Add mat4_from_rotation function

This commit is contained in:
Brendan Zabarauskas 2012-11-07 12:36:35 +10:00
parent 66cfc5f77a
commit 3316a77192
2 changed files with 21 additions and 0 deletions

20
src/funs/transform.rs Normal file
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@ -0,0 +1,20 @@
use num::Num;
use ncast::*;
use funs::exp::*;
use funs::trig::*;
use matrix::Mat4;
fn mat4_from_rotation<T:Copy Num NumCast Exp Trig>(axis: Vec3<T>, angle: T) -> Mat4<T> {
let angle_rad = radians(&angle);
let c = cos(&angle_rad);
let s = sin(&angle_rad);
let _0: T = cast(0);
let _1: T = cast(1);
let t = _1 - c;
Mat4::new(t * axis.x * axis.x + c, t * axis.x * axis.y + s * axis.z, t * axis.x * axis.z - s * axis.y, _0,
t * axis.x * axis.y - s * axis.z, t * axis.y * axis.y + c, t * axis.y * axis.z + s * axis.x, _0,
t * axis.x * axis.z - s - axis.y, t * axis.y * axis.z - s * axis.x, t * axis.z * axis.z + c, _0,
_0, _0, _0, _1)
}

View file

@ -35,6 +35,7 @@ pub mod funs {
pub mod common;
pub mod exp;
pub mod relv;
pub mod transform;
pub mod trig;
#[test]