Remove deprecated Float use from tests.
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08f9354efc
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12ec7318d0
4 changed files with 18 additions and 17 deletions
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@ -138,12 +138,12 @@ pub trait Rotation3<S: BaseNum>: Rotation<S, Vector3<S>, Point3<S>>
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/// use cgmath::{Matrix, ToMatrix2};
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/// use cgmath::{Rotation, Rotation2, Basis2};
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/// use cgmath::ApproxEq;
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/// use std::num::Float;
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/// use std::f64;
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///
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/// // For simplicity, we will rotate the unit x vector to the unit y vector --
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/// // so the angle is 90 degrees, or π/2.
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/// let unit_x: Vector2<f64> = Vector2::unit_x();
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/// let rot: Basis2<f64> = Rotation2::from_angle(rad(0.5f64 * Float::pi()));
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/// let rot: Basis2<f64> = Rotation2::from_angle(rad(0.5f64 * f64::consts::PI));
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///
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/// // Rotate the vector using the two-dimensional rotation matrix:
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/// let unit_y = rot.rotate_vector(&unit_x);
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@ -157,7 +157,7 @@ pub trait Rotation3<S: BaseNum>: Rotation<S, Vector3<S>, Point3<S>>
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/// assert_eq!(unit_y2, unit_y);
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///
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/// // Note that we can also concatenate rotations:
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/// let rot_half: Basis2<f64> = Rotation2::from_angle(rad(0.25f64 * Float::pi()));
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/// let rot_half: Basis2<f64> = Rotation2::from_angle(rad(0.25f64 * f64::consts::PI));
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/// let unit_y3 = rot_half.concat(&rot_half).rotate_vector(&unit_x);
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/// assert!(unit_y3.approx_eq(&unit_y2));
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/// ```
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@ -18,7 +18,7 @@
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extern crate cgmath;
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use cgmath::*;
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use std::num::Float;
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use std::f64;
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pub mod matrix2 {
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use cgmath::*;
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@ -399,7 +399,7 @@ fn test_predicates() {
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#[test]
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fn test_from_angle() {
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// Rotate the vector (1, 0) by π/2 radians to the vector (0, 1)
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let rot1 = Matrix2::from_angle(rad(0.5f64 * Float::pi()));
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let rot1 = Matrix2::from_angle(rad(0.5f64 * f64::consts::PI));
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assert!(rot1.mul_v(&Vector2::unit_x()).approx_eq(&Vector2::unit_y()));
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// Rotate the vector (-1, 0) by -π/2 radians to the vector (0, 1)
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@ -407,6 +407,6 @@ fn test_from_angle() {
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assert!(rot2.mul_v(&-Vector2::unit_x()).approx_eq(&Vector2::unit_y()));
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// Rotate the vector (1, 1) by π radians to the vector (-1, -1)
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let rot3: Matrix2<f64> = Matrix2::from_angle(rad(Float::pi()));
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let rot3: Matrix2<f64> = Matrix2::from_angle(rad(f64::consts::PI));
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assert!(rot3.mul_v(&Vector2::new(1.0, 1.0)).approx_eq(&Vector2::new(-1.0, -1.0)));
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}
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@ -23,7 +23,7 @@ use cgmath::Quaternion;
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use cgmath::{Rad, rad, ApproxEq};
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use cgmath::Rotation3;
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use std::num::Float;
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use std::f32;
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#[test]
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fn to_matrix4()
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@ -49,7 +49,7 @@ fn to_and_from_quaternion()
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}
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}
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let hpi = Float::frac_pi_2();
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let hpi = f32::consts::FRAC_PI_2;
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let zero: Quaternion<f32> = Rotation3::from_euler(rad(0f32), rad(0f32), rad(0f32));
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eq((rad(0f32), rad(0f32), rad(0f32)), zero.to_euler());
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@ -21,6 +21,7 @@ extern crate cgmath;
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extern crate cgmath;
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use cgmath::*;
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use std::f64;
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use std::num::{Float, FloatMath};
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#[test]
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@ -143,17 +144,17 @@ mod test_length {
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#[test]
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fn test_angle() {
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assert!(Vector2::new(1.0f64, 0.0f64).angle(&Vector2::new(0.0f64, 1.0f64)).approx_eq( &rad(Float::frac_pi_2()) ));
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assert!(Vector2::new(10.0f64, 0.0f64).angle(&Vector2::new(0.0f64, 5.0f64)).approx_eq( &rad(Float::frac_pi_2()) ));
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assert!(Vector2::new(-1.0f64, 0.0f64).angle(&Vector2::new(0.0f64, 1.0f64)).approx_eq( &-rad(Float::frac_pi_2()) ));
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assert!(Vector2::new(1.0f64, 0.0f64).angle(&Vector2::new(0.0f64, 1.0f64)).approx_eq( &rad(f64::consts::FRAC_PI_2) ));
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assert!(Vector2::new(10.0f64, 0.0f64).angle(&Vector2::new(0.0f64, 5.0f64)).approx_eq( &rad(f64::consts::FRAC_PI_2) ));
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assert!(Vector2::new(-1.0f64, 0.0f64).angle(&Vector2::new(0.0f64, 1.0f64)).approx_eq( &-rad(f64::consts::FRAC_PI_2) ));
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assert!(Vector3::new(1.0f64, 0.0f64, 1.0f64).angle(&Vector3::new(1.0f64, 1.0f64, 0.0f64)).approx_eq( &rad(Float::frac_pi_3()) ));
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assert!(Vector3::new(10.0f64, 0.0f64, 10.0f64).angle(&Vector3::new(5.0f64, 5.0f64, 0.0f64)).approx_eq( &rad(Float::frac_pi_3()) ));
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assert!(Vector3::new(-1.0f64, 0.0f64, -1.0f64).angle(&Vector3::new(1.0f64, -1.0f64, 0.0f64)).approx_eq( &rad(2.0f64 * Float::frac_pi_3()) ));
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assert!(Vector3::new(1.0f64, 0.0f64, 1.0f64).angle(&Vector3::new(1.0f64, 1.0f64, 0.0f64)).approx_eq( &rad(f64::consts::FRAC_PI_3) ));
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assert!(Vector3::new(10.0f64, 0.0f64, 10.0f64).angle(&Vector3::new(5.0f64, 5.0f64, 0.0f64)).approx_eq( &rad(f64::consts::FRAC_PI_3) ));
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assert!(Vector3::new(-1.0f64, 0.0f64, -1.0f64).angle(&Vector3::new(1.0f64, -1.0f64, 0.0f64)).approx_eq( &rad(2.0f64 * f64::consts::FRAC_PI_3) ));
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assert!(Vector4::new(1.0f64, 0.0f64, 1.0f64, 0.0f64).angle(&Vector4::new(0.0f64, 1.0f64, 0.0f64, 1.0f64)).approx_eq( &rad(Float::frac_pi_2()) ));
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assert!(Vector4::new(10.0f64, 0.0f64, 10.0f64, 0.0f64).angle(&Vector4::new(0.0f64, 5.0f64, 0.0f64, 5.0f64)).approx_eq( &rad(Float::frac_pi_2()) ));
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assert!(Vector4::new(-1.0f64, 0.0f64, -1.0f64, 0.0f64).angle(&Vector4::new(0.0f64, 1.0f64, 0.0f64, 1.0f64)).approx_eq( &rad(Float::frac_pi_2()) ));
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assert!(Vector4::new(1.0f64, 0.0f64, 1.0f64, 0.0f64).angle(&Vector4::new(0.0f64, 1.0f64, 0.0f64, 1.0f64)).approx_eq( &rad(f64::consts::FRAC_PI_2) ));
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assert!(Vector4::new(10.0f64, 0.0f64, 10.0f64, 0.0f64).angle(&Vector4::new(0.0f64, 5.0f64, 0.0f64, 5.0f64)).approx_eq( &rad(f64::consts::FRAC_PI_2) ));
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assert!(Vector4::new(-1.0f64, 0.0f64, -1.0f64, 0.0f64).angle(&Vector4::new(0.0f64, 1.0f64, 0.0f64, 1.0f64)).approx_eq( &rad(f64::consts::FRAC_PI_2) ));
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}
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#[test]
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