Merge pull request #309 from bjz/conv
Add constrained conversion functions
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4 changed files with 90 additions and 0 deletions
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@ -10,6 +10,8 @@ This project adheres to [Semantic Versioning](http://semver.org/).
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- Implements `fmt::Debug` for `Basis2`, `Basis3`, and `AffineMatrix3`
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- A `prelude` module for easy importing of common traits.
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- Constrained conversion functions for assisting in situations where type
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inference is difficult.
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### Changed
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@ -35,3 +35,6 @@ rustc_serialize = "0.3"
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[dependencies]
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num = "0.1"
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rand = "0.3"
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[dev-dependencies]
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glium = "0.13.5"
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84
src/conv.rs
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84
src/conv.rs
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@ -0,0 +1,84 @@
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//! Constrained conversion functions for assisting in situations where type
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//! inference is difficult.
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//!
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//! For example, when declaring `glium` uniforms, we need to convert to fixed
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//! length arrays. We can use the `Into` trait directly, but it is rather ugly!
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//!
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//! ```rust
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//! #[macro_use]
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//! extern crate glium;
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//! extern crate cgmath;
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//!
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//! use cgmath::{Matrix4, Point2};
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//! use cgmath::prelude::*;
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//!
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//! # fn main() {
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//! let point = Point2::new(1, 2);
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//! let matrix = Matrix4::from_scale(2.0);
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//!
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//! let uniforms = uniform! {
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//! point: Into::<[_; 2]>::into(point),
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//! matrix: Into::<[[_; 4]; 4]>::into(matrix),
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//! // Yuck!! (ノಥ益ಥ)ノ ┻━┻
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//! };
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//! # }
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//! ```
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//!
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//! Instead, we can use the conversion functions from the `conv` module:
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//!
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//! ```rust
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//! #[macro_use]
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//! extern crate glium;
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//! extern crate cgmath;
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//!
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//! use cgmath::{Matrix4, Point2};
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//! use cgmath::prelude::*;
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//! use cgmath::conv::*;
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//!
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//! # fn main() {
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//! let point = Point2::new(1, 2);
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//! let matrix = Matrix4::from_scale(2.0);
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//!
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//! let uniforms = uniform! {
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//! point: array2(point),
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//! matrix: array4x4(matrix),
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//! // ┬─┬ノ( º _ ºノ)
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//! };
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//! # }
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//! ```
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/// Force a conversion into a 2-element array.
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#[inline]
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pub fn array2<T, A: Into<[T; 2]>>(value: A) -> [T; 2] {
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value.into()
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}
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/// Force a conversion into a 3-element array.
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#[inline]
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pub fn array3<T, A: Into<[T; 3]>>(value: A) -> [T; 3] {
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value.into()
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}
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/// Force a conversion into a 4-element array.
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#[inline]
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pub fn array4<T, A: Into<[T; 4]>>(value: A) -> [T; 4] {
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value.into()
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}
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/// Force a conversion into a 2x2-element array.
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#[inline]
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pub fn array2x2<T, A: Into<[[T; 2]; 2]>>(value: A) -> [[T; 2]; 2] {
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value.into()
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}
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/// Force a conversion into a 3x3-element array.
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#[inline]
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pub fn array3x3<T, A: Into<[[T; 3]; 3]>>(value: A) -> [[T; 3]; 3] {
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value.into()
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}
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/// Force a conversion into a 4x4-element array.
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#[inline]
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pub fn array4x4<T, A: Into<[[T; 4]; 4]>>(value: A) -> [[T; 4]; 4] {
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value.into()
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}
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@ -54,6 +54,7 @@ pub use rust_num::{One, Zero, one, zero};
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// Modules
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pub mod conv;
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pub mod prelude;
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mod macros;
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