Documentation work
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@ -17,6 +17,7 @@
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use math::{Dimensioned, SwapComponents};
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/// Generic vector trait
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pub trait Vec<T,Slice>: Dimensioned<T,Slice>
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+ SwapComponents {}
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@ -243,48 +244,56 @@ impl<T:Num> NumVec<T,[T,..2]> for Vec2<T> {
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*self.index(1) % value)
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}
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/// Returns the sum of the two vectors.
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#[inline]
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pub fn add_v(&self, other: &Vec2<T>) -> Vec2<T> {
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Vec2::new(*self.index(0) + *other.index(0),
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*self.index(1) + *other.index(1))
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}
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/// Ruturns the result of subtrating `other` from the vector.
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#[inline]
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pub fn sub_v(&self, other: &Vec2<T>) -> Vec2<T> {
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Vec2::new(*self.index(0) - *other.index(0),
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*self.index(1) - *other.index(1))
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}
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/// Returns the component-wise product of the vector and `other`.
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#[inline]
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pub fn mul_v(&self, other: &Vec2<T>) -> Vec2<T> {
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Vec2::new(*self.index(0) * *other.index(0),
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*self.index(1) * *other.index(1))
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}
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/// Returns the component-wise quotient of the vectors.
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#[inline]
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pub fn div_v(&self, other: &Vec2<T>) -> Vec2<T> {
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Vec2::new(*self.index(0) / *other.index(0),
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*self.index(1) / *other.index(1))
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}
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/// Returns the component-wise remainder of the vector divided by `other`.
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#[inline]
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pub fn rem_v(&self, other: &Vec2<T>) -> Vec2<T> {
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Vec2::new(*self.index(0) % *other.index(0),
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*self.index(1) % *other.index(1))
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}
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/// Negates each component of the vector.
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#[inline]
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pub fn neg_self(&mut self) {
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*self.index_mut(0) = -*self.index(0);
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*self.index_mut(1) = -*self.index(1);
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}
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/// Adds `value` to each component of the vector.
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#[inline]
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pub fn add_self_t(&mut self, value: T) {
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*self.index_mut(0) = *self.index(0) + value;
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*self.index_mut(1) = *self.index(1) + value;
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}
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/// Subtracts `value` from each component of the vector.
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#[inline]
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pub fn sub_self_t(&mut self, value: T) {
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*self.index_mut(0) = *self.index(0) - value;
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@ -875,6 +884,7 @@ impl<T:Num> NumVec<T,[T,..3]> for Vec3<T> {
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*self.index(2) % value)
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}
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/// Returns the sum of the two vectors.
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#[inline]
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pub fn add_v(&self, other: &Vec3<T>) -> Vec3<T> {
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Vec3::new(*self.index(0) + *other.index(0),
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@ -882,6 +892,7 @@ impl<T:Num> NumVec<T,[T,..3]> for Vec3<T> {
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*self.index(2) + *other.index(2))
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}
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/// Ruturns the result of subtrating `other` from the vector.
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#[inline]
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pub fn sub_v(&self, other: &Vec3<T>) -> Vec3<T> {
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Vec3::new(*self.index(0) - *other.index(0),
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@ -889,6 +900,7 @@ impl<T:Num> NumVec<T,[T,..3]> for Vec3<T> {
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*self.index(2) - *other.index(2))
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}
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/// Returns the component-wise product of the vector and `other`.
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#[inline]
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pub fn mul_v(&self, other: &Vec3<T>) -> Vec3<T> {
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Vec3::new(*self.index(0) * *other.index(0),
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@ -896,6 +908,7 @@ impl<T:Num> NumVec<T,[T,..3]> for Vec3<T> {
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*self.index(2) * *other.index(2))
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}
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/// Returns the component-wise quotient of the vectors.
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#[inline]
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pub fn div_v(&self, other: &Vec3<T>) -> Vec3<T> {
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Vec3::new(*self.index(0) / *other.index(0),
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@ -903,6 +916,7 @@ impl<T:Num> NumVec<T,[T,..3]> for Vec3<T> {
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*self.index(2) / *other.index(2))
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}
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/// Returns the component-wise remainder of the vector divided by `other`.
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#[inline]
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pub fn rem_v(&self, other: &Vec3<T>) -> Vec3<T> {
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Vec3::new(*self.index(0) % *other.index(0),
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@ -910,6 +924,7 @@ impl<T:Num> NumVec<T,[T,..3]> for Vec3<T> {
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*self.index(2) % *other.index(2))
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}
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/// Negates each component of the vector.
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#[inline]
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pub fn neg_self(&mut self) {
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*self.index_mut(0) = -*self.index(0);
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@ -917,6 +932,7 @@ impl<T:Num> NumVec<T,[T,..3]> for Vec3<T> {
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*self.index_mut(2) = -*self.index(2);
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}
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/// Adds `value` to each component of the vector.
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#[inline]
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pub fn add_self_t(&mut self, value: T) {
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*self.index_mut(0) = *self.index(0) + value;
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@ -924,6 +940,7 @@ impl<T:Num> NumVec<T,[T,..3]> for Vec3<T> {
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*self.index_mut(2) = *self.index(2) + value;
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}
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/// Subtracts `value` from each component of the vector.
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#[inline]
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pub fn sub_self_t(&mut self, value: T) {
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*self.index_mut(0) = *self.index(0) - value;
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@ -1541,6 +1558,7 @@ impl<T:Num> NumVec<T,[T,..4]> for Vec4<T> {
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*self.index(3) % value)
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}
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/// Returns the sum of the two vectors.
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#[inline]
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pub fn add_v(&self, other: &Vec4<T>) -> Vec4<T> {
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Vec4::new(*self.index(0) + *other.index(0),
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@ -1549,6 +1567,7 @@ impl<T:Num> NumVec<T,[T,..4]> for Vec4<T> {
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*self.index(3) + *other.index(3))
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}
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/// Ruturns the result of subtrating `other` from the vector.
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#[inline]
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pub fn sub_v(&self, other: &Vec4<T>) -> Vec4<T> {
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Vec4::new(*self.index(0) - *other.index(0),
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@ -1557,6 +1576,7 @@ impl<T:Num> NumVec<T,[T,..4]> for Vec4<T> {
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*self.index(3) - *other.index(3))
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}
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/// Returns the component-wise product of the vector and `other`.
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#[inline]
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pub fn mul_v(&self, other: &Vec4<T>) -> Vec4<T> {
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Vec4::new(*self.index(0) * *other.index(0),
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*self.index(3) * *other.index(3))
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}
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/// Returns the component-wise quotient of the vectors.
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#[inline]
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pub fn div_v(&self, other: &Vec4<T>) -> Vec4<T> {
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Vec4::new(*self.index(0) / *other.index(0),
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*self.index(3) / *other.index(3))
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}
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/// Returns the component-wise remainder of the vector divided by `other`.
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#[inline]
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pub fn rem_v(&self, other: &Vec4<T>) -> Vec4<T> {
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Vec4::new(*self.index(0) % *other.index(0),
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*self.index(3) % *other.index(3))
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}
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/// Negates each component of the vector.
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#[inline]
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pub fn neg_self(&mut self) {
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*self.index_mut(0) = -*self.index(0);
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@ -1589,6 +1612,7 @@ impl<T:Num> NumVec<T,[T,..4]> for Vec4<T> {
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*self.index_mut(3) = -*self.index(3);
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}
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/// Adds `value` to each component of the vector.
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#[inline]
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pub fn add_self_t(&mut self, value: T) {
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*self.index_mut(0) = *self.index(0) + value;
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*self.index_mut(3) = *self.index(3) + value;
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}
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/// Subtracts `value` from each component of the vector.
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#[inline]
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pub fn sub_self_t(&mut self, value: T) {
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*self.index_mut(0) = *self.index(0) - value;
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