Improve the documentation for some angle methods
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1 changed files with 151 additions and 9 deletions
160
src/angle.rs
160
src/angle.rs
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@ -61,7 +61,12 @@ impl<S> From<Deg<S>> for Rad<S> where S: BaseFloat {
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}
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}
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}
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}
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/// Operations on angles.
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/// Angles and their associated trigonometric functions.
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///
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/// Typed angles allow for the writing of self-documenting code that makes it
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/// clear when semantic violations have occured - for example, adding degrees to
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/// radians, or adding a number to an angle.
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///
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pub trait Angle where
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pub trait Angle where
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Self: Copy + Clone,
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Self: Copy + Clone,
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Self: PartialEq + PartialOrd,
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Self: PartialEq + PartialOrd,
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@ -85,38 +90,175 @@ pub trait Angle where
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if rem < Self::zero() { rem + Self::full_turn() } else { rem }
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if rem < Self::zero() { rem + Self::full_turn() } else { rem }
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}
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}
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/// Return the angle rotated by half a turn
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/// Return the angle rotated by half a turn.
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#[inline]
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#[inline]
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fn opposite(self) -> Self {
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fn opposite(self) -> Self {
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Self::normalize(self + Self::turn_div_2())
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Self::normalize(self + Self::turn_div_2())
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}
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}
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/// Returns the interior bisector of the two angles
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/// Returns the interior bisector of the two angles.
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#[inline]
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#[inline]
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fn bisect(self, other: Self) -> Self {
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fn bisect(self, other: Self) -> Self {
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let half = cast(0.5f64).unwrap();
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let half = cast(0.5f64).unwrap();
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Self::normalize((self - other) * half + self)
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Self::normalize((self - other) * half + self)
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}
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}
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/// The additive identity.
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///
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/// Adding this to another angle has no affect.
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///
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/// For example:
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///
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/// ```rust
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/// use cgmath::prelude::*;
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/// use cgmath::Deg;
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///
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/// let v = Deg::new(180.0);
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/// assert_eq!(v + Deg::zero(), v);
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/// ```
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fn zero() -> Self;
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fn zero() -> Self;
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/// A full rotation.
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fn full_turn() -> Self;
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fn full_turn() -> Self;
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/// Half of a full rotation.
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fn turn_div_2() -> Self;
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fn turn_div_2() -> Self;
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/// A third of a full rotation.
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fn turn_div_3() -> Self;
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fn turn_div_3() -> Self;
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/// A quarter of a full rotation.
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fn turn_div_4() -> Self;
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fn turn_div_4() -> Self;
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/// A sixth of a full rotation.
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fn turn_div_6() -> Self;
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fn turn_div_6() -> Self;
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/// Compute the sine of the angle, returning a unitless ratio.
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///
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/// ```rust
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/// use cgmath::prelude::*;
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/// use cgmath::Rad;
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///
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/// let angle = Rad::new(35.0);
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/// let ratio: f32 = Rad::sin(angle);
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/// ```
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fn sin(self) -> Self::Unitless;
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fn sin(self) -> Self::Unitless;
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/// Compute the cosine of the angle, returning a unitless ratio.
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///
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/// ```rust
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/// use cgmath::prelude::*;
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/// use cgmath::Rad;
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///
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/// let angle = Rad::new(35.0);
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/// let ratio: f32 = Rad::cos(angle);
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/// ```
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fn cos(self) -> Self::Unitless;
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fn cos(self) -> Self::Unitless;
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/// Compute the tangent of the angle, returning a unitless ratio.
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///
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/// ```rust
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/// use cgmath::prelude::*;
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/// use cgmath::Rad;
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///
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/// let angle = Rad::new(35.0);
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/// let ratio: f32 = Rad::tan(angle);
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/// ```
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fn tan(self) -> Self::Unitless;
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fn tan(self) -> Self::Unitless;
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/// Compute the sine and cosine of the angle, returning the result as a
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/// pair.
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///
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/// This does not have any performance benefits, but calculating both the
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/// sine and cosine of a single angle is a common operation.
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///
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/// ```rust
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/// use cgmath::prelude::*;
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/// use cgmath::Rad;
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///
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/// let angle = Rad::new(35.0);
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/// let (s, c) = Rad::sin_cos(angle);
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/// ```
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fn sin_cos(self) -> (Self::Unitless, Self::Unitless);
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fn sin_cos(self) -> (Self::Unitless, Self::Unitless);
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#[inline] fn cot(self) -> Self::Unitless { Self::tan(self).recip() }
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/// Compute the cosecant of the angle.
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#[inline] fn sec(self) -> Self::Unitless { Self::cos(self).recip() }
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///
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#[inline] fn csc(self) -> Self::Unitless { Self::sin(self).recip() }
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/// This is the same a computing the reciprocal of `Self::sin`.
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///
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/// ```rust
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/// use cgmath::prelude::*;
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/// use cgmath::Rad;
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///
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/// let angle = Rad::new(35.0);
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/// let ratio: f32 = Rad::csc(angle);
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/// ```
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#[inline]
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fn csc(self) -> Self::Unitless {
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Self::sin(self).recip()
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}
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/// Compute the secant of the angle.
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///
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/// This is the same a computing the reciprocal of `Self::tan`.
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///
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/// ```rust
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/// use cgmath::prelude::*;
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/// use cgmath::Rad;
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///
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/// let angle = Rad::new(35.0);
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/// let ratio: f32 = Rad::cot(angle);
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/// ```
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#[inline]
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fn cot(self) -> Self::Unitless {
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Self::tan(self).recip()
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}
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/// Compute the cotatangent of the angle.
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///
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/// This is the same a computing the reciprocal of `Self::cos`.
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///
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/// ```rust
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/// use cgmath::prelude::*;
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/// use cgmath::Rad;
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///
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/// let angle = Rad::new(35.0);
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/// let ratio: f32 = Rad::sec(angle);
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/// ```
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#[inline]
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fn sec(self) -> Self::Unitless {
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Self::cos(self).recip()
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}
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/// Compute the arcsine of the ratio, returning the resulting angle.
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///
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/// ```rust
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/// use cgmath::prelude::*;
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/// use cgmath::Rad;
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///
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/// let angle: Rad<f32> = Rad::asin(0.5);
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/// ```
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fn asin(ratio: Self::Unitless) -> Self;
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/// Compute the arccosine of the ratio, returning the resulting angle.
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///
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/// ```rust
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/// use cgmath::prelude::*;
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/// use cgmath::Rad;
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///
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/// let angle: Rad<f32> = Rad::acos(0.5);
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/// ```
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fn acos(ratio: Self::Unitless) -> Self;
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/// Compute the arctangent of the ratio, returning the resulting angle.
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///
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/// ```rust
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/// use cgmath::prelude::*;
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/// use cgmath::Rad;
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///
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/// let angle: Rad<f32> = Rad::atan(0.5);
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/// ```
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fn atan(ratio: Self::Unitless) -> Self;
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fn asin(a: Self::Unitless) -> Self;
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fn acos(a: Self::Unitless) -> Self;
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fn atan(a: Self::Unitless) -> Self;
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fn atan2(a: Self::Unitless, b: Self::Unitless) -> Self;
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fn atan2(a: Self::Unitless, b: Self::Unitless) -> Self;
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}
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}
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