Add a benchmarking suite for matrix.
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src/bench/bench.rs
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41
src/bench/bench.rs
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// Copyright 2013 The CGMath Developers. For a full listing of the authors,
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// refer to the AUTHORS file at the top-level directory of this distribution.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#[feature(globs)];
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#[feature(globs)];
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extern mod cgmath;
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extern mod extra;
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// pub mod array;
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pub mod matrix;
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// pub mod quaternion;
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//pub mod vector;
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//pub mod angle;
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//pub mod plane;
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//pub mod point;
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// pub mod ray;
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// pub mod rotation;
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//pub mod transform;
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// pub mod projection;
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// pub mod aabb;
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// pub mod cylinder;
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// pub mod frustum;
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// pub mod intersect;
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// pub mod obb;
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//pub mod sphere;
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422
src/bench/matrix.rs
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src/bench/matrix.rs
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// Copyright 2013 The CGMath Developers. For a full listing of the authors,
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// refer to the AUTHORS file at the top-level directory of this distribution.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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use cgmath::matrix::*;
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use cgmath::vector::*;
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use extra;
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type float = f32;
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pub mod mat2 {
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use cgmath::matrix::*;
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use cgmath::vector::*;
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type float = f32;
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pub static A: Mat2<f32> = Mat2 { x: Vec2 { x: 1.0, y: 3.0 },
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y: Vec2 { x: 2.0, y: 4.0 } };
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pub static B: Mat2<f32> = Mat2 { x: Vec2 { x: 2.0, y: 4.0 },
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y: Vec2 { x: 3.0, y: 5.0 } };
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pub static C: Mat2<f32> = Mat2 { x: Vec2 { x: 2.0, y: 1.0 },
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y: Vec2 { x: 1.0, y: 2.0 } };
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pub static V: Vec2<f32> = Vec2 { x: 1.0, y: 2.0 };
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pub static F: f32 = 0.5;
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}
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pub mod mat3 {
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use cgmath::matrix::*;
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use cgmath::vector::*;
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type float = f32;
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pub static A: Mat3<f32> = Mat3 { x: Vec3 { x: 1.0, y: 4.0, z: 7.0 },
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y: Vec3 { x: 2.0, y: 5.0, z: 8.0 },
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z: Vec3 { x: 3.0, y: 6.0, z: 9.0 } };
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pub static B: Mat3<f32> = Mat3 { x: Vec3 { x: 2.0, y: 5.0, z: 8.0 },
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y: Vec3 { x: 3.0, y: 6.0, z: 9.0 },
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z: Vec3 { x: 4.0, y: 7.0, z: 10.0 } };
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pub static C: Mat3<f32> = Mat3 { x: Vec3 { x: 2.0, y: 4.0, z: 6.0 },
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y: Vec3 { x: 0.0, y: 2.0, z: 4.0 },
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z: Vec3 { x: 0.0, y: 0.0, z: 1.0 } };
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pub static D: Mat3<f32> = Mat3 { x: Vec3 { x: 3.0, y: 2.0, z: 1.0 },
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y: Vec3 { x: 2.0, y: 3.0, z: 2.0 },
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z: Vec3 { x: 1.0, y: 2.0, z: 3.0 } };
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pub static V: Vec3<f32> = Vec3 { x: 1.0, y: 2.0, z: 3.0 };
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pub static F: f32 = 0.5;
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}
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pub mod mat4 {
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use cgmath::matrix::*;
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use cgmath::vector::*;
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type float = f32;
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pub static A: Mat4<f32> = Mat4 { x: Vec4 { x: 1.0, y: 5.0, z: 9.0, w: 13.0 },
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y: Vec4 { x: 2.0, y: 6.0, z: 10.0, w: 14.0 },
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z: Vec4 { x: 3.0, y: 7.0, z: 11.0, w: 15.0 },
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w: Vec4 { x: 4.0, y: 8.0, z: 12.0, w: 16.0 } };
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pub static B: Mat4<f32> = Mat4 { x: Vec4 { x: 2.0, y: 6.0, z: 10.0, w: 14.0 },
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y: Vec4 { x: 3.0, y: 7.0, z: 11.0, w: 15.0 },
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z: Vec4 { x: 4.0, y: 8.0, z: 12.0, w: 16.0 },
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w: Vec4 { x: 5.0, y: 9.0, z: 13.0, w: 17.0 } };
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pub static C: Mat4<f32> = Mat4 { x: Vec4 { x: 3.0, y: 2.0, z: 1.0, w: 1.0 },
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y: Vec4 { x: 2.0, y: 3.0, z: 2.0, w: 2.0 },
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z: Vec4 { x: 1.0, y: 2.0, z: 3.0, w: 3.0 },
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w: Vec4 { x: 0.0, y: 1.0, z: 1.0, w: 0.0 } };
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pub static D: Mat4<f32> = Mat4 { x: Vec4 { x: 4.0, y: 3.0, z: 2.0, w: 1.0 },
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y: Vec4 { x: 3.0, y: 4.0, z: 3.0, w: 2.0 },
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z: Vec4 { x: 2.0, y: 3.0, z: 4.0, w: 3.0 },
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w: Vec4 { x: 1.0, y: 2.0, z: 3.0, w: 4.0 } };
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pub static V: Vec4<f32> = Vec4 { x: 1.0, y: 2.0, z: 3.0, w: 4.0 };
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pub static F: f32 = 0.5;
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}
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#[bench]
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fn bench_mat2_mul_m(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat2::A.clone();
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do b.iter {
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mat_a = mat_a.mul_m(&mat2::B);
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}
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}
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#[bench]
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fn bench_mat3_mul_m(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat3::A.clone();
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do b.iter {
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mat_a = mat_a.mul_m(&mat3::B);
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}
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}
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#[bench]
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fn bench_mat4_mul_m(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat4::A.clone();
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do b.iter {
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mat_a = mat_a.mul_m(&mat4::B);
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}
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}
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#[bench]
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fn bench_mat2_add_m(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat2::A.clone();
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do b.iter {
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mat_a = mat_a.add_m(&mat2::B);
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}
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}
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#[bench]
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fn bench_mat3_add_m(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat3::A.clone();
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do b.iter {
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mat_a = mat_a.add_m(&mat3::B);
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}
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}
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#[bench]
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fn bench_mat4_add_m(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat4::A.clone();
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do b.iter {
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mat_a = mat_a.add_m(&mat4::B);
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}
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}
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#[bench]
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fn bench_mat2_sub_m(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat2::A.clone();
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do b.iter {
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mat_a = mat_a.sub_m(&mat2::B);
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}
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}
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#[bench]
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fn bench_mat3_sub_m(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat3::A.clone();
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do b.iter {
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mat_a = mat_a.sub_m(&mat3::B);
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}
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}
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#[bench]
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fn bench_mat4_sub_m(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat4::A.clone();
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do b.iter {
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mat_a = mat_a.sub_m(&mat4::B);
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}
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}
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#[bench]
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fn bench_mat2_mul_s(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat2::A.clone();
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do b.iter {
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mat_a = mat_a.mul_s(2.0);
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}
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}
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#[bench]
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fn bench_mat3_mul_s(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat3::A.clone();
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do b.iter {
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mat_a = mat_a.mul_s(2.0);
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}
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}
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#[bench]
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fn bench_mat4_mul_s(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat4::A.clone();
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do b.iter {
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mat_a = mat_a.mul_s(2.0);
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}
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}
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#[bench]
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fn bench_mat2_div_s(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat2::A.clone();
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do b.iter {
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mat_a = mat_a.div_s(2.);
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}
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}
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#[bench]
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fn bench_mat3_div_s(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat3::A.clone();
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do b.iter {
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mat_a = mat_a.div_s(2.);
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}
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}
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#[bench]
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fn bench_mat4_div_s(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat4::A.clone();
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do b.iter {
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mat_a = mat_a.div_s(2.);
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}
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}
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#[bench]
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fn bench_mat2_rem_s(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat2::A.clone();
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do b.iter {
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mat_a = mat_a.rem_s(2.);
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}
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}
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#[bench]
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fn bench_mat3_rem_s(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat3::A.clone();
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do b.iter {
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mat_a = mat_a.rem_s(2.);
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}
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}
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#[bench]
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fn bench_mat4_rem_s(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat4::A.clone();
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do b.iter {
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mat_a = mat_a.rem_s(2.);
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}
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}
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#[bench]
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fn bench_mat2_neg_self(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat2::A.clone();
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do b.iter {
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mat_a.neg_self();
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}
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}
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#[bench]
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fn bench_mat3_neg_self(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat3::A.clone();
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do b.iter {
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mat_a.neg_self();
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}
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}
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#[bench]
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fn bench_mat4_neg_self(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat4::A.clone();
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do b.iter {
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mat_a.neg_self();
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}
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}
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#[bench]
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fn bench_mat2_div_self_s(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat2::A.clone();
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do b.iter {
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mat_a.div_self_s(2.);
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}
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}
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#[bench]
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fn bench_mat3_div_self_s(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat3::A.clone();
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do b.iter {
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mat_a.div_self_s(2.);
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}
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}
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#[bench]
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fn bench_mat4_div_self_s(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat4::A.clone();
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do b.iter {
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mat_a.div_self_s(2.);
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}
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}
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#[bench]
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fn bench_mat2_rem_self_s(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat2::A.clone();
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do b.iter {
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mat_a.rem_self_s(2.);
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}
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}
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#[bench]
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fn bench_mat3_rem_self_s(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat3::A.clone();
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do b.iter {
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mat_a.rem_self_s(2.);
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}
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}
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#[bench]
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fn bench_mat4_rem_self_s(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat4::A.clone();
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do b.iter {
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mat_a.rem_self_s(2.);
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}
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}
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#[bench]
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fn bench_mat2_mul_self_m(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat2::A.clone();
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do b.iter {
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mat_a.mul_self_m(&mat2::B);
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}
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}
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#[bench]
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fn bench_mat3_mul_self_m(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat3::A.clone();
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do b.iter {
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mat_a.mul_self_m(&mat3::B);
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}
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}
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#[bench]
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fn bench_mat4_mul_self_m(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat4::A.clone();
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do b.iter {
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mat_a.mul_self_m(&mat4::B);
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}
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}
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#[bench]
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fn bench_mat2_add_self_m(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat2::A.clone();
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do b.iter {
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mat_a.add_self_m(&mat2::B);
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}
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}
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#[bench]
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fn bench_mat3_add_self_m(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat3::A.clone();
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do b.iter {
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mat_a.add_self_m(&mat3::B);
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}
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}
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#[bench]
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fn bench_mat4_add_self_m(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat4::A.clone();
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do b.iter {
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mat_a.add_self_m(&mat4::B);
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}
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}
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#[bench]
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fn bench_mat2_sub_self_m(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat2::A.clone();
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do b.iter {
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mat_a.sub_self_m(&mat2::B);
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}
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}
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#[bench]
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fn bench_mat3_sub_self_m(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat3::A.clone();
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do b.iter {
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mat_a.sub_self_m(&mat3::B);
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}
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}
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#[bench]
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fn bench_mat4_sub_self_m(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat4::A.clone();
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do b.iter {
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mat_a.add_self_m(&mat4::B);
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}
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}
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#[bench]
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fn bench_mat2_transpose(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat2::A.clone();
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do b.iter {
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mat_a = mat_a.transpose();
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}
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}
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#[bench]
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fn bench_mat3_transpose(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat3::A.clone();
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do b.iter {
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mat_a = mat_a.transpose();
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}
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}
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#[bench]
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fn bench_mat4_transpose(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat4::A.clone();
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do b.iter {
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mat_a = mat_a.transpose();
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}
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}
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#[bench]
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fn bench_mat2_transpose_self(b: &mut extra::test::BenchHarness) {
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let mut mat_a = mat2::A.clone();
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do b.iter {
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||||
mat_a.transpose_self();
|
||||
}
|
||||
}
|
||||
|
||||
#[bench]
|
||||
fn bench_mat3_transpose_self(b: &mut extra::test::BenchHarness) {
|
||||
let mut mat_a = mat3::A.clone();
|
||||
do b.iter {
|
||||
mat_a.transpose_self();
|
||||
}
|
||||
}
|
||||
|
||||
#[bench]
|
||||
fn bench_mat4_transpose_self(b: &mut extra::test::BenchHarness) {
|
||||
let mut mat_a = mat4::A.clone();
|
||||
do b.iter {
|
||||
mat_a.transpose_self();
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue