Add skeleton hex conversions
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2 changed files with 59 additions and 0 deletions
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@ -35,6 +35,20 @@ pub trait ToHSV {
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pub fn to_hsv<U:Channel + Float>(&self) -> HSV<U>;
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}
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impl ToHSV for u32 {
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#[inline]
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pub fn to_hsv<U:Channel + Float>(&self) -> HSV<U> {
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fail!("Not yet implemented")
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}
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}
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impl ToHSV for u64 {
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#[inline]
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pub fn to_hsv<U:Channel + Float>(&self) -> HSV<U> {
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fail!("Not yet implemented")
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}
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}
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impl<T:Clone + Channel + Float> ToHSV for HSV<T> {
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#[inline]
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pub fn to_hsv<U:Channel + Float>(&self) -> HSV<U> {
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@ -105,6 +119,20 @@ pub trait ToHSVA {
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pub fn to_hsva<U:Channel + Float>(&self) -> HSVA<U>;
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}
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impl ToHSVA for u32 {
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#[inline]
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pub fn to_hsva<U:Channel + Float>(&self) -> HSVA<U> {
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fail!("Not yet implemented")
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}
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}
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impl ToHSVA for u64 {
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#[inline]
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pub fn to_hsva<U:Channel + Float>(&self) -> HSVA<U> {
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fail!("Not yet implemented")
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}
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}
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impl<C: ToHSV, T:Clone + Channel + Float> ToHSVA for (C, T) {
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#[inline]
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pub fn to_hsva<U:Channel + Float>(&self) -> HSVA<U> {
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@ -36,6 +36,13 @@ pub trait ToRGB {
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pub fn to_rgb<U:Channel>(&self) -> RGB<U>;
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}
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impl ToRGB for u32 {
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#[inline]
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pub fn to_rgb<U:Channel>(&self) -> RGB<U> {
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fail!("Not yet implemented")
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}
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}
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impl ToRGB for u64 {
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#[inline]
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pub fn to_rgb<U:Channel>(&self) -> RGB<U> {
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@ -110,6 +117,20 @@ pub trait ToRGBA {
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pub fn to_rgba<U:Channel>(&self) -> RGBA<U>;
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}
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impl ToRGBA for u32 {
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#[inline]
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pub fn to_rgba<U:Channel>(&self) -> RGBA<U> {
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fail!("Not yet implemented")
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}
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}
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impl ToRGBA for u64 {
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#[inline]
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pub fn to_rgba<U:Channel>(&self) -> RGBA<U> {
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fail!("Not yet implemented")
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}
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}
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impl<C: ToRGB, T:Clone + Channel> ToRGBA for (C, T) {
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#[inline]
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pub fn to_rgba<U:Channel>(&self) -> RGBA<U> {
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@ -121,6 +142,16 @@ impl<C: ToRGB, T:Clone + Channel> ToRGBA for (C, T) {
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}
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}
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impl<T:Clone + Channel> ToRGBA for RGBA<T> {
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#[inline]
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pub fn to_rgba<U:Channel>(&self) -> RGBA<U> {
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RGBA::new((*self).r.to_channel(),
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(*self).g.to_channel(),
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(*self).b.to_channel(),
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(*self).a.to_channel())
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}
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}
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impl<T:Clone + Channel> ToHSVA for RGBA<T> {
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#[inline]
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pub fn to_hsva<U:Channel + Float>(&self) -> HSVA<U> {
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