Add zero constant
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1 changed files with 13 additions and 10 deletions
23
src/angle.rs
23
src/angle.rs
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@ -22,6 +22,7 @@ pub trait Angle<T>: Add<self,self>
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static pure fn quadrant() -> self;
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static pure fn quadrant() -> self;
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static pure fn sextant() -> self;
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static pure fn sextant() -> self;
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static pure fn octant() -> self;
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static pure fn octant() -> self;
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static pure fn zero() -> self;
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pure fn to_radians(&self) -> Radians<T>;
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pure fn to_radians(&self) -> Radians<T>;
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pure fn to_degrees(&self) -> Degrees<T>;
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pure fn to_degrees(&self) -> Degrees<T>;
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@ -37,11 +38,12 @@ pub enum Radians<T> = T;
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// FIXME: not sure why I need the Eq and Ord trait bounds, but Rust complains if I don't include them
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// FIXME: not sure why I need the Eq and Ord trait bounds, but Rust complains if I don't include them
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pub impl<T:Copy Num NumCast Eq Ord> Radians<T>: Angle<T> {
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pub impl<T:Copy Num NumCast Eq Ord> Radians<T>: Angle<T> {
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#[inline(always)] static pure fn full_turn() -> Radians<T> { Radians(move cast(2.0 * pi)) } // TODO: calculate absolute values
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#[inline(always)] static pure fn full_turn() -> Radians<T> { Radians(cast(2.0 * pi)) } // TODO: calculate absolute values
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#[inline(always)] static pure fn half_turn() -> Radians<T> { Radians(move cast(pi)) }
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#[inline(always)] static pure fn half_turn() -> Radians<T> { Radians(cast(pi)) }
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#[inline(always)] static pure fn quadrant() -> Radians<T> { Radians(move cast(pi / 2.0)) }
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#[inline(always)] static pure fn quadrant() -> Radians<T> { Radians(cast(pi / 2.0)) }
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#[inline(always)] static pure fn sextant() -> Radians<T> { Radians(move cast(pi / 3.0)) }
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#[inline(always)] static pure fn sextant() -> Radians<T> { Radians(cast(pi / 3.0)) }
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#[inline(always)] static pure fn octant() -> Radians<T> { Radians(move cast(pi / 4.0)) }
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#[inline(always)] static pure fn octant() -> Radians<T> { Radians(cast(pi / 4.0)) }
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#[inline(always)] static pure fn zero() -> Radians<T> { Radians(cast(0.0)) }
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#[inline(always)] pure fn to_radians(&self) -> Radians<T> { *self }
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#[inline(always)] pure fn to_radians(&self) -> Radians<T> { *self }
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#[inline(always)] pure fn to_degrees(&self) -> Degrees<T> { Degrees(**self * cast(180.0 / pi)) }
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#[inline(always)] pure fn to_degrees(&self) -> Degrees<T> { Degrees(**self * cast(180.0 / pi)) }
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@ -123,11 +125,12 @@ pub enum Degrees<T> = T;
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// FIXME: not sure why I need the Eq and Ord trait bounds, but Rust complains if I don't include them
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// FIXME: not sure why I need the Eq and Ord trait bounds, but Rust complains if I don't include them
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pub impl<T:Copy Num NumCast Eq Ord> Degrees<T>: Angle<T> {
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pub impl<T:Copy Num NumCast Eq Ord> Degrees<T>: Angle<T> {
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#[inline(always)] static pure fn full_turn() -> Degrees<T> { Degrees(move cast(360.0)) }
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#[inline(always)] static pure fn full_turn() -> Degrees<T> { Degrees(cast(360.0)) }
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#[inline(always)] static pure fn half_turn() -> Degrees<T> { Degrees(move cast(180.0)) }
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#[inline(always)] static pure fn half_turn() -> Degrees<T> { Degrees(cast(180.0)) }
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#[inline(always)] static pure fn quadrant() -> Degrees<T> { Degrees(move cast(90.0)) }
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#[inline(always)] static pure fn quadrant() -> Degrees<T> { Degrees(cast(90.0)) }
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#[inline(always)] static pure fn sextant() -> Degrees<T> { Degrees(move cast(60.0)) }
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#[inline(always)] static pure fn sextant() -> Degrees<T> { Degrees(cast(60.0)) }
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#[inline(always)] static pure fn octant() -> Degrees<T> { Degrees(move cast(45.0)) }
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#[inline(always)] static pure fn octant() -> Degrees<T> { Degrees(cast(45.0)) }
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#[inline(always)] static pure fn zero() -> Degrees<T> { Degrees(cast(0.0)) }
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#[inline(always)] pure fn to_radians(&self) -> Radians<T> { Radians(**self * cast(pi / 180.0)) }
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#[inline(always)] pure fn to_radians(&self) -> Radians<T> { Radians(**self * cast(pi / 180.0)) }
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#[inline(always)] pure fn to_degrees(&self) -> Degrees<T> { *self }
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#[inline(always)] pure fn to_degrees(&self) -> Degrees<T> { *self }
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