Add trait for defining intersections
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3 changed files with 41 additions and 1 deletions
18
src/cgmath/intersect.rs
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18
src/cgmath/intersect.rs
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// Copyright 2013 The CGMath Developers. For a full listing of the authors,
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// refer to the AUTHORS file at the top-level directory of this distribution.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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pub trait Intersect<Result> {
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fn intersection(&self) -> Result;
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}
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@ -33,11 +33,12 @@ pub mod point;
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pub mod ray;
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pub mod rotation;
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pub mod frustum;
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pub mod projection;
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pub mod aabb;
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pub mod cylinder;
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pub mod frustum;
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pub mod intersect;
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pub mod obb;
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pub mod sphere;
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@ -13,6 +13,9 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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use intersect::Intersect;
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use point::Point3;
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use ray::Ray3;
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use vector::Vec3;
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use std::fmt;
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@ -32,6 +35,24 @@ pub struct Plane<S> {
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distance: S,
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}
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impl<S: Clone + Float> Intersect<Option<Point3<S>>> for (Plane<S>, Ray3<S>) {
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fn intersection(&self) -> Option<Point3<S>> {
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fail!("Not yet implemented");
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}
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}
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impl<S: Clone + Float> Intersect<Option<Ray3<S>>> for (Plane<S>, Plane<S>) {
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fn intersection(&self) -> Option<Ray3<S>> {
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fail!("Not yet implemented");
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}
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}
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impl<S: Clone + Float> Intersect<Option<Point3<S>>> for (Plane<S>, Plane<S>, Plane<S>) {
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fn intersection(&self) -> Option<Point3<S>> {
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fail!("Not yet implemented");
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}
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}
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impl<S: Clone + fmt::Float> ToStr for Plane<S> {
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fn to_str(&self) -> ~str {
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format!("{:f}x + {:f}y + {:f}z + {:f} = 0",
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