Fixed the num crate

This commit is contained in:
Dzmitry Malyshau 2015-04-24 23:28:31 -04:00
parent 3bd90171e9
commit 16302ffa20
8 changed files with 9 additions and 14 deletions

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@ -1,7 +1,7 @@
[package]
name = "cgmath"
version = "0.1.4"
version = "0.1.5"
authors = ["Brendan Zabarauskas <bjzaba@yahoo.com.au>",
"Brian Heylin",
"Colin Sherratt",

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@ -17,13 +17,13 @@
use std::fmt;
use std::f64;
use std::num::cast;
use std::ops::*;
use rand::{Rand, Rng};
use rand::distributions::range::SampleRange;
use rust_num::{Float, One, Zero, one, zero};
use rust_num::traits::cast;
use approx::ApproxEq;
use num::BaseFloat;

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@ -13,8 +13,8 @@
// See the License for the specific language governing permissions and
// limitations under the License.
use std::num::{NumCast, cast};
use rust_num::Float;
use rust_num::{Float, NumCast};
use rust_num::traits::cast;
pub trait ApproxEq<T: NumCast + Float>: Sized {
fn approx_epsilon(_hack: Option<Self>) -> T {

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@ -17,12 +17,12 @@
use std::fmt;
use std::mem;
use std::num::cast;
use std::ops::*;
use rand::{Rand, Rng};
use rust_num::{Zero, zero, One, one};
use rust_num::traits::cast;
use angle::{Rad, sin, cos, sin_cos};
use approx::ApproxEq;

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@ -17,9 +17,8 @@ use approx::ApproxEq;
use std::cmp;
use std::fmt;
use std::num::NumCast;
use rust_num::{Float, Num};
use rust_num::{Float, Num, NumCast};
/// A trait providing a [partial ordering](http://mathworld.wolfram.com/PartialOrder.html).
pub trait PartialOrd {

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@ -13,9 +13,8 @@
// See the License for the specific language governing permissions and
// limitations under the License.
use std::num::cast;
use rust_num::{zero, one};
use rust_num::traits::cast;
use angle::{Angle, tan, cot};
use frustum::Frustum;

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@ -16,11 +16,11 @@
use std::f64;
use std::fmt;
use std::mem;
use std::num::cast;
use std::ops::*;
use rand::{Rand, Rng};
use rust_num::{Float, one, zero};
use rust_num::traits::cast;
use angle::{Angle, Rad, acos, sin, sin_cos, rad};
use approx::ApproxEq;
@ -242,8 +242,6 @@ impl<S: BaseFloat> Quaternion<S> {
/// - [Arcsynthesis OpenGL tutorial]
/// (http://www.arcsynthesis.org/gltut/Positioning/Tut08%20Interpolation.html)
pub fn slerp(&self, other: &Quaternion<S>, amount: S) -> Quaternion<S> {
use std::num::cast;
let dot = self.dot(other);
let dot_threshold = cast(0.9995f64).unwrap();

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@ -98,12 +98,11 @@
use std::fmt;
use std::mem;
use std::num::NumCast;
use std::ops::*;
use rand::{Rand, Rng};
use rust_num::{Zero, One, zero, one};
use rust_num::{NumCast, Zero, One, zero, one};
use angle::{Rad, atan2, acos};
use approx::ApproxEq;