Minor comment update
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///
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/// This module contains various type aliases and static function wrappers to
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/// make working with OpenGL cleaner and safer than working with the lmath types
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/// directly. This is especially important when working with type-sensitive OpenGL
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/// functions (such as `glVertexAttribPointer` and `glUniformMatrix4fv`) where a
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/// simple mistake such writing `Vec3::new(1, 2, 3)` or `Vec3::new(1f, 2f, 3f)`
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/// as opposed to `Vec3::new(1f32, 2f32, 3f32)` could cause you an afternoon of
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/// pain ("Where's my triangle!" he shouts in fustration).
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/// This module contains various type aliases and method wrappers to make working
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/// with OpenGL cleaner and safer than working with the lmath types directly.
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/// This is especially important when working with type-sensitive OpenGL functions
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/// such as `glVertexAttribPointer` and `glUniformMatrix4fv`) where a simple mistake
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/// such writing `Vec3::new(1, 2, 3)` or `Vec3::new(1f, 2f, 3f)` as opposed to
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/// `Vec3::new(1f32, 2f32, 3f32)` could cause you an afternoon of pain.
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///
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/// To give you an example of how using the wrapper methods can clean up your
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/// code and make debugging far easier, instead of writing:
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/// let v: Mat4<f64> = NumericMatrixNxN::identity();
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/// ~~~
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///
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/// `lmath::gltypes` allows you to write:
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/// you can write:
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///
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/// ~~~
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/// let v = dmat4::identity();
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