De-traitify types, fix tests
This commit is contained in:
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3721167cdc
commit
17975b798d
9 changed files with 2291 additions and 2575 deletions
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@ -25,8 +25,6 @@
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extern mod std;
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pub mod num;
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pub mod mat;
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pub mod quat;
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pub mod vec;
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2160
src/mat.rs
2160
src/mat.rs
File diff suppressed because it is too large
Load diff
50
src/num.rs
50
src/num.rs
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@ -1,50 +0,0 @@
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// Copyright 2013 The Lmath Developers. For a full listing of the authors,
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// refer to the AUTHORS file at the top-level directory of this distribution.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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pub trait NumAssign {
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fn add_assign(&mut self, other: &Self);
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fn sub_assign(&mut self, other: &Self);
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fn mul_assign(&mut self, other: &Self);
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fn div_assign(&mut self, other: &Self);
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fn rem_assign(&mut self, other: &Self);
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}
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macro_rules! impl_NumAssign(
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($T:ty) => (
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impl NumAssign for $T {
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#[inline(always)] fn add_assign(&mut self, other: &$T) { *self += *other }
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#[inline(always)] fn sub_assign(&mut self, other: &$T) { *self -= *other }
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#[inline(always)] fn mul_assign(&mut self, other: &$T) { *self *= *other }
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#[inline(always)] fn div_assign(&mut self, other: &$T) { *self /= *other }
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#[inline(always)] fn rem_assign(&mut self, other: &$T) { *self %= *other }
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}
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)
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)
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impl_NumAssign!(float)
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impl_NumAssign!(f32)
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impl_NumAssign!(f64)
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impl_NumAssign!(int)
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impl_NumAssign!(i8)
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impl_NumAssign!(i16)
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impl_NumAssign!(i32)
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impl_NumAssign!(i64)
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impl_NumAssign!(uint)
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impl_NumAssign!(u8)
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impl_NumAssign!(u16)
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impl_NumAssign!(u32)
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impl_NumAssign!(u64)
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@ -13,99 +13,94 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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use std::num::cast;
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use mat::{Mat4, BaseMat4};
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use num::NumAssign;
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use std::num::{Zero, One};
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use mat::Mat4;
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/**
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* Create a perspective projection matrix
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*
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* Note: the fovy parameter should be specified in degrees.
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*
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* This is the equivalent of the gluPerspective function, the algorithm of which
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* can be found [here](http://www.opengl.org/wiki/GluPerspective_code).
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*/
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// FIXME: We can remove this once we have numeric conversions in std
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#[inline(always)]
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pub fn perspective<T:Copy + Float + NumAssign>(fovy: T, aspectRatio: T, near: T, far: T) -> Mat4<T> {
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let _2: T = cast(2);
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priv fn two<T:Num>() -> T {
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One::one::<T>() + One::one::<T>()
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}
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let ymax = near * (fovy / _2).to_radians().tan();
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///
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/// Create a perspective projection matrix
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///
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/// Note: the fovy parameter should be specified in degrees.
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///
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/// This is the equivalent of the gluPerspective function, the algorithm of which
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/// can be found [here](http://www.opengl.org/wiki/GluPerspective_code).
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///
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#[inline(always)]
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pub fn perspective<T:Copy + Real>(fovy: T, aspectRatio: T, near: T, far: T) -> Mat4<T> {
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let ymax = near * (fovy / two::<T>()).to_radians().tan();
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let xmax = ymax * aspectRatio;
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frustum(-xmax, xmax, -ymax, ymax, near, far)
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}
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/**
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* Define a view frustrum
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*
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* This is the equivalent of the now deprecated [glFrustrum]
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* (http://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml) function.
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*/
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///
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/// Define a view frustrum
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///
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/// This is the equivalent of the now deprecated [glFrustrum]
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/// (http://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml) function.
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///
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#[inline(always)]
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pub fn frustum<T:Copy + Float + NumAssign>(left: T, right: T, bottom: T, top: T, near: T, far: T) -> Mat4<T> {
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let _0: T = cast(0);
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let _1: T = cast(1);
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let _2: T = cast(2);
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pub fn frustum<T:Copy + Real>(left: T, right: T, bottom: T, top: T, near: T, far: T) -> Mat4<T> {
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let c0r0 = (two::<T>() * near) / (right - left);
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let c0r1 = Zero::zero();
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let c0r2 = Zero::zero();
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let c0r3 = Zero::zero();
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let c0r0 = (_2 * near) / (right - left);
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let c0r1 = _0;
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let c0r2 = _0;
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let c0r3 = _0;
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let c1r0 = _0;
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let c1r1 = (_2 * near) / (top - bottom);
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let c1r2 = _0;
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let c1r3 = _0;
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let c1r0 = Zero::zero();
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let c1r1 = (two::<T>() * near) / (top - bottom);
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let c1r2 = Zero::zero();
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let c1r3 = Zero::zero();
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let c2r0 = (right + left) / (right - left);
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let c2r1 = (top + bottom) / (top - bottom);
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let c2r2 = -(far + near) / (far - near);
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let c2r3 = -_1;
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let c2r3 = -One::one::<T>();
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let c3r0 = _0;
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let c3r1 = _0;
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let c3r2 = -(_2 * far * near) / (far - near);
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let c3r3 = _0;
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let c3r0 = Zero::zero();
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let c3r1 = Zero::zero();
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let c3r2 = -(two::<T>() * far * near) / (far - near);
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let c3r3 = Zero::zero();
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BaseMat4::new(c0r0, c0r1, c0r2, c0r3,
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Mat4::new(c0r0, c0r1, c0r2, c0r3,
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c1r0, c1r1, c1r2, c1r3,
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c2r0, c2r1, c2r2, c2r3,
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c3r0, c3r1, c3r2, c3r3)
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}
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/**
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* Create an orthographic projection matrix
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*
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* This is the equivalent of the now deprecated [glOrtho]
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* (http://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml) function.
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*/
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///
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/// Create an orthographic projection matrix
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///
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/// This is the equivalent of the now deprecated [glOrtho]
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/// (http://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml) function.
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///
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#[inline(always)]
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pub fn ortho<T:Copy + Float + NumAssign>(left: T, right: T, bottom: T, top: T, near: T, far: T) -> Mat4<T> {
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let _0: T = cast(0);
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let _1: T = cast(1);
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let _2: T = cast(2);
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pub fn ortho<T:Copy + Real>(left: T, right: T, bottom: T, top: T, near: T, far: T) -> Mat4<T> {
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let c0r0 = two::<T>() / (right - left);
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let c0r1 = Zero::zero();
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let c0r2 = Zero::zero();
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let c0r3 = Zero::zero();
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let c0r0 = _2 / (right - left);
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let c0r1 = _0;
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let c0r2 = _0;
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let c0r3 = _0;
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let c1r0 = Zero::zero();
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let c1r1 = two::<T>() / (top - bottom);
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let c1r2 = Zero::zero();
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let c1r3 = Zero::zero();
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let c1r0 = _0;
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let c1r1 = _2 / (top - bottom);
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let c1r2 = _0;
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let c1r3 = _0;
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let c2r0 = _0;
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let c2r1 = _0;
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let c2r2 = -_2 / (far - near);
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let c2r3 = _0;
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let c2r0 = Zero::zero();
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let c2r1 = Zero::zero();
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let c2r2 = -two::<T>() / (far - near);
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let c2r3 = Zero::zero();
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let c3r0 = -(right + left) / (right - left);
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let c3r1 = -(top + bottom) / (top - bottom);
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let c3r2 = -(far + near) / (far - near);
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let c3r3 = _1;
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let c3r3 = One::one();
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BaseMat4::new(c0r0, c0r1, c0r2, c0r3,
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Mat4::new(c0r0, c0r1, c0r2, c0r3,
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c1r0, c1r1, c1r2, c1r3,
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c2r0, c2r1, c2r2, c2r3,
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c3r0, c3r1, c3r2, c3r3)
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254
src/quat.rs
254
src/quat.rs
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use std::cmp::ApproxEq;
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use std::num::{Zero, One, cast};
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use mat::{Mat3, BaseMat3};
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use vec::{Vec3, BaseVec3, AffineVec, NumVec, NumVec3};
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use mat::Mat3;
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use vec::Vec3;
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use num::NumAssign;
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// FIXME: We can remove this once we have numeric conversions in std
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#[inline(always)]
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priv fn two<T:Num>() -> T {
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One::one::<T>() + One::one::<T>()
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}
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/// A quaternion in scalar/vector form
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///
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#[deriving(Eq)]
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pub struct Quat<T> { s: T, v: Vec3<T> }
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pub impl<T:Copy + Float + NumAssign> Quat<T> {
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impl<T> Quat<T> {
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#[inline(always)]
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pub fn index<'a>(&'a self, i: uint) -> &'a T {
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&'a self.as_slice()[i]
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}
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#[inline(always)]
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pub fn index_mut<'a>(&'a mut self, i: uint) -> &'a mut T {
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&'a mut self.as_mut_slice()[i]
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}
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#[inline(always)]
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pub fn as_slice<'a>(&'a self) -> &'a [T,..4] {
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unsafe { transmute(self) }
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}
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#[inline(always)]
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pub fn as_mut_slice<'a>(&'a mut self) -> &'a mut [T,..4] {
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unsafe { transmute(self) }
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}
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}
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impl<T:Copy> Quat<T> {
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/// Construct the quaternion from one scalar component and three
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/// imaginary components
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///
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/// - `yj`: the second imaginary component
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/// - `zk`: the third imaginary component
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#[inline(always)]
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fn new(w: T, xi: T, yj: T, zk: T) -> Quat<T> {
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Quat::from_sv(w, BaseVec3::new(xi, yj, zk))
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pub fn new(w: T, xi: T, yj: T, zk: T) -> Quat<T> {
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Quat::from_sv(w, Vec3::new(xi, yj, zk))
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}
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/// Construct the quaternion from a scalar and a vector
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/// - `s`: the scalar component
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/// - `v`: a vector containing the three imaginary components
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#[inline(always)]
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fn from_sv(s: T, v: Vec3<T>) -> Quat<T> {
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pub fn from_sv(s: T, v: Vec3<T>) -> Quat<T> {
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Quat { s: s, v: v }
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}
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#[inline(always)]
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pub fn swap(&mut self, a: uint, b: uint) {
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let tmp = *self.index(a);
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*self.index_mut(a) = *self.index(b);
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*self.index_mut(b) = tmp;
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}
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#[inline(always)]
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pub fn map(&self, f: &fn(&T) -> T) -> Quat<T> {
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Quat::new(f(self.index(0)),
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f(self.index(1)),
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f(self.index(2)),
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f(self.index(3)))
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}
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}
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impl<T:Copy + Real> Quat<T> {
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/// The multiplicative identity, ie: `q = 1 + 0i + 0j + 0i`
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#[inline(always)]
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fn identity() -> Quat<T> {
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pub fn identity() -> Quat<T> {
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Quat::new(One::one(),
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Zero::zero(),
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Zero::zero(),
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/// The additive identity, ie: `q = 0 + 0i + 0j + 0i`
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#[inline(always)]
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fn zero() -> Quat<T> {
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pub fn zero() -> Quat<T> {
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Quat::new(Zero::zero(),
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Zero::zero(),
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Zero::zero(),
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}
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#[inline(always)]
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fn from_angle_x(radians: T) -> Quat<T> {
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let _2 = cast(2);
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Quat::new((radians / _2).cos(),
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pub fn from_angle_x(radians: T) -> Quat<T> {
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Quat::new((radians / two()).cos(),
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radians.sin(),
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Zero::zero(),
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Zero::zero())
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}
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#[inline(always)]
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fn from_angle_y(radians: T) -> Quat<T> {
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let _2 = cast(2);
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Quat::new((radians / _2).cos(),
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pub fn from_angle_y(radians: T) -> Quat<T> {
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Quat::new((radians / two()).cos(),
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Zero::zero(),
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radians.sin(),
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Zero::zero())
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}
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#[inline(always)]
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fn from_angle_z(radians: T) -> Quat<T> {
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let _2 = cast(2);
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Quat::new((radians / _2).cos(),
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pub fn from_angle_z(radians: T) -> Quat<T> {
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Quat::new((radians / two()).cos(),
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Zero::zero(),
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Zero::zero(),
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radians.sin())
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}
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#[inline(always)]
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fn from_angle_xyz(radians_x: T, radians_y: T, radians_z: T) -> Quat<T> {
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pub fn from_angle_xyz(radians_x: T, radians_y: T, radians_z: T) -> Quat<T> {
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// http://en.wikipedia.org/wiki/Conversion_between_quaternions_and_Euler_angles#Conversion
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let _2 = cast(2);
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let xdiv2 = radians_x / _2;
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let ydiv2 = radians_y / _2;
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let zdiv2 = radians_z / _2;
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let xdiv2 = radians_x / two();
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let ydiv2 = radians_y / two();
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let zdiv2 = radians_z / two();
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Quat::new(zdiv2.cos() * xdiv2.cos() * ydiv2.cos() + zdiv2.sin() * xdiv2.sin() * ydiv2.sin(),
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zdiv2.sin() * xdiv2.cos() * ydiv2.cos() - zdiv2.cos() * xdiv2.sin() * ydiv2.sin(),
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zdiv2.cos() * xdiv2.sin() * ydiv2.cos() + zdiv2.sin() * xdiv2.cos() * ydiv2.sin(),
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@ -120,38 +159,18 @@ pub impl<T:Copy + Float + NumAssign> Quat<T> {
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}
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#[inline(always)]
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fn from_angle_axis(radians: T, axis: &Vec3<T>) -> Quat<T> {
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let half = radians / cast(2);
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pub fn from_angle_axis(radians: T, axis: &Vec3<T>) -> Quat<T> {
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let half = radians / two();
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Quat::from_sv(half.cos(), axis.mul_t(half.sin()))
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}
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#[inline(always)]
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fn from_axes(x: Vec3<T>, y: Vec3<T>, z: Vec3<T>) -> Quat<T> {
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let m: Mat3<T> = BaseMat3::from_axes(x, y, z); m.to_quat()
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}
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#[inline(always)]
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fn index<'a>(&'a self, i: uint) -> &'a T {
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unsafe { &'a transmute::<&'a Quat<T>, &'a [T,..4]>(self)[i] }
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}
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#[inline(always)]
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fn index_mut<'a>(&'a mut self, i: uint) -> &'a mut T {
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unsafe { &'a mut transmute::< &'a mut Quat<T>, &'a mut [T,..4]>(self)[i] }
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}
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fn get_angle_axis(&self) -> (T, Vec3<T>) {
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pub fn get_angle_axis(&self) -> (T, Vec3<T>) {
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fail!(~"Not yet implemented.")
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}
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#[inline(always)]
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fn look_at(dir: &Vec3<T>, up: &Vec3<T>) -> Quat<T> {
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let m: Mat3<T> = BaseMat3::look_at(dir, up); m.to_quat()
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}
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/// The result of multiplying the quaternion a scalar
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#[inline(always)]
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fn mul_t(&self, value: T) -> Quat<T> {
|
||||
pub fn mul_t(&self, value: T) -> Quat<T> {
|
||||
Quat::new(*self.index(0) * value,
|
||||
*self.index(1) * value,
|
||||
*self.index(2) * value,
|
||||
|
@ -160,7 +179,7 @@ pub impl<T:Copy + Float + NumAssign> Quat<T> {
|
|||
|
||||
/// The result of dividing the quaternion a scalar
|
||||
#[inline(always)]
|
||||
fn div_t(&self, value: T) -> Quat<T> {
|
||||
pub fn div_t(&self, value: T) -> Quat<T> {
|
||||
Quat::new(*self.index(0) / value,
|
||||
*self.index(1) / value,
|
||||
*self.index(2) / value,
|
||||
|
@ -169,14 +188,14 @@ pub impl<T:Copy + Float + NumAssign> Quat<T> {
|
|||
|
||||
/// The result of multiplying the quaternion by a vector
|
||||
#[inline(always)]
|
||||
fn mul_v(&self, vec: &Vec3<T>) -> Vec3<T> {
|
||||
pub fn mul_v(&self, vec: &Vec3<T>) -> Vec3<T> {
|
||||
let tmp = self.v.cross(vec).add_v(&vec.mul_t(self.s));
|
||||
self.v.cross(&tmp).mul_t(cast(2)).add_v(vec)
|
||||
self.v.cross(&tmp).mul_t(two()).add_v(vec)
|
||||
}
|
||||
|
||||
/// The sum of this quaternion and `other`
|
||||
#[inline(always)]
|
||||
fn add_q(&self, other: &Quat<T>) -> Quat<T> {
|
||||
pub fn add_q(&self, other: &Quat<T>) -> Quat<T> {
|
||||
Quat::new(*self.index(0) + *other.index(0),
|
||||
*self.index(1) + *other.index(1),
|
||||
*self.index(2) + *other.index(2),
|
||||
|
@ -185,7 +204,7 @@ pub impl<T:Copy + Float + NumAssign> Quat<T> {
|
|||
|
||||
/// The sum of this quaternion and `other`
|
||||
#[inline(always)]
|
||||
fn sub_q(&self, other: &Quat<T>) -> Quat<T> {
|
||||
pub fn sub_q(&self, other: &Quat<T>) -> Quat<T> {
|
||||
Quat::new(*self.index(0) - *other.index(0),
|
||||
*self.index(1) - *other.index(1),
|
||||
*self.index(2) - *other.index(2),
|
||||
|
@ -194,7 +213,7 @@ pub impl<T:Copy + Float + NumAssign> Quat<T> {
|
|||
|
||||
/// The the result of multipliplying the quaternion by `other`
|
||||
#[inline(always)]
|
||||
fn mul_q(&self, other: &Quat<T>) -> Quat<T> {
|
||||
pub fn mul_q(&self, other: &Quat<T>) -> Quat<T> {
|
||||
Quat::new(self.s * other.s - self.v.x * other.v.x - self.v.y * other.v.y - self.v.z * other.v.z,
|
||||
self.s * other.v.x + self.v.x * other.s + self.v.y * other.v.z - self.v.z * other.v.y,
|
||||
self.s * other.v.y + self.v.y * other.s + self.v.z * other.v.x - self.v.x * other.v.z,
|
||||
|
@ -203,19 +222,19 @@ pub impl<T:Copy + Float + NumAssign> Quat<T> {
|
|||
|
||||
/// The dot product of the quaternion and `other`
|
||||
#[inline(always)]
|
||||
fn dot(&self, other: &Quat<T>) -> T {
|
||||
pub fn dot(&self, other: &Quat<T>) -> T {
|
||||
self.s * other.s + self.v.dot(&other.v)
|
||||
}
|
||||
|
||||
/// The conjugate of the quaternion
|
||||
#[inline(always)]
|
||||
fn conjugate(&self) -> Quat<T> {
|
||||
pub fn conjugate(&self) -> Quat<T> {
|
||||
Quat::from_sv(self.s, -self.v)
|
||||
}
|
||||
|
||||
/// The multiplicative inverse of the quaternion
|
||||
#[inline(always)]
|
||||
fn inverse(&self) -> Quat<T> {
|
||||
pub fn inverse(&self) -> Quat<T> {
|
||||
self.conjugate().div_t(self.magnitude2())
|
||||
}
|
||||
|
||||
|
@ -223,7 +242,7 @@ pub impl<T:Copy + Float + NumAssign> Quat<T> {
|
|||
/// magnitude comparisons where the exact magnitude does not need to be
|
||||
/// calculated.
|
||||
#[inline(always)]
|
||||
fn magnitude2(&self) -> T {
|
||||
pub fn magnitude2(&self) -> T {
|
||||
self.s * self.s + self.v.length2()
|
||||
}
|
||||
|
||||
|
@ -235,25 +254,73 @@ pub impl<T:Copy + Float + NumAssign> Quat<T> {
|
|||
/// to be known, for example for quaternion-quaternion magnitude comparisons,
|
||||
/// it is advisable to use the `magnitude2` method instead.
|
||||
#[inline(always)]
|
||||
fn magnitude(&self) -> T {
|
||||
pub fn magnitude(&self) -> T {
|
||||
self.magnitude2().sqrt()
|
||||
}
|
||||
|
||||
/// The normalized quaternion
|
||||
#[inline(always)]
|
||||
fn normalize(&self) -> Quat<T> {
|
||||
pub fn normalize(&self) -> Quat<T> {
|
||||
self.mul_t(One::one::<T>() / self.magnitude())
|
||||
}
|
||||
|
||||
/// Convert the quaternion to a 3 x 3 rotation matrix
|
||||
#[inline(always)]
|
||||
pub fn to_mat3(&self) -> Mat3<T> {
|
||||
let x2 = self.v.x + self.v.x;
|
||||
let y2 = self.v.y + self.v.y;
|
||||
let z2 = self.v.z + self.v.z;
|
||||
|
||||
let xx2 = x2 * self.v.x;
|
||||
let xy2 = x2 * self.v.y;
|
||||
let xz2 = x2 * self.v.z;
|
||||
|
||||
let yy2 = y2 * self.v.y;
|
||||
let yz2 = y2 * self.v.z;
|
||||
let zz2 = z2 * self.v.z;
|
||||
|
||||
let sy2 = y2 * self.s;
|
||||
let sz2 = z2 * self.s;
|
||||
let sx2 = x2 * self.s;
|
||||
|
||||
let _1: T = One::one();
|
||||
|
||||
Mat3::new(_1 - yy2 - zz2, xy2 + sz2, xz2 - sy2,
|
||||
xy2 - sz2, _1 - xx2 - zz2, yz2 + sx2,
|
||||
xz2 + sy2, yz2 - sx2, _1 - xx2 - yy2)
|
||||
}
|
||||
|
||||
/// Normalised linear interpolation
|
||||
///
|
||||
/// # Return value
|
||||
///
|
||||
/// The intoperlated quaternion
|
||||
#[inline(always)]
|
||||
fn nlerp(&self, other: &Quat<T>, amount: T) -> Quat<T> {
|
||||
pub fn nlerp(&self, other: &Quat<T>, amount: T) -> Quat<T> {
|
||||
self.mul_t(One::one::<T>() - amount).add_q(&other.mul_t(amount)).normalize()
|
||||
}
|
||||
}
|
||||
|
||||
impl<T:Copy + Float> Neg<Quat<T>> for Quat<T> {
|
||||
#[inline(always)]
|
||||
pub fn neg(&self) -> Quat<T> {
|
||||
Quat::new(-*self.index(0),
|
||||
-*self.index(1),
|
||||
-*self.index(2),
|
||||
-*self.index(3))
|
||||
}
|
||||
}
|
||||
|
||||
impl<T:Copy + Float> Quat<T> {
|
||||
#[inline(always)]
|
||||
pub fn look_at(dir: &Vec3<T>, up: &Vec3<T>) -> Quat<T> {
|
||||
Mat3::look_at(dir, up).to_quat()
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
pub fn from_axes(x: Vec3<T>, y: Vec3<T>, z: Vec3<T>) -> Quat<T> {
|
||||
Mat3::from_axes(x, y, z).to_quat()
|
||||
}
|
||||
|
||||
/// Spherical Linear Intoperlation
|
||||
///
|
||||
|
@ -275,13 +342,12 @@ pub impl<T:Copy + Float + NumAssign> Quat<T> {
|
|||
/// - [Arcsynthesis OpenGL tutorial]
|
||||
/// (http://www.arcsynthesis.org/gltut/Positioning/Tut08%20Interpolation.html)
|
||||
#[inline(always)]
|
||||
fn slerp(&self, other: &Quat<T>, amount: T) -> Quat<T> {
|
||||
pub fn slerp(&self, other: &Quat<T>, amount: T) -> Quat<T> {
|
||||
let dot = self.dot(other);
|
||||
|
||||
let dot_threshold = cast(0.9995);
|
||||
|
||||
if dot > dot_threshold {
|
||||
return self.nlerp(other, amount); // if quaternions are close together use `nlerp`
|
||||
self.nlerp(other, amount) // if quaternions are close together use `nlerp`
|
||||
} else {
|
||||
let robust_dot = dot.clamp(&-One::one::<T>(),
|
||||
&One::one()); // stay within the domain of acos()
|
||||
|
@ -292,67 +358,25 @@ pub impl<T:Copy + Float + NumAssign> Quat<T> {
|
|||
let q = other.sub_q(&self.mul_t(robust_dot))
|
||||
.normalize();
|
||||
|
||||
return self.mul_t(theta.cos())
|
||||
.add_q(&q.mul_t(theta.sin()));
|
||||
self.mul_t(theta.cos())
|
||||
.add_q(&q.mul_t(theta.sin()))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A pointer to the first component of the quaternion
|
||||
impl<T:Copy + Eq + ApproxEq<T>> ApproxEq<T> for Quat<T> {
|
||||
#[inline(always)]
|
||||
fn to_ptr(&self) -> *T {
|
||||
unsafe { transmute(self) }
|
||||
}
|
||||
|
||||
/// Convert the quaternion to a 3 x 3 rotation matrix
|
||||
#[inline(always)]
|
||||
fn to_mat3(&self) -> Mat3<T> {
|
||||
let x2 = self.v.x + self.v.x;
|
||||
let y2 = self.v.y + self.v.y;
|
||||
let z2 = self.v.z + self.v.z;
|
||||
|
||||
let xx2 = x2 * self.v.x;
|
||||
let xy2 = x2 * self.v.y;
|
||||
let xz2 = x2 * self.v.z;
|
||||
|
||||
let yy2 = y2 * self.v.y;
|
||||
let yz2 = y2 * self.v.z;
|
||||
let zz2 = z2 * self.v.z;
|
||||
|
||||
let sy2 = y2 * self.s;
|
||||
let sz2 = z2 * self.s;
|
||||
let sx2 = x2 * self.s;
|
||||
|
||||
let _1: T = One::one();
|
||||
|
||||
BaseMat3::new(_1 - yy2 - zz2, xy2 + sz2, xz2 - sy2,
|
||||
xy2 - sz2, _1 - xx2 - zz2, yz2 + sx2,
|
||||
xz2 + sy2, yz2 - sx2, _1 - xx2 - yy2)
|
||||
}
|
||||
}
|
||||
|
||||
impl<T:Copy + Float + NumAssign> Neg<Quat<T>> for Quat<T> {
|
||||
#[inline(always)]
|
||||
fn neg(&self) -> Quat<T> {
|
||||
Quat::new(-*self.index(0),
|
||||
-*self.index(1),
|
||||
-*self.index(2),
|
||||
-*self.index(3))
|
||||
}
|
||||
}
|
||||
|
||||
impl<T:Copy + Eq + Float + NumAssign> ApproxEq<T> for Quat<T> {
|
||||
#[inline(always)]
|
||||
fn approx_epsilon() -> T {
|
||||
pub fn approx_epsilon() -> T {
|
||||
ApproxEq::approx_epsilon::<T,T>()
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
fn approx_eq(&self, other: &Quat<T>) -> bool {
|
||||
pub fn approx_eq(&self, other: &Quat<T>) -> bool {
|
||||
self.approx_eq_eps(other, &ApproxEq::approx_epsilon::<T,T>())
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
fn approx_eq_eps(&self, other: &Quat<T>, epsilon: &T) -> bool {
|
||||
pub fn approx_eq_eps(&self, other: &Quat<T>, epsilon: &T) -> bool {
|
||||
self.index(0).approx_eq_eps(other.index(0), epsilon) &&
|
||||
self.index(1).approx_eq_eps(other.index(1), epsilon) &&
|
||||
self.index(2).approx_eq_eps(other.index(2), epsilon) &&
|
||||
|
@ -360,12 +384,8 @@ impl<T:Copy + Eq + Float + NumAssign> ApproxEq<T> for Quat<T> {
|
|||
}
|
||||
}
|
||||
|
||||
// GLSL-style type aliases for quaternions. These are not present in the GLSL
|
||||
// specification, but they roughly follow the same nomenclature.
|
||||
|
||||
/// a single-precision floating-point quaternion
|
||||
// GLSL-style type aliases
|
||||
type quat = Quat<f32>;
|
||||
/// a double-precision floating-point quaternion
|
||||
type dquat = Quat<f64>;
|
||||
|
||||
// Rust-style type aliases
|
||||
|
|
|
@ -16,8 +16,6 @@
|
|||
use mat::*;
|
||||
use vec::*;
|
||||
|
||||
// TODO
|
||||
|
||||
#[test]
|
||||
fn test_mat2() {
|
||||
let a = Mat2 { x: Vec2 { x: 1.0, y: 3.0 },
|
||||
|
@ -25,62 +23,70 @@ fn test_mat2() {
|
|||
let b = Mat2 { x: Vec2 { x: 2.0, y: 4.0 },
|
||||
y: Vec2 { x: 3.0, y: 5.0 } };
|
||||
|
||||
let v1 = vec2::new(1.0, 2.0);
|
||||
let v1 = Vec2::new::<float>(1.0, 2.0);
|
||||
let f1 = 0.5;
|
||||
|
||||
assert_eq!(a, mat2::new(1.0, 3.0,
|
||||
assert_eq!(a, Mat2::new::<float>(1.0, 3.0,
|
||||
2.0, 4.0));
|
||||
|
||||
assert_eq!(a, mat2::from_cols(vec2::new(1.0, 3.0),
|
||||
vec2::new(2.0, 4.0)));
|
||||
assert_eq!(a, Mat2::from_cols::<float>(Vec2::new::<float>(1.0, 3.0),
|
||||
Vec2::new::<float>(2.0, 4.0)));
|
||||
|
||||
assert_eq!(mat2::from_value(4.0), mat2::new(4.0, 0.0,
|
||||
assert_eq!(Mat2::from_value::<float>(4.0),
|
||||
Mat2::new::<float>(4.0, 0.0,
|
||||
0.0, 4.0));
|
||||
|
||||
assert_eq!(*a.col(0), vec2::new(1.0, 3.0));
|
||||
assert_eq!(*a.col(1), vec2::new(2.0, 4.0));
|
||||
assert_eq!(*a.col(0), Vec2::new::<float>(1.0, 3.0));
|
||||
assert_eq!(*a.col(1), Vec2::new::<float>(2.0, 4.0));
|
||||
|
||||
assert_eq!(a.row(0), vec2::new(1.0, 2.0));
|
||||
assert_eq!(a.row(1), vec2::new(3.0, 4.0));
|
||||
assert_eq!(a.row(0), Vec2::new::<float>(1.0, 2.0));
|
||||
assert_eq!(a.row(1), Vec2::new::<float>(3.0, 4.0));
|
||||
|
||||
assert_eq!(*a.col(0), vec2::new(1.0, 3.0));
|
||||
assert_eq!(*a.col(1), vec2::new(2.0, 4.0));
|
||||
assert_eq!(*a.col(0), Vec2::new::<float>(1.0, 3.0));
|
||||
assert_eq!(*a.col(1), Vec2::new::<float>(2.0, 4.0));
|
||||
|
||||
assert_eq!(mat2::identity(), mat2::new(1.0, 0.0,
|
||||
assert_eq!(Mat2::identity::<float>(),
|
||||
Mat2::new::<float>(1.0, 0.0,
|
||||
0.0, 1.0));
|
||||
|
||||
assert_eq!(mat2::zero(), mat2::new(0.0, 0.0,
|
||||
assert_eq!(Mat2::zero::<float>(),
|
||||
Mat2::new::<float>(0.0, 0.0,
|
||||
0.0, 0.0));
|
||||
|
||||
assert_eq!(a.determinant(), -2.0);
|
||||
assert_eq!(a.trace(), 5.0);
|
||||
|
||||
assert_eq!(a.neg(), mat2::new(-1.0, -3.0,
|
||||
assert_eq!(a.neg(),
|
||||
Mat2::new::<float>(-1.0, -3.0,
|
||||
-2.0, -4.0));
|
||||
assert_eq!(-a, a.neg());
|
||||
|
||||
assert_eq!(a.mul_t(f1), mat2::new(0.5, 1.5,
|
||||
assert_eq!(a.mul_t(f1),
|
||||
Mat2::new::<float>(0.5, 1.5,
|
||||
1.0, 2.0));
|
||||
assert_eq!(a.mul_v(&v1), vec2::new(5.0, 11.0));
|
||||
|
||||
assert_eq!(a.add_m(&b), mat2::new(3.0, 7.0,
|
||||
assert_eq!(a.mul_v(&v1), Vec2::new::<float>(5.0, 11.0));
|
||||
assert_eq!(a.add_m(&b),
|
||||
Mat2::new::<float>(3.0, 7.0,
|
||||
5.0, 9.0));
|
||||
assert_eq!(a.sub_m(&b), mat2::new(-1.0, -1.0,
|
||||
assert_eq!(a.sub_m(&b),
|
||||
Mat2::new::<float>(-1.0, -1.0,
|
||||
-1.0, -1.0));
|
||||
assert_eq!(a.mul_m(&b), mat2::new(10.0, 22.0,
|
||||
assert_eq!(a.mul_m(&b),
|
||||
Mat2::new::<float>(10.0, 22.0,
|
||||
13.0, 29.0));
|
||||
assert_eq!(a.dot(&b), 40.0);
|
||||
|
||||
assert_eq!(a.transpose(), mat2::new(1.0, 2.0,
|
||||
assert_eq!(a.transpose(),
|
||||
Mat2::new::<float>(1.0, 2.0,
|
||||
3.0, 4.0));
|
||||
|
||||
assert_eq!(a.inverse().unwrap(), mat2::new(-2.0, 1.5,
|
||||
assert_eq!(a.inverse().unwrap(),
|
||||
Mat2::new::<float>(-2.0, 1.5,
|
||||
1.0, -0.5));
|
||||
|
||||
assert!(mat2::new(0.0, 2.0,
|
||||
assert!(Mat2::new::<float>(0.0, 2.0,
|
||||
0.0, 5.0).inverse().is_none());
|
||||
|
||||
let ident = mat2::identity();
|
||||
let ident = Mat2::identity::<float>();
|
||||
|
||||
assert!(ident.is_identity());
|
||||
assert!(ident.is_symmetric());
|
||||
|
@ -94,7 +100,7 @@ fn test_mat2() {
|
|||
assert!(a.is_rotated());
|
||||
assert!(a.is_invertible());
|
||||
|
||||
let c = mat2::new(2.0, 1.0,
|
||||
let c = Mat2::new::<float>(2.0, 1.0,
|
||||
1.0, 2.0);
|
||||
assert!(!c.is_identity());
|
||||
assert!(c.is_symmetric());
|
||||
|
@ -102,13 +108,15 @@ fn test_mat2() {
|
|||
assert!(c.is_rotated());
|
||||
assert!(c.is_invertible());
|
||||
|
||||
assert!(mat2::from_value(6.0).is_diagonal());
|
||||
assert!(Mat2::from_value::<float>(6.0).is_diagonal());
|
||||
|
||||
assert_eq!(a.to_mat3(), mat3::new(1.0, 3.0, 0.0,
|
||||
assert_eq!(a.to_mat3(),
|
||||
Mat3::new::<float>(1.0, 3.0, 0.0,
|
||||
2.0, 4.0, 0.0,
|
||||
0.0, 0.0, 1.0));
|
||||
|
||||
assert_eq!(a.to_mat4(), mat4::new(1.0, 3.0, 0.0, 0.0,
|
||||
assert_eq!(a.to_mat4(),
|
||||
Mat4::new::<float>(1.0, 3.0, 0.0, 0.0,
|
||||
2.0, 4.0, 0.0, 0.0,
|
||||
0.0, 0.0, 1.0, 0.0,
|
||||
0.0, 0.0, 0.0, 1.0));
|
||||
|
@ -122,7 +130,7 @@ fn test_mat2_mut() {
|
|||
|
||||
let f1 = 0.5;
|
||||
|
||||
let mut mut_a: mat2 = a;
|
||||
let mut mut_a = a;
|
||||
|
||||
mut_a.swap_cols(0, 1);
|
||||
assert_eq!(mut_a.col(0), a.col(1));
|
||||
|
@ -134,16 +142,12 @@ fn test_mat2_mut() {
|
|||
assert_eq!(mut_a.row(1), a.row(0));
|
||||
mut_a = a;
|
||||
|
||||
mut_a.set(&b);
|
||||
assert_eq!(mut_a, b);
|
||||
mut_a = a;
|
||||
|
||||
mut_a.to_identity();
|
||||
assert!(mut_a.is_identity());
|
||||
mut_a = a;
|
||||
|
||||
mut_a.to_zero();
|
||||
assert_eq!(mut_a, mat2::zero());
|
||||
assert_eq!(mut_a, Mat2::zero::<float>());
|
||||
mut_a = a;
|
||||
|
||||
mut_a.mul_self_t(f1);
|
||||
|
@ -169,10 +173,10 @@ fn test_mat2_mut() {
|
|||
|
||||
#[test]
|
||||
fn test_mat2_approx_eq() {
|
||||
assert!(!mat2::new(0.000001, 0.000001,
|
||||
0.000001, 0.000001).approx_eq(&mat2::zero()));
|
||||
assert!(mat2::new(0.0000001, 0.0000001,
|
||||
0.0000001, 0.0000001).approx_eq(&mat2::zero()));
|
||||
assert!(!Mat2::new::<float>(0.000001, 0.000001,
|
||||
0.000001, 0.000001).approx_eq(&Mat2::zero::<float>()));
|
||||
assert!(Mat2::new::<float>(0.0000001, 0.0000001,
|
||||
0.0000001, 0.0000001).approx_eq(&Mat2::zero::<float>()));
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
@ -184,75 +188,83 @@ fn test_mat3() {
|
|||
y: Vec3 { x: 3.0, y: 6.0, z: 9.0 },
|
||||
z: Vec3 { x: 4.0, y: 7.0, z: 10.0 } };
|
||||
|
||||
let v1 = vec3::new(1.0, 2.0, 3.0);
|
||||
let v1 = Vec3::new::<float>(1.0, 2.0, 3.0);
|
||||
let f1 = 0.5;
|
||||
|
||||
assert_eq!(a, mat3::new(1.0, 4.0, 7.0,
|
||||
assert_eq!(a, Mat3::new::<float>(1.0, 4.0, 7.0,
|
||||
2.0, 5.0, 8.0,
|
||||
3.0, 6.0, 9.0));
|
||||
|
||||
assert_eq!(a, mat3::from_cols(vec3::new(1.0, 4.0, 7.0),
|
||||
vec3::new(2.0, 5.0, 8.0),
|
||||
vec3::new(3.0, 6.0, 9.0)));
|
||||
assert_eq!(a, Mat3::from_cols::<float>(Vec3::new::<float>(1.0, 4.0, 7.0),
|
||||
Vec3::new::<float>(2.0, 5.0, 8.0),
|
||||
Vec3::new::<float>(3.0, 6.0, 9.0)));
|
||||
|
||||
assert_eq!(*a.col(0), vec3::new(1.0, 4.0, 7.0));
|
||||
assert_eq!(*a.col(1), vec3::new(2.0, 5.0, 8.0));
|
||||
assert_eq!(*a.col(2), vec3::new(3.0, 6.0, 9.0));
|
||||
assert_eq!(*a.col(0), Vec3::new::<float>(1.0, 4.0, 7.0));
|
||||
assert_eq!(*a.col(1), Vec3::new::<float>(2.0, 5.0, 8.0));
|
||||
assert_eq!(*a.col(2), Vec3::new::<float>(3.0, 6.0, 9.0));
|
||||
|
||||
assert_eq!(a.row(0), vec3::new(1.0, 2.0, 3.0));
|
||||
assert_eq!(a.row(1), vec3::new(4.0, 5.0, 6.0));
|
||||
assert_eq!(a.row(2), vec3::new(7.0, 8.0, 9.0));
|
||||
assert_eq!(a.row(0), Vec3::new::<float>(1.0, 2.0, 3.0));
|
||||
assert_eq!(a.row(1), Vec3::new::<float>(4.0, 5.0, 6.0));
|
||||
assert_eq!(a.row(2), Vec3::new::<float>(7.0, 8.0, 9.0));
|
||||
|
||||
assert_eq!(*a.col(0), vec3::new(1.0, 4.0, 7.0));
|
||||
assert_eq!(*a.col(1), vec3::new(2.0, 5.0, 8.0));
|
||||
assert_eq!(*a.col(2), vec3::new(3.0, 6.0, 9.0));
|
||||
assert_eq!(*a.col(0), Vec3::new::<float>(1.0, 4.0, 7.0));
|
||||
assert_eq!(*a.col(1), Vec3::new::<float>(2.0, 5.0, 8.0));
|
||||
assert_eq!(*a.col(2), Vec3::new::<float>(3.0, 6.0, 9.0));
|
||||
|
||||
assert_eq!(mat3::identity(), mat3::new(1.0, 0.0, 0.0,
|
||||
assert_eq!(Mat3::identity::<float>(),
|
||||
Mat3::new::<float>(1.0, 0.0, 0.0,
|
||||
0.0, 1.0, 0.0,
|
||||
0.0, 0.0, 1.0));
|
||||
|
||||
assert_eq!(mat3::zero(), mat3::new(0.0, 0.0, 0.0,
|
||||
assert_eq!(Mat3::zero::<float>(),
|
||||
Mat3::new::<float>(0.0, 0.0, 0.0,
|
||||
0.0, 0.0, 0.0,
|
||||
0.0, 0.0, 0.0));
|
||||
|
||||
assert_eq!(a.determinant(), 0.0);
|
||||
assert_eq!(a.trace(), 15.0);
|
||||
|
||||
assert_eq!(a.neg(), mat3::new(-1.0, -4.0, -7.0,
|
||||
assert_eq!(a.neg(),
|
||||
Mat3::new::<float>(-1.0, -4.0, -7.0,
|
||||
-2.0, -5.0, -8.0,
|
||||
-3.0, -6.0, -9.0));
|
||||
assert_eq!(-a, a.neg());
|
||||
|
||||
assert_eq!(a.mul_t(f1), mat3::new(0.5, 2.0, 3.5,
|
||||
assert_eq!(a.mul_t(f1),
|
||||
Mat3::new::<float>(0.5, 2.0, 3.5,
|
||||
1.0, 2.5, 4.0,
|
||||
1.5, 3.0, 4.5));
|
||||
assert_eq!(a.mul_v(&v1), vec3::new(14.0, 32.0, 50.0));
|
||||
assert_eq!(a.mul_v(&v1), Vec3::new::<float>(14.0, 32.0, 50.0));
|
||||
|
||||
assert_eq!(a.add_m(&b), mat3::new(3.0, 9.0, 15.0,
|
||||
assert_eq!(a.add_m(&b),
|
||||
Mat3::new::<float>(3.0, 9.0, 15.0,
|
||||
5.0, 11.0, 17.0,
|
||||
7.0, 13.0, 19.0));
|
||||
assert_eq!(a.sub_m(&b), mat3::new(-1.0, -1.0, -1.0,
|
||||
assert_eq!(a.sub_m(&b),
|
||||
Mat3::new::<float>(-1.0, -1.0, -1.0,
|
||||
-1.0, -1.0, -1.0,
|
||||
-1.0, -1.0, -1.0));
|
||||
assert_eq!(a.mul_m(&b), mat3::new(36.0, 81.0, 126.0,
|
||||
assert_eq!(a.mul_m(&b),
|
||||
Mat3::new::<float>(36.0, 81.0, 126.0,
|
||||
42.0, 96.0, 150.0,
|
||||
48.0, 111.0, 174.0));
|
||||
assert_eq!(a.dot(&b), 330.0);
|
||||
|
||||
assert_eq!(a.transpose(), mat3::new(1.0, 2.0, 3.0,
|
||||
assert_eq!(a.transpose(),
|
||||
Mat3::new::<float>(1.0, 2.0, 3.0,
|
||||
4.0, 5.0, 6.0,
|
||||
7.0, 8.0, 9.0));
|
||||
|
||||
assert!(a.inverse().is_none());
|
||||
|
||||
assert_eq!(mat3::new(2.0, 4.0, 6.0,
|
||||
assert_eq!(Mat3::new::<float>(2.0, 4.0, 6.0,
|
||||
0.0, 2.0, 4.0,
|
||||
0.0, 0.0, 1.0).inverse().unwrap(),
|
||||
mat3::new(0.5, -1.0, 1.0,
|
||||
Mat3::new::<float>(0.5, -1.0, 1.0,
|
||||
0.0, 0.5, -2.0,
|
||||
0.0, 0.0, 1.0));
|
||||
|
||||
let ident: Mat3<float> = BaseMat::identity();
|
||||
let ident = Mat3::identity::<float>();
|
||||
|
||||
assert_eq!(ident.inverse().unwrap(), ident);
|
||||
|
||||
|
@ -268,7 +280,7 @@ fn test_mat3() {
|
|||
assert!(a.is_rotated());
|
||||
assert!(!a.is_invertible());
|
||||
|
||||
let c = mat3::new(3.0, 2.0, 1.0,
|
||||
let c = Mat3::new::<float>(3.0, 2.0, 1.0,
|
||||
2.0, 3.0, 2.0,
|
||||
1.0, 2.0, 3.0);
|
||||
assert!(!c.is_identity());
|
||||
|
@ -277,9 +289,10 @@ fn test_mat3() {
|
|||
assert!(c.is_rotated());
|
||||
assert!(c.is_invertible());
|
||||
|
||||
assert!(mat3::from_value(6.0).is_diagonal());
|
||||
assert!(Mat3::from_value::<float>(6.0).is_diagonal());
|
||||
|
||||
assert_eq!(a.to_mat4(), mat4::new(1.0, 4.0, 7.0, 0.0,
|
||||
assert_eq!(a.to_mat4(),
|
||||
Mat4::new::<float>(1.0, 4.0, 7.0, 0.0,
|
||||
2.0, 5.0, 8.0, 0.0,
|
||||
3.0, 6.0, 9.0, 0.0,
|
||||
0.0, 0.0, 0.0, 1.0));
|
||||
|
@ -300,8 +313,8 @@ fn test_mat3_mut() {
|
|||
|
||||
let f1 = 0.5;
|
||||
|
||||
let mut mut_a: mat3 = a;
|
||||
let mut mut_c: mat3 = c;
|
||||
let mut mut_a = a;
|
||||
let mut mut_c = c;
|
||||
|
||||
mut_a.swap_cols(0, 2);
|
||||
assert_eq!(mut_a.col(0), a.col(2));
|
||||
|
@ -323,16 +336,12 @@ fn test_mat3_mut() {
|
|||
assert_eq!(mut_a.row(2), a.row(1));
|
||||
mut_a = a;
|
||||
|
||||
mut_a.set(&b);
|
||||
assert_eq!(mut_a, b);
|
||||
mut_a = a;
|
||||
|
||||
mut_a.to_identity();
|
||||
assert!(mut_a.is_identity());
|
||||
mut_a = a;
|
||||
|
||||
mut_a.to_zero();
|
||||
assert_eq!(mut_a, mat3::zero());
|
||||
assert_eq!(mut_a, Mat3::zero::<float>());
|
||||
mut_a = a;
|
||||
|
||||
mut_a.mul_self_t(f1);
|
||||
|
@ -358,68 +367,73 @@ fn test_mat3_mut() {
|
|||
|
||||
#[test]
|
||||
fn test_mat3_approx_eq() {
|
||||
assert!(!mat3::new(0.000001, 0.000001, 0.000001,
|
||||
assert!(!Mat3::new::<float>(0.000001, 0.000001, 0.000001,
|
||||
0.000001, 0.000001, 0.000001,
|
||||
0.000001, 0.000001, 0.000001).approx_eq(&mat3::zero()));
|
||||
assert!(mat3::new(0.0000001, 0.0000001, 0.0000001,
|
||||
0.000001, 0.000001, 0.000001)
|
||||
.approx_eq(&Mat3::zero::<float>()));
|
||||
assert!(Mat3::new::<float>(0.0000001, 0.0000001, 0.0000001,
|
||||
0.0000001, 0.0000001, 0.0000001,
|
||||
0.0000001, 0.0000001, 0.0000001).approx_eq(&mat3::zero()));
|
||||
0.0000001, 0.0000001, 0.0000001)
|
||||
.approx_eq(&Mat3::zero::<float>()));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_mat4() {
|
||||
let a: mat4 = Mat4 { x: Vec4 { x: 1.0, y: 5.0, z: 9.0, w: 13.0 },
|
||||
let a = Mat4 { x: Vec4 { x: 1.0, y: 5.0, z: 9.0, w: 13.0 },
|
||||
y: Vec4 { x: 2.0, y: 6.0, z: 10.0, w: 14.0 },
|
||||
z: Vec4 { x: 3.0, y: 7.0, z: 11.0, w: 15.0 },
|
||||
w: Vec4 { x: 4.0, y: 8.0, z: 12.0, w: 16.0 } };
|
||||
let b: mat4 = Mat4 { x: Vec4 { x: 2.0, y: 6.0, z: 10.0, w: 14.0 },
|
||||
let b = Mat4 { x: Vec4 { x: 2.0, y: 6.0, z: 10.0, w: 14.0 },
|
||||
y: Vec4 { x: 3.0, y: 7.0, z: 11.0, w: 15.0 },
|
||||
z: Vec4 { x: 4.0, y: 8.0, z: 12.0, w: 16.0 },
|
||||
w: Vec4 { x: 5.0, y: 9.0, z: 13.0, w: 17.0 } };
|
||||
let c: mat4 = Mat4 { x: Vec4 { x: 3.0, y: 2.0, z: 1.0, w: 1.0 },
|
||||
let c = Mat4 { x: Vec4 { x: 3.0, y: 2.0, z: 1.0, w: 1.0 },
|
||||
y: Vec4 { x: 2.0, y: 3.0, z: 2.0, w: 2.0 },
|
||||
z: Vec4 { x: 1.0, y: 2.0, z: 3.0, w: 3.0 },
|
||||
w: Vec4 { x: 0.0, y: 1.0, z: 1.0, w: 0.0 } };
|
||||
|
||||
let v1 = vec4::new(1.0, 2.0, 3.0, 4.0);
|
||||
let v1 = Vec4::new::<float>(1.0, 2.0, 3.0, 4.0);
|
||||
let f1 = 0.5;
|
||||
|
||||
assert_eq!(a, mat4::new(1.0, 5.0, 9.0, 13.0,
|
||||
assert_eq!(a, Mat4::new::<float>(1.0, 5.0, 9.0, 13.0,
|
||||
2.0, 6.0, 10.0, 14.0,
|
||||
3.0, 7.0, 11.0, 15.0,
|
||||
4.0, 8.0, 12.0, 16.0));
|
||||
|
||||
assert_eq!(a, mat4::from_cols(vec4::new(1.0, 5.0, 9.0, 13.0),
|
||||
vec4::new(2.0, 6.0, 10.0, 14.0),
|
||||
vec4::new(3.0, 7.0, 11.0, 15.0),
|
||||
vec4::new(4.0, 8.0, 12.0, 16.0)));
|
||||
assert_eq!(a, Mat4::from_cols::<float>(Vec4::new::<float>(1.0, 5.0, 9.0, 13.0),
|
||||
Vec4::new::<float>(2.0, 6.0, 10.0, 14.0),
|
||||
Vec4::new::<float>(3.0, 7.0, 11.0, 15.0),
|
||||
Vec4::new::<float>(4.0, 8.0, 12.0, 16.0)));
|
||||
|
||||
assert_eq!(mat4::from_value(4.0), mat4::new(4.0, 0.0, 0.0, 0.0,
|
||||
assert_eq!(Mat4::from_value::<float>(4.0),
|
||||
Mat4::new::<float>(4.0, 0.0, 0.0, 0.0,
|
||||
0.0, 4.0, 0.0, 0.0,
|
||||
0.0, 0.0, 4.0, 0.0,
|
||||
0.0, 0.0, 0.0, 4.0));
|
||||
|
||||
assert_eq!(*a.col(0), vec4::new(1.0, 5.0, 9.0, 13.0));
|
||||
assert_eq!(*a.col(1), vec4::new(2.0, 6.0, 10.0, 14.0));
|
||||
assert_eq!(*a.col(2), vec4::new(3.0, 7.0, 11.0, 15.0));
|
||||
assert_eq!(*a.col(3), vec4::new(4.0, 8.0, 12.0, 16.0));
|
||||
assert_eq!(*a.col(0), Vec4::new::<float>(1.0, 5.0, 9.0, 13.0));
|
||||
assert_eq!(*a.col(1), Vec4::new::<float>(2.0, 6.0, 10.0, 14.0));
|
||||
assert_eq!(*a.col(2), Vec4::new::<float>(3.0, 7.0, 11.0, 15.0));
|
||||
assert_eq!(*a.col(3), Vec4::new::<float>(4.0, 8.0, 12.0, 16.0));
|
||||
|
||||
assert_eq!(a.row(0), vec4::new( 1.0, 2.0, 3.0, 4.0));
|
||||
assert_eq!(a.row(1), vec4::new( 5.0, 6.0, 7.0, 8.0));
|
||||
assert_eq!(a.row(2), vec4::new( 9.0, 10.0, 11.0, 12.0));
|
||||
assert_eq!(a.row(3), vec4::new(13.0, 14.0, 15.0, 16.0));
|
||||
assert_eq!(a.row(0), Vec4::new::<float>( 1.0, 2.0, 3.0, 4.0));
|
||||
assert_eq!(a.row(1), Vec4::new::<float>( 5.0, 6.0, 7.0, 8.0));
|
||||
assert_eq!(a.row(2), Vec4::new::<float>( 9.0, 10.0, 11.0, 12.0));
|
||||
assert_eq!(a.row(3), Vec4::new::<float>(13.0, 14.0, 15.0, 16.0));
|
||||
|
||||
assert_eq!(*a.col(0), vec4::new(1.0, 5.0, 9.0, 13.0));
|
||||
assert_eq!(*a.col(1), vec4::new(2.0, 6.0, 10.0, 14.0));
|
||||
assert_eq!(*a.col(2), vec4::new(3.0, 7.0, 11.0, 15.0));
|
||||
assert_eq!(*a.col(3), vec4::new(4.0, 8.0, 12.0, 16.0));
|
||||
assert_eq!(*a.col(0), Vec4::new::<float>(1.0, 5.0, 9.0, 13.0));
|
||||
assert_eq!(*a.col(1), Vec4::new::<float>(2.0, 6.0, 10.0, 14.0));
|
||||
assert_eq!(*a.col(2), Vec4::new::<float>(3.0, 7.0, 11.0, 15.0));
|
||||
assert_eq!(*a.col(3), Vec4::new::<float>(4.0, 8.0, 12.0, 16.0));
|
||||
|
||||
assert_eq!(mat4::identity(), mat4::new(1.0, 0.0, 0.0, 0.0,
|
||||
assert_eq!(Mat4::identity::<float>(),
|
||||
Mat4::new::<float>(1.0, 0.0, 0.0, 0.0,
|
||||
0.0, 1.0, 0.0, 0.0,
|
||||
0.0, 0.0, 1.0, 0.0,
|
||||
0.0, 0.0, 0.0, 1.0));
|
||||
|
||||
assert_eq!(mat4::zero(), mat4::new(0.0, 0.0, 0.0, 0.0,
|
||||
assert_eq!(Mat4::zero::<float>(),
|
||||
Mat4::new::<float>(0.0, 0.0, 0.0, 0.0,
|
||||
0.0, 0.0, 0.0, 0.0,
|
||||
0.0, 0.0, 0.0, 0.0,
|
||||
0.0, 0.0, 0.0, 0.0));
|
||||
|
@ -427,45 +441,48 @@ fn test_mat4() {
|
|||
assert_eq!(a.determinant(), 0.0);
|
||||
assert_eq!(a.trace(), 34.0);
|
||||
|
||||
assert_eq!(a.neg(), mat4::new(-1.0, -5.0, -9.0, -13.0,
|
||||
assert_eq!(a.neg(),
|
||||
Mat4::new::<float>(-1.0, -5.0, -9.0, -13.0,
|
||||
-2.0, -6.0, -10.0, -14.0,
|
||||
-3.0, -7.0, -11.0, -15.0,
|
||||
-4.0, -8.0, -12.0, -16.0));
|
||||
assert_eq!(-a, a.neg());
|
||||
|
||||
assert_eq!(a.mul_t(f1), mat4::new(0.5, 2.5, 4.5, 6.5,
|
||||
assert_eq!(a.mul_t(f1),
|
||||
Mat4::new::<float>(0.5, 2.5, 4.5, 6.5,
|
||||
1.0, 3.0, 5.0, 7.0,
|
||||
1.5, 3.5, 5.5, 7.5,
|
||||
2.0, 4.0, 6.0, 8.0));
|
||||
assert_eq!(a.mul_v(&v1), vec4::new(30.0, 70.0, 110.0, 150.0));
|
||||
|
||||
assert_eq!(a.add_m(&b), mat4::new(3.0, 11.0, 19.0, 27.0,
|
||||
assert_eq!(a.mul_v(&v1),
|
||||
Vec4::new::<float>(30.0, 70.0, 110.0, 150.0));
|
||||
assert_eq!(a.add_m(&b),
|
||||
Mat4::new::<float>(3.0, 11.0, 19.0, 27.0,
|
||||
5.0, 13.0, 21.0, 29.0,
|
||||
7.0, 15.0, 23.0, 31.0,
|
||||
9.0, 17.0, 25.0, 33.0));
|
||||
assert_eq!(a.sub_m(&b), mat4::new(-1.0, -1.0, -1.0, -1.0,
|
||||
assert_eq!(a.sub_m(&b),
|
||||
Mat4::new::<float>(-1.0, -1.0, -1.0, -1.0,
|
||||
-1.0, -1.0, -1.0, -1.0,
|
||||
-1.0, -1.0, -1.0, -1.0,
|
||||
-1.0, -1.0, -1.0, -1.0));
|
||||
assert_eq!(a.mul_m(&b), mat4::new(100.0, 228.0, 356.0, 484.0,
|
||||
assert_eq!(a.mul_m(&b),
|
||||
Mat4::new::<float>(100.0, 228.0, 356.0, 484.0,
|
||||
110.0, 254.0, 398.0, 542.0,
|
||||
120.0, 280.0, 440.0, 600.0,
|
||||
130.0, 306.0, 482.0, 658.0));
|
||||
assert_eq!(a.dot(&b), 1632.0);
|
||||
|
||||
assert_eq!(a.transpose(), mat4::new( 1.0, 2.0, 3.0, 4.0,
|
||||
assert_eq!(a.transpose(),
|
||||
Mat4::new::<float>( 1.0, 2.0, 3.0, 4.0,
|
||||
5.0, 6.0, 7.0, 8.0,
|
||||
9.0, 10.0, 11.0, 12.0,
|
||||
13.0, 14.0, 15.0, 16.0));
|
||||
|
||||
assert!(c.inverse().unwrap().approx_eq(
|
||||
&mat4::new( 5.0, -4.0, 1.0, 0.0,
|
||||
assert_approx_eq!(c.inverse().unwrap(),
|
||||
Mat4::new::<float>( 5.0, -4.0, 1.0, 0.0,
|
||||
-4.0, 8.0, -4.0, 0.0,
|
||||
4.0, -8.0, 4.0, 8.0,
|
||||
-3.0, 4.0, 1.0, -8.0).mul_t(0.125))
|
||||
);
|
||||
-3.0, 4.0, 1.0, -8.0).mul_t(0.125));
|
||||
|
||||
let ident = mat4::identity();
|
||||
let ident = Mat4::identity::<float>();
|
||||
|
||||
assert_eq!(ident.inverse().unwrap(), ident);
|
||||
|
||||
|
@ -481,7 +498,7 @@ fn test_mat4() {
|
|||
assert!(a.is_rotated());
|
||||
assert!(!a.is_invertible());
|
||||
|
||||
let c = mat4::new(4.0, 3.0, 2.0, 1.0,
|
||||
let c = Mat4::new::<float>(4.0, 3.0, 2.0, 1.0,
|
||||
3.0, 4.0, 3.0, 2.0,
|
||||
2.0, 3.0, 4.0, 3.0,
|
||||
1.0, 2.0, 3.0, 4.0);
|
||||
|
@ -491,7 +508,7 @@ fn test_mat4() {
|
|||
assert!(c.is_rotated());
|
||||
assert!(c.is_invertible());
|
||||
|
||||
assert!(mat4::from_value(6.0).is_diagonal());
|
||||
assert!(Mat4::from_value::<float>(6.0).is_diagonal());
|
||||
}
|
||||
|
||||
fn test_mat4_mut() {
|
||||
|
@ -510,8 +527,8 @@ fn test_mat4_mut() {
|
|||
|
||||
let f1 = 0.5;
|
||||
|
||||
let mut mut_a: mat4 = a;
|
||||
let mut mut_c: mat4 = c;
|
||||
let mut mut_a = a;
|
||||
let mut mut_c = c;
|
||||
|
||||
mut_a.swap_cols(0, 3);
|
||||
assert_eq!(mut_a.col(0), a.col(3));
|
||||
|
@ -533,16 +550,12 @@ fn test_mat4_mut() {
|
|||
assert_eq!(mut_a.row(2), a.row(1));
|
||||
mut_a = a;
|
||||
|
||||
mut_a.set(&b);
|
||||
assert_eq!(mut_a, b);
|
||||
mut_a = a;
|
||||
|
||||
mut_a.to_identity();
|
||||
assert!(mut_a.is_identity());
|
||||
mut_a = a;
|
||||
|
||||
mut_a.to_zero();
|
||||
assert_eq!(mut_a, mat4::zero());
|
||||
assert_eq!(mut_a, Mat4::zero::<float>());
|
||||
mut_a = a;
|
||||
|
||||
mut_a.mul_self_t(f1);
|
||||
|
@ -568,12 +581,14 @@ fn test_mat4_mut() {
|
|||
|
||||
#[test]
|
||||
fn test_mat4_approx_eq() {
|
||||
assert!(!mat4::new(0.000001, 0.000001, 0.000001, 0.000001,
|
||||
assert!(!Mat4::new::<float>(0.000001, 0.000001, 0.000001, 0.000001,
|
||||
0.000001, 0.000001, 0.000001, 0.000001,
|
||||
0.000001, 0.000001, 0.000001, 0.000001,
|
||||
0.000001, 0.000001, 0.000001, 0.000001).approx_eq(&mat4::zero()));
|
||||
assert!(mat4::new(0.0000001, 0.0000001, 0.0000001, 0.0000001,
|
||||
0.000001, 0.000001, 0.000001, 0.000001)
|
||||
.approx_eq(&Mat4::zero::<float>()));
|
||||
assert!(Mat4::new::<float>(0.0000001, 0.0000001, 0.0000001, 0.0000001,
|
||||
0.0000001, 0.0000001, 0.0000001, 0.0000001,
|
||||
0.0000001, 0.0000001, 0.0000001, 0.0000001,
|
||||
0.0000001, 0.0000001, 0.0000001, 0.0000001).approx_eq(&mat4::zero()));
|
||||
0.0000001, 0.0000001, 0.0000001, 0.0000001)
|
||||
.approx_eq(&Mat4::zero::<float>()));
|
||||
}
|
|
@ -23,11 +23,11 @@ use vec::*;
|
|||
fn test_quat() {
|
||||
let a = Quat { s: 1.0, v: Vec3 { x: 2.0, y: 3.0, z: 4.0 } };
|
||||
|
||||
assert_eq!(a, quat::from_sv(1.0, vec3::new(2.0, 3.0, 4.0)));
|
||||
assert_eq!(a, quat::new(1.0, 2.0, 3.0, 4.0));
|
||||
assert_eq!(a, Quat::from_sv::<float>(1.0, Vec3::new::<float>(2.0, 3.0, 4.0)));
|
||||
assert_eq!(a, Quat::new::<float>(1.0, 2.0, 3.0, 4.0));
|
||||
|
||||
assert_eq!(quat::zero(), quat::new(0.0, 0.0, 0.0, 0.0));
|
||||
assert_eq!(quat::identity(), quat::new(1.0, 0.0, 0.0, 0.0));
|
||||
assert_eq!(Quat::zero::<float>(), Quat::new::<float>(0.0, 0.0, 0.0, 0.0));
|
||||
assert_eq!(Quat::identity::<float>(), Quat::new::<float>(1.0, 0.0, 0.0, 0.0));
|
||||
|
||||
assert_eq!(a.s, 1.0);
|
||||
assert_eq!(a.v.x, 2.0);
|
||||
|
@ -42,20 +42,22 @@ fn test_quat() {
|
|||
|
||||
#[test]
|
||||
fn test_quat_2() {
|
||||
let v = vec3::new(1f32, 0f32, 0f32);
|
||||
let v = Vec3::new(1f32, 0f32, 0f32);
|
||||
|
||||
let q = quat::from_angle_axis((-45f32).to_radians(), &vec3::new(0f32, 0f32, -1f32));
|
||||
let q = Quat::from_angle_axis((-45f32).to_radians(), &Vec3::new(0f32, 0f32, -1f32));
|
||||
|
||||
// http://www.wolframalpha.com/input/?i={1,0}+rotate+-45+degrees
|
||||
assert_approx_eq!(q.mul_v(&v), vec3::new(1f32/2f32.sqrt(), 1f32/2f32.sqrt(), 0f32));
|
||||
assert_approx_eq!(q.mul_v(&v), Vec3::new(1f32/2f32.sqrt(), 1f32/2f32.sqrt(), 0f32));
|
||||
assert_eq!(q.mul_v(&v).length(), v.length());
|
||||
assert_approx_eq!(q.to_mat3(), mat3::new(1f32/2f32.sqrt(), 1f32/2f32.sqrt(), 0f32,
|
||||
assert_approx_eq!(q.to_mat3(), Mat3::new( 1f32/2f32.sqrt(), 1f32/2f32.sqrt(), 0f32,
|
||||
-1f32/2f32.sqrt(), 1f32/2f32.sqrt(), 0f32,
|
||||
0f32, 0f32, 1f32));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_quat_approx_eq() {
|
||||
assert!(!quat::new(0.000001, 0.000001, 0.000001, 0.000001).approx_eq(&quat::new(0.0, 0.0, 0.0, 0.0)));
|
||||
assert!(quat::new(0.0000001, 0.0000001, 0.0000001, 0.0000001).approx_eq(&quat::new(0.0, 0.0, 0.0, 0.0)));
|
||||
assert!(!Quat::new::<float>(0.000001, 0.000001, 0.000001, 0.000001)
|
||||
.approx_eq(&Quat::new::<float>(0.0, 0.0, 0.0, 0.0)));
|
||||
assert!(Quat::new::<float>(0.0000001, 0.0000001, 0.0000001, 0.0000001)
|
||||
.approx_eq(&Quat::new::<float>(0.0, 0.0, 0.0, 0.0)));
|
||||
}
|
|
@ -19,8 +19,6 @@ use vec::*;
|
|||
|
||||
#[test]
|
||||
fn test_vec2() {
|
||||
// assert_eq!(vec2::dim, 2);
|
||||
|
||||
let a = Vec2 { x: 1.0, y: 2.0 };
|
||||
let b = Vec2 { x: 3.0, y: 4.0 };
|
||||
let f1 = 1.5;
|
||||
|
@ -28,17 +26,17 @@ fn test_vec2() {
|
|||
|
||||
let mut mut_a = a;
|
||||
|
||||
assert_eq!(vec2::new(1.0, 2.0), a);
|
||||
assert_eq!(vec2::from_value(1.0), vec2::new(1.0, 1.0));
|
||||
assert_eq!(Vec2::new::<float>(1.0, 2.0), a);
|
||||
assert_eq!(Vec2::from_value(1.0), Vec2::new::<float>(1.0, 1.0));
|
||||
|
||||
assert_eq!(vec2::zero(), vec2::new(0.0, 0.0));
|
||||
assert_eq!(vec2::unit_x(), vec2::new(1.0, 0.0));
|
||||
assert_eq!(vec2::unit_y(), vec2::new(0.0, 1.0));
|
||||
assert_eq!(vec2::identity(), vec2::new(1.0, 1.0));
|
||||
assert_eq!(Vec2::zero(), Vec2::new::<float>(0.0, 0.0));
|
||||
assert_eq!(Vec2::unit_x(), Vec2::new::<float>(1.0, 0.0));
|
||||
assert_eq!(Vec2::unit_y(), Vec2::new::<float>(0.0, 1.0));
|
||||
assert_eq!(Vec2::identity(), Vec2::new::<float>(1.0, 1.0));
|
||||
|
||||
*mut_a.index_mut(0) = 42.0;
|
||||
*mut_a.index_mut(1) = 43.0;
|
||||
assert_eq!(mut_a, vec2::new(42.0, 43.0));
|
||||
assert_eq!(mut_a, Vec2::new::<float>(42.0, 43.0));
|
||||
mut_a = a;
|
||||
|
||||
mut_a.swap(0, 1);
|
||||
|
@ -51,19 +49,19 @@ fn test_vec2() {
|
|||
assert_eq!(*a.index(0), 1.0);
|
||||
assert_eq!(*a.index(1), 2.0);
|
||||
|
||||
assert_eq!(-a, vec2::new(-1.0, -2.0));
|
||||
assert_eq!(a.neg(), vec2::new(-1.0, -2.0));
|
||||
assert_eq!(-a, Vec2::new::<float>(-1.0, -2.0));
|
||||
assert_eq!(a.neg(), Vec2::new::<float>(-1.0, -2.0));
|
||||
|
||||
assert!(vec2::new(0.0, 0.0).is_zero());
|
||||
assert!(!vec2::new(1.0, 1.0).is_zero());
|
||||
assert!(Vec2::new::<float>(0.0, 0.0).is_zero());
|
||||
assert!(!Vec2::new::<float>(1.0, 1.0).is_zero());
|
||||
|
||||
assert_eq!(a.mul_t(f1), vec2::new( 1.5, 3.0));
|
||||
assert_eq!(a.div_t(f2), vec2::new( 2.0, 4.0));
|
||||
assert_eq!(a.mul_t(f1), Vec2::new::<float>( 1.5, 3.0));
|
||||
assert_eq!(a.div_t(f2), Vec2::new::<float>( 2.0, 4.0));
|
||||
|
||||
assert_eq!(a.add_v(&b), vec2::new( 4.0, 6.0));
|
||||
assert_eq!(a.sub_v(&b), vec2::new( -2.0, -2.0));
|
||||
assert_eq!(a.mul_v(&b), vec2::new( 3.0, 8.0));
|
||||
assert_eq!(a.div_v(&b), vec2::new(1.0/3.0, 2.0/4.0));
|
||||
assert_eq!(a.add_v(&b), Vec2::new::<float>( 4.0, 6.0));
|
||||
assert_eq!(a.sub_v(&b), Vec2::new::<float>( -2.0, -2.0));
|
||||
assert_eq!(a.mul_v(&b), Vec2::new::<float>( 3.0, 8.0));
|
||||
assert_eq!(a.div_v(&b), Vec2::new::<float>(1.0/3.0, 2.0/4.0));
|
||||
|
||||
mut_a.neg_self();
|
||||
assert_eq!(mut_a, -a);
|
||||
|
@ -91,23 +89,18 @@ fn test_vec2() {
|
|||
|
||||
mut_a.div_self_v(&b);
|
||||
assert_eq!(mut_a, a.div_v(&b));
|
||||
// mut_a = a;
|
||||
|
||||
// assert_eq!(c.abs(), vec2::new( 2.0, 1.0));
|
||||
// assert_eq!(c.min(&d), vec2::new(-2.0, -1.0));
|
||||
// assert_eq!(c.max(&d), vec2::new( 1.0, 0.0));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_vec2_approx_eq() {
|
||||
assert!(!vec2::new(0.000001, 0.000001).approx_eq(&vec2::new(0.0, 0.0)));
|
||||
assert!(vec2::new(0.0000001, 0.0000001).approx_eq(&vec2::new(0.0, 0.0)));
|
||||
assert!(!Vec2::new::<float>(0.000001, 0.000001).approx_eq(&Vec2::new::<float>(0.0, 0.0)));
|
||||
assert!(Vec2::new::<float>(0.0000001, 0.0000001).approx_eq(&Vec2::new::<float>(0.0, 0.0)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_vec2_euclidean() {
|
||||
let a = vec2::new(5.0, 12.0); // (5, 12, 13) Pythagorean triple
|
||||
let b0 = vec2::new(3.0, 4.0); // (3, 4, 5) Pythagorean triple
|
||||
let a = Vec2::new::<float>(5.0, 12.0); // (5, 12, 13) Pythagorean triple
|
||||
let b0 = Vec2::new::<float>(3.0, 4.0); // (3, 4, 5) Pythagorean triple
|
||||
let b = a.add_v(&b0);
|
||||
|
||||
assert_eq!(a.length(), 13.0);
|
||||
|
@ -119,17 +112,17 @@ fn test_vec2_euclidean() {
|
|||
assert_eq!(a.distance(&b), 5.0);
|
||||
assert_eq!(a.distance2(&b), 5.0 * 5.0);
|
||||
|
||||
assert!(vec2::new(1.0, 0.0).angle(&vec2::new(0.0, 1.0)).approx_eq(&Real::frac_pi_2()));
|
||||
assert!(vec2::new(10.0, 0.0).angle(&vec2::new(0.0, 5.0)).approx_eq(&Real::frac_pi_2()));
|
||||
assert!(vec2::new(-1.0, 0.0).angle(&vec2::new(0.0, 1.0)).approx_eq(&-Real::frac_pi_2::<f32>()));
|
||||
assert!(Vec2::new::<float>(1.0, 0.0).angle(&Vec2::new::<float>(0.0, 1.0)).approx_eq(&Real::frac_pi_2()));
|
||||
assert!(Vec2::new::<float>(10.0, 0.0).angle(&Vec2::new::<float>(0.0, 5.0)).approx_eq(&Real::frac_pi_2()));
|
||||
assert!(Vec2::new::<float>(-1.0, 0.0).angle(&Vec2::new::<float>(0.0, 1.0)).approx_eq(&-Real::frac_pi_2::<float>()));
|
||||
|
||||
assert!(vec2::new(3.0, 4.0).normalize().approx_eq(&vec2::new(3.0/5.0, 4.0/5.0)));
|
||||
assert!(Vec2::new::<float>(3.0, 4.0).normalize().approx_eq(&Vec2::new::<float>(3.0/5.0, 4.0/5.0)));
|
||||
// TODO: test normalize_to, normalize_self, and normalize_self_to
|
||||
|
||||
let c = vec2::new(-2.0, -1.0);
|
||||
let d = vec2::new( 1.0, 0.0);
|
||||
let c = Vec2::new::<float>(-2.0, -1.0);
|
||||
let d = Vec2::new::<float>( 1.0, 0.0);
|
||||
|
||||
assert_eq!(c.lerp(&d, 0.75), vec2::new(0.250, -0.250));
|
||||
assert_eq!(c.lerp(&d, 0.75), Vec2::new::<float>(0.250, -0.250));
|
||||
|
||||
let mut mut_c = c;
|
||||
mut_c.lerp_self(&d, 0.75);
|
||||
|
@ -138,27 +131,25 @@ fn test_vec2_euclidean() {
|
|||
|
||||
#[test]
|
||||
fn test_vec2_boolean() {
|
||||
let tf = bvec2::new(true, false);
|
||||
let ff = bvec2::new(false, false);
|
||||
let tt = bvec2::new(true, true);
|
||||
let tf = Vec2::new(true, false);
|
||||
let ff = Vec2::new(false, false);
|
||||
let tt = Vec2::new(true, true);
|
||||
|
||||
assert_eq!(tf.any(), true);
|
||||
assert_eq!(tf.all(), false);
|
||||
assert_eq!(tf.not(), bvec2::new(false, true));
|
||||
assert_eq!(tf.not(), Vec2::new(false, true));
|
||||
|
||||
assert_eq!(ff.any(), false);
|
||||
assert_eq!(ff.all(), false);
|
||||
assert_eq!(ff.not(), bvec2::new(true, true));
|
||||
assert_eq!(ff.not(), Vec2::new(true, true));
|
||||
|
||||
assert_eq!(tt.any(), true);
|
||||
assert_eq!(tt.all(), true);
|
||||
assert_eq!(tt.not(), bvec2::new(false, false));
|
||||
assert_eq!(tt.not(), Vec2::new(false, false));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_vec3() {
|
||||
// assert_eq!(Vec3::dim, 3);
|
||||
|
||||
let a = Vec3 { x: 1.0, y: 2.0, z: 3.0 };
|
||||
let b = Vec3 { x: 4.0, y: 5.0, z: 6.0 };
|
||||
let f1 = 1.5;
|
||||
|
@ -166,19 +157,19 @@ fn test_vec3() {
|
|||
|
||||
let mut mut_a = a;
|
||||
|
||||
assert_eq!(vec3::new(1.0, 2.0, 3.0), a);
|
||||
assert_eq!(vec3::from_value(1.0), vec3::new(1.0, 1.0, 1.0));
|
||||
assert_eq!(Vec3::new::<float>(1.0, 2.0, 3.0), a);
|
||||
assert_eq!(Vec3::from_value(1.0), Vec3::new::<float>(1.0, 1.0, 1.0));
|
||||
|
||||
assert_eq!(vec3::zero(), vec3::new(0.0, 0.0, 0.0));
|
||||
assert_eq!(vec3::unit_x(), vec3::new(1.0, 0.0, 0.0));
|
||||
assert_eq!(vec3::unit_y(), vec3::new(0.0, 1.0, 0.0));
|
||||
assert_eq!(vec3::unit_z(), vec3::new(0.0, 0.0, 1.0));
|
||||
assert_eq!(vec3::identity(), vec3::new(1.0, 1.0, 1.0));
|
||||
assert_eq!(Vec3::zero(), Vec3::new::<float>(0.0, 0.0, 0.0));
|
||||
assert_eq!(Vec3::unit_x(), Vec3::new::<float>(1.0, 0.0, 0.0));
|
||||
assert_eq!(Vec3::unit_y(), Vec3::new::<float>(0.0, 1.0, 0.0));
|
||||
assert_eq!(Vec3::unit_z(), Vec3::new::<float>(0.0, 0.0, 1.0));
|
||||
assert_eq!(Vec3::identity(), Vec3::new::<float>(1.0, 1.0, 1.0));
|
||||
|
||||
*mut_a.index_mut(0) = 42.0;
|
||||
*mut_a.index_mut(1) = 43.0;
|
||||
*mut_a.index_mut(2) = 44.0;
|
||||
assert_eq!(mut_a, vec3::new(42.0, 43.0, 44.0));
|
||||
assert_eq!(mut_a, Vec3::new::<float>(42.0, 43.0, 44.0));
|
||||
mut_a = a;
|
||||
|
||||
mut_a.swap(0, 2);
|
||||
|
@ -198,25 +189,25 @@ fn test_vec3() {
|
|||
assert_eq!(*a.index(1), 2.0);
|
||||
assert_eq!(*a.index(2), 3.0);
|
||||
|
||||
assert_eq!(a.cross(&b), vec3::new(-3.0, 6.0, -3.0));
|
||||
assert_eq!(a.cross(&b), Vec3::new::<float>(-3.0, 6.0, -3.0));
|
||||
|
||||
mut_a.cross_self(&b);
|
||||
assert_eq!(mut_a, a.cross(&b));
|
||||
mut_a = a;
|
||||
|
||||
assert_eq!(-a, vec3::new(-1.0, -2.0, -3.0));
|
||||
assert_eq!(a.neg(), vec3::new(-1.0, -2.0, -3.0));
|
||||
assert_eq!(-a, Vec3::new::<float>(-1.0, -2.0, -3.0));
|
||||
assert_eq!(a.neg(), Vec3::new::<float>(-1.0, -2.0, -3.0));
|
||||
|
||||
assert!(vec3::new(0.0, 0.0, 0.0).is_zero());
|
||||
assert!(!vec3::new(1.0, 1.0, 1.0).is_zero());
|
||||
assert!(Vec3::new::<float>(0.0, 0.0, 0.0).is_zero());
|
||||
assert!(!Vec3::new::<float>(1.0, 1.0, 1.0).is_zero());
|
||||
|
||||
assert_eq!(a.mul_t(f1), vec3::new( 1.5, 3.0, 4.5));
|
||||
assert_eq!(a.div_t(f2), vec3::new( 2.0, 4.0, 6.0));
|
||||
assert_eq!(a.mul_t(f1), Vec3::new::<float>( 1.5, 3.0, 4.5));
|
||||
assert_eq!(a.div_t(f2), Vec3::new::<float>( 2.0, 4.0, 6.0));
|
||||
|
||||
assert_eq!(a.add_v(&b), vec3::new( 5.0, 7.0, 9.0));
|
||||
assert_eq!(a.sub_v(&b), vec3::new( -3.0, -3.0, -3.0));
|
||||
assert_eq!(a.mul_v(&b), vec3::new( 4.0, 10.0, 18.0));
|
||||
assert_eq!(a.div_v(&b), vec3::new(1.0/4.0, 2.0/5.0, 3.0/6.0));
|
||||
assert_eq!(a.add_v(&b), Vec3::new::<float>( 5.0, 7.0, 9.0));
|
||||
assert_eq!(a.sub_v(&b), Vec3::new::<float>( -3.0, -3.0, -3.0));
|
||||
assert_eq!(a.mul_v(&b), Vec3::new::<float>( 4.0, 10.0, 18.0));
|
||||
assert_eq!(a.div_v(&b), Vec3::new::<float>(1.0/4.0, 2.0/5.0, 3.0/6.0));
|
||||
|
||||
mut_a.neg_self();
|
||||
assert_eq!(mut_a, -a);
|
||||
|
@ -244,27 +235,18 @@ fn test_vec3() {
|
|||
|
||||
mut_a.div_self_v(&b);
|
||||
assert_eq!(mut_a, a.div_v(&b));
|
||||
// mut_a = a;
|
||||
|
||||
// exact_eq
|
||||
// approx_eq
|
||||
// eq
|
||||
|
||||
// assert_eq!(c.abs(), vec3::new( 2.0, 1.0, 1.0));
|
||||
// assert_eq!(c.min(&d), vec3::new(-2.0, -1.0, 0.5));
|
||||
// assert_eq!(c.max(&d), vec3::new( 1.0, 0.0, 1.0));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_vec3_approx_eq() {
|
||||
assert!(!vec3::new(0.000001, 0.000001, 0.000001).approx_eq(&vec3::new(0.0, 0.0, 0.0)));
|
||||
assert!(vec3::new(0.0000001, 0.0000001, 0.0000001).approx_eq(&vec3::new(0.0, 0.0, 0.0)));
|
||||
assert!(!Vec3::new::<float>(0.000001, 0.000001, 0.000001).approx_eq(&Vec3::new::<float>(0.0, 0.0, 0.0)));
|
||||
assert!(Vec3::new::<float>(0.0000001, 0.0000001, 0.0000001).approx_eq(&Vec3::new::<float>(0.0, 0.0, 0.0)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_vec3_euclidean() {
|
||||
let a = vec3::new(2.0, 3.0, 6.0); // (2, 3, 6, 7) Pythagorean quadruple
|
||||
let b0 = vec3::new(1.0, 4.0, 8.0); // (1, 4, 8, 9) Pythagorean quadruple
|
||||
let a = Vec3::new::<float>(2.0, 3.0, 6.0); // (2, 3, 6, 7) Pythagorean quadruple
|
||||
let b0 = Vec3::new::<float>(1.0, 4.0, 8.0); // (1, 4, 8, 9) Pythagorean quadruple
|
||||
let b = a.add_v(&b0);
|
||||
|
||||
assert_eq!(a.length(), 7.0);
|
||||
|
@ -276,17 +258,17 @@ fn test_vec3_euclidean() {
|
|||
assert_eq!(a.distance(&b), 9.0);
|
||||
assert_eq!(a.distance2(&b), 9.0 * 9.0);
|
||||
|
||||
assert!(vec3::new(1.0, 0.0, 1.0).angle(&vec3::new(1.0, 1.0, 0.0)).approx_eq(&Real::frac_pi_3()));
|
||||
assert!(vec3::new(10.0, 0.0, 10.0).angle(&vec3::new(5.0, 5.0, 0.0)).approx_eq(&Real::frac_pi_3()));
|
||||
assert!(vec3::new(-1.0, 0.0, -1.0).angle(&vec3::new(1.0, -1.0, 0.0)).approx_eq(&(2.0 * Real::frac_pi_3())));
|
||||
assert!(Vec3::new::<float>(1.0, 0.0, 1.0).angle(&Vec3::new::<float>(1.0, 1.0, 0.0)).approx_eq(&Real::frac_pi_3()));
|
||||
assert!(Vec3::new::<float>(10.0, 0.0, 10.0).angle(&Vec3::new::<float>(5.0, 5.0, 0.0)).approx_eq(&Real::frac_pi_3()));
|
||||
assert!(Vec3::new::<float>(-1.0, 0.0, -1.0).angle(&Vec3::new::<float>(1.0, -1.0, 0.0)).approx_eq(&(2.0 * Real::frac_pi_3())));
|
||||
|
||||
assert!(vec3::new(2.0, 3.0, 6.0).normalize().approx_eq(&vec3::new(2.0/7.0, 3.0/7.0, 6.0/7.0)));
|
||||
assert!(Vec3::new::<float>(2.0, 3.0, 6.0).normalize().approx_eq(&Vec3::new::<float>(2.0/7.0, 3.0/7.0, 6.0/7.0)));
|
||||
// TODO: test normalize_to, normalize_self, and normalize_self_to
|
||||
|
||||
let c = vec3::new(-2.0, -1.0, 1.0);
|
||||
let d = vec3::new( 1.0, 0.0, 0.5);
|
||||
let c = Vec3::new::<float>(-2.0, -1.0, 1.0);
|
||||
let d = Vec3::new::<float>( 1.0, 0.0, 0.5);
|
||||
|
||||
assert_eq!(c.lerp(&d, 0.75), vec3::new(0.250, -0.250, 0.625));
|
||||
assert_eq!(c.lerp(&d, 0.75), Vec3::new::<float>(0.250, -0.250, 0.625));
|
||||
|
||||
let mut mut_c = c;
|
||||
mut_c.lerp_self(&d, 0.75);
|
||||
|
@ -295,27 +277,25 @@ fn test_vec3_euclidean() {
|
|||
|
||||
#[test]
|
||||
fn test_vec3_boolean() {
|
||||
let tft = bvec3::new(true, false, true);
|
||||
let fff = bvec3::new(false, false, false);
|
||||
let ttt = bvec3::new(true, true, true);
|
||||
let tft = Vec3::new(true, false, true);
|
||||
let fff = Vec3::new(false, false, false);
|
||||
let ttt = Vec3::new(true, true, true);
|
||||
|
||||
assert_eq!(tft.any(), true);
|
||||
assert_eq!(tft.all(), false);
|
||||
assert_eq!(tft.not(), bvec3::new(false, true, false));
|
||||
assert_eq!(tft.not(), Vec3::new(false, true, false));
|
||||
|
||||
assert_eq!(fff.any(), false);
|
||||
assert_eq!(fff.all(), false);
|
||||
assert_eq!(fff.not(), bvec3::new(true, true, true));
|
||||
assert_eq!(fff.not(), Vec3::new(true, true, true));
|
||||
|
||||
assert_eq!(ttt.any(), true);
|
||||
assert_eq!(ttt.all(), true);
|
||||
assert_eq!(ttt.not(), bvec3::new(false, false, false));
|
||||
assert_eq!(ttt.not(), Vec3::new(false, false, false));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_vec4() {
|
||||
// assert_eq!(Vec4::dim, 4);
|
||||
|
||||
let a = Vec4 { x: 1.0, y: 2.0, z: 3.0, w: 4.0 };
|
||||
let b = Vec4 { x: 5.0, y: 6.0, z: 7.0, w: 8.0 };
|
||||
let f1 = 1.5;
|
||||
|
@ -323,14 +303,14 @@ fn test_vec4() {
|
|||
|
||||
let mut mut_a = a;
|
||||
|
||||
assert_eq!(vec4::new(1.0, 2.0, 3.0, 4.0), a);
|
||||
assert_eq!(vec4::from_value(1.0), vec4::new(1.0, 1.0, 1.0, 1.0));
|
||||
assert_eq!(Vec4::new::<float>(1.0, 2.0, 3.0, 4.0), a);
|
||||
assert_eq!(Vec4::from_value(1.0), Vec4::new::<float>(1.0, 1.0, 1.0, 1.0));
|
||||
|
||||
*mut_a.index_mut(0) = 42.0;
|
||||
*mut_a.index_mut(1) = 43.0;
|
||||
*mut_a.index_mut(2) = 44.0;
|
||||
*mut_a.index_mut(3) = 45.0;
|
||||
assert_eq!(mut_a, vec4::new(42.0, 43.0, 44.0, 45.0));
|
||||
assert_eq!(mut_a, Vec4::new::<float>(42.0, 43.0, 44.0, 45.0));
|
||||
mut_a = a;
|
||||
|
||||
mut_a.swap(0, 3);
|
||||
|
@ -343,12 +323,12 @@ fn test_vec4() {
|
|||
assert_eq!(*mut_a.index(2), *a.index(1));
|
||||
mut_a = a;
|
||||
|
||||
assert_eq!(vec4::zero(), vec4::new(0.0, 0.0, 0.0, 0.0));
|
||||
assert_eq!(vec4::unit_x(), vec4::new(1.0, 0.0, 0.0, 0.0));
|
||||
assert_eq!(vec4::unit_y(), vec4::new(0.0, 1.0, 0.0, 0.0));
|
||||
assert_eq!(vec4::unit_z(), vec4::new(0.0, 0.0, 1.0, 0.0));
|
||||
assert_eq!(vec4::unit_w(), vec4::new(0.0, 0.0, 0.0, 1.0));
|
||||
assert_eq!(vec4::identity(), vec4::new(1.0, 1.0, 1.0, 1.0));
|
||||
assert_eq!(Vec4::zero(), Vec4::new::<float>(0.0, 0.0, 0.0, 0.0));
|
||||
assert_eq!(Vec4::unit_x(), Vec4::new::<float>(1.0, 0.0, 0.0, 0.0));
|
||||
assert_eq!(Vec4::unit_y(), Vec4::new::<float>(0.0, 1.0, 0.0, 0.0));
|
||||
assert_eq!(Vec4::unit_z(), Vec4::new::<float>(0.0, 0.0, 1.0, 0.0));
|
||||
assert_eq!(Vec4::unit_w(), Vec4::new::<float>(0.0, 0.0, 0.0, 1.0));
|
||||
assert_eq!(Vec4::identity(), Vec4::new::<float>(1.0, 1.0, 1.0, 1.0));
|
||||
|
||||
assert_eq!(a.x, 1.0);
|
||||
assert_eq!(a.y, 2.0);
|
||||
|
@ -359,19 +339,19 @@ fn test_vec4() {
|
|||
assert_eq!(*a.index(2), 3.0);
|
||||
assert_eq!(*a.index(3), 4.0);
|
||||
|
||||
assert_eq!(-a, vec4::new(-1.0, -2.0, -3.0, -4.0));
|
||||
assert_eq!(a.neg(), vec4::new(-1.0, -2.0, -3.0, -4.0));
|
||||
assert_eq!(-a, Vec4::new::<float>(-1.0, -2.0, -3.0, -4.0));
|
||||
assert_eq!(a.neg(), Vec4::new::<float>(-1.0, -2.0, -3.0, -4.0));
|
||||
|
||||
assert!(vec4::new(0.0, 0.0, 0.0, 0.0).is_zero());
|
||||
assert!(!vec4::new(1.0, 1.0, 1.0, 1.0).is_zero());
|
||||
assert!(Vec4::new::<float>(0.0, 0.0, 0.0, 0.0).is_zero());
|
||||
assert!(!Vec4::new::<float>(1.0, 1.0, 1.0, 1.0).is_zero());
|
||||
|
||||
assert_eq!(a.mul_t(f1), vec4::new( 1.5, 3.0, 4.5, 6.0));
|
||||
assert_eq!(a.div_t(f2), vec4::new( 2.0, 4.0, 6.0, 8.0));
|
||||
assert_eq!(a.mul_t(f1), Vec4::new::<float>( 1.5, 3.0, 4.5, 6.0));
|
||||
assert_eq!(a.div_t(f2), Vec4::new::<float>( 2.0, 4.0, 6.0, 8.0));
|
||||
|
||||
assert_eq!(a.add_v(&b), vec4::new( 6.0, 8.0, 10.0, 12.0));
|
||||
assert_eq!(a.sub_v(&b), vec4::new( -4.0, -4.0, -4.0, -4.0));
|
||||
assert_eq!(a.mul_v(&b), vec4::new( 5.0, 12.0, 21.0, 32.0));
|
||||
assert_eq!(a.div_v(&b), vec4::new(1.0/5.0, 2.0/6.0, 3.0/7.0, 4.0/8.0));
|
||||
assert_eq!(a.add_v(&b), Vec4::new::<float>( 6.0, 8.0, 10.0, 12.0));
|
||||
assert_eq!(a.sub_v(&b), Vec4::new::<float>( -4.0, -4.0, -4.0, -4.0));
|
||||
assert_eq!(a.mul_v(&b), Vec4::new::<float>( 5.0, 12.0, 21.0, 32.0));
|
||||
assert_eq!(a.div_v(&b), Vec4::new::<float>(1.0/5.0, 2.0/6.0, 3.0/7.0, 4.0/8.0));
|
||||
|
||||
assert_eq!(a.dot(&b), 70.0);
|
||||
|
||||
|
@ -401,23 +381,18 @@ fn test_vec4() {
|
|||
|
||||
mut_a.div_self_v(&b);
|
||||
assert_eq!(mut_a, a.div_v(&b));
|
||||
// mut_a = a;
|
||||
|
||||
// assert_eq!(c.abs(), vec4::new( 2.0, 1.0, 1.0, 2.0));
|
||||
// assert_eq!(c.min(&d), vec4::new(-2.0, -1.0, 0.5, 1.0));
|
||||
// assert_eq!(c.max(&d), vec4::new( 1.0, 0.0, 1.0, 2.0));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_vec4_approx_eq() {
|
||||
assert!(!vec4::new(0.000001, 0.000001, 0.000001, 0.000001).approx_eq(&vec4::new(0.0, 0.0, 0.0, 0.0)));
|
||||
assert!(vec4::new(0.0000001, 0.0000001, 0.0000001, 0.0000001).approx_eq(&vec4::new(0.0, 0.0, 0.0, 0.0)));
|
||||
assert!(!Vec4::new::<float>(0.000001, 0.000001, 0.000001, 0.000001).approx_eq(&Vec4::new::<float>(0.0, 0.0, 0.0, 0.0)));
|
||||
assert!(Vec4::new::<float>(0.0000001, 0.0000001, 0.0000001, 0.0000001).approx_eq(&Vec4::new::<float>(0.0, 0.0, 0.0, 0.0)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_vec4_euclidean() {
|
||||
let a = vec4::new(1.0, 2.0, 4.0, 10.0); // (1, 2, 4, 10, 11) Pythagorean quintuple
|
||||
let b0 = vec4::new(1.0, 2.0, 8.0, 10.0); // (1, 2, 8, 10, 13) Pythagorean quintuple
|
||||
let a = Vec4::new::<float>(1.0, 2.0, 4.0, 10.0); // (1, 2, 4, 10, 11) Pythagorean quintuple
|
||||
let b0 = Vec4::new::<float>(1.0, 2.0, 8.0, 10.0); // (1, 2, 8, 10, 13) Pythagorean quintuple
|
||||
let b = a.add_v(&b0);
|
||||
|
||||
assert_eq!(a.length(), 11.0);
|
||||
|
@ -429,17 +404,17 @@ fn test_vec4_euclidean() {
|
|||
assert_eq!(a.distance(&b), 13.0);
|
||||
assert_eq!(a.distance2(&b), 13.0 * 13.0);
|
||||
|
||||
assert!(vec4::new(1.0, 0.0, 1.0, 0.0).angle(&vec4::new(0.0, 1.0, 0.0, 1.0)).approx_eq(&Real::frac_pi_2()));
|
||||
assert!(vec4::new(10.0, 0.0, 10.0, 0.0).angle(&vec4::new(0.0, 5.0, 0.0, 5.0)).approx_eq(&Real::frac_pi_2()));
|
||||
assert!(vec4::new(-1.0, 0.0, -1.0, 0.0).angle(&vec4::new(0.0, 1.0, 0.0, 1.0)).approx_eq(&Real::frac_pi_2()));
|
||||
assert!(Vec4::new::<float>(1.0, 0.0, 1.0, 0.0).angle(&Vec4::new::<float>(0.0, 1.0, 0.0, 1.0)).approx_eq(&Real::frac_pi_2()));
|
||||
assert!(Vec4::new::<float>(10.0, 0.0, 10.0, 0.0).angle(&Vec4::new::<float>(0.0, 5.0, 0.0, 5.0)).approx_eq(&Real::frac_pi_2()));
|
||||
assert!(Vec4::new::<float>(-1.0, 0.0, -1.0, 0.0).angle(&Vec4::new::<float>(0.0, 1.0, 0.0, 1.0)).approx_eq(&Real::frac_pi_2()));
|
||||
|
||||
assert!(vec4::new(1.0, 2.0, 4.0, 10.0).normalize().approx_eq(&vec4::new(1.0/11.0, 2.0/11.0, 4.0/11.0, 10.0/11.0)));
|
||||
assert!(Vec4::new::<float>(1.0, 2.0, 4.0, 10.0).normalize().approx_eq(&Vec4::new::<float>(1.0/11.0, 2.0/11.0, 4.0/11.0, 10.0/11.0)));
|
||||
// TODO: test normalize_to, normalize_self, and normalize_self_to
|
||||
|
||||
let c = vec4::new(-2.0, -1.0, 1.0, 2.0);
|
||||
let d = vec4::new( 1.0, 0.0, 0.5, 1.0);
|
||||
let c = Vec4::new::<float>(-2.0, -1.0, 1.0, 2.0);
|
||||
let d = Vec4::new::<float>( 1.0, 0.0, 0.5, 1.0);
|
||||
|
||||
assert_eq!(c.lerp(&d, 0.75), vec4::new(0.250, -0.250, 0.625, 1.250));
|
||||
assert_eq!(c.lerp(&d, 0.75), Vec4::new::<float>(0.250, -0.250, 0.625, 1.250));
|
||||
|
||||
let mut mut_c = c;
|
||||
mut_c.lerp_self(&d, 0.75);
|
||||
|
@ -448,19 +423,19 @@ fn test_vec4_euclidean() {
|
|||
|
||||
#[test]
|
||||
fn test_vec4_boolean() {
|
||||
let tftf = bvec4::new(true, false, true, false);
|
||||
let ffff = bvec4::new(false, false, false, false);
|
||||
let tttt = bvec4::new(true, true, true, true);
|
||||
let tftf = Vec4::new(true, false, true, false);
|
||||
let ffff = Vec4::new(false, false, false, false);
|
||||
let tttt = Vec4::new(true, true, true, true);
|
||||
|
||||
assert_eq!(tftf.any(), true);
|
||||
assert_eq!(tftf.all(), false);
|
||||
assert_eq!(tftf.not(), bvec4::new(false, true, false, true));
|
||||
assert_eq!(tftf.not(), Vec4::new(false, true, false, true));
|
||||
|
||||
assert_eq!(ffff.any(), false);
|
||||
assert_eq!(ffff.all(), false);
|
||||
assert_eq!(ffff.not(), bvec4::new(true, true, true, true));
|
||||
assert_eq!(ffff.not(), Vec4::new(true, true, true, true));
|
||||
|
||||
assert_eq!(tttt.any(), true);
|
||||
assert_eq!(tttt.all(), true);
|
||||
assert_eq!(tttt.not(), bvec4::new(false, false, false, false));
|
||||
assert_eq!(tttt.not(), Vec4::new(false, false, false, false));
|
||||
}
|
1569
src/vec.rs
1569
src/vec.rs
File diff suppressed because it is too large
Load diff
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Reference in a new issue