Fix more broken links
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2 changed files with 6 additions and 6 deletions
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@ -16,9 +16,9 @@ authors = ["Brendan Zabarauskas <bjzaba@yahoo.com.au>",
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license = "Apache-2.0"
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license = "Apache-2.0"
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description = "A linear algebra and mathematics library for computer graphics."
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description = "A linear algebra and mathematics library for computer graphics."
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documentation = "http://bjz.github.io/cgmath"
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documentation = "http://brendanzab.github.io/cgmath"
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homepage = "https://github.com/bjz/cgmath"
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homepage = "https://github.com/brendanzab/cgmath"
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repository = "https://github.com/bjz/cgmath"
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repository = "https://github.com/brendanzab/cgmath"
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readme = "README.md"
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readme = "README.md"
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keywords = ["gamedev", "math", "matrix", "vector", "quaternion"]
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keywords = ["gamedev", "math", "matrix", "vector", "quaternion"]
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@ -1,8 +1,8 @@
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# cgmath-rs
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# cgmath-rs
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[![Build Status](https://travis-ci.org/bjz/cgmath.svg?branch=master)](https://travis-ci.org/bjz/cgmath)
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[![Build Status](https://travis-ci.org/brendanzab/cgmath.svg?branch=master)](https://travis-ci.org/brendanzab/cgmath)
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[![Version](https://img.shields.io/crates/v/cgmath.svg)](https://crates.io/crates/cgmath)
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[![Version](https://img.shields.io/crates/v/cgmath.svg)](https://crates.io/crates/cgmath)
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[![License](https://img.shields.io/crates/l/cgmath.svg)](https://github.com/bjz/cgmath/blob/master/LICENSE)
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[![License](https://img.shields.io/crates/l/cgmath.svg)](https://github.com/brendanzab/cgmath/blob/master/LICENSE)
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[![Downloads](https://img.shields.io/crates/d/cgmath.svg)](https://crates.io/crates/cgmath)
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[![Downloads](https://img.shields.io/crates/d/cgmath.svg)](https://crates.io/crates/cgmath)
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[Documentation](http://brendanzab.github.io/cgmath/)
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[Documentation](http://brendanzab.github.io/cgmath/)
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@ -29,7 +29,7 @@ pull request with a fix.
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cgmath interprets its vectors as column matrices (also known as "column
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cgmath interprets its vectors as column matrices (also known as "column
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vectors"), meaning when transforming a vector with a matrix, the matrix goes
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vectors"), meaning when transforming a vector with a matrix, the matrix goes
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on the left. This is reflected in the fact that cgmath implements the
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on the left. This is reflected in the fact that cgmath implements the
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multiplication operator for Matrix * Vector, but not Vector * Matrix.
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multiplication operator for Matrix * Vector, but not Vector * Matrix.
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## Limitations
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## Limitations
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