericVector<&self/T> {
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}
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}
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pub impl<T:Copy Number> Vec3<T>: NumericVector3<T> {
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pub impl<T:Copy Number> Vec3<T>: NumericVector3<T,Vec4<T>> {
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#[inline(always)]
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pure fn cross(&self, other: &Vec3<T>) -> Vec3<T> {
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Vec3::new((self[1] * other[2]) - (self[2] * other[1]),
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(self[2] * other[0]) - (self[0] * other[2]),
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(self[0] * other[1]) - (self[1] * other[0]))
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}
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pure fn to_homogeneous(&self) -> Vec4<T> {
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Vec4::new(self.x, self.y, self.z, zero())
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}
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}
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pub impl<T:Copy Number> Vec3<T>: MutableNumericVector3<&self/T> {
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