Remove obsolete benchmarks
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98b6a740b6
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352b8fe381
1 changed files with 3 additions and 16 deletions
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@ -36,22 +36,6 @@ bench_binop!(_bench_vector2_sub_v, Vector2<f32>, Vector2<f32>, sub);
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bench_binop!(_bench_vector3_sub_v, Vector3<f32>, Vector3<f32>, sub);
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bench_binop!(_bench_vector3_sub_v, Vector3<f32>, Vector3<f32>, sub);
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bench_binop!(_bench_vector4_sub_v, Vector4<f32>, Vector4<f32>, sub);
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bench_binop!(_bench_vector4_sub_v, Vector4<f32>, Vector4<f32>, sub);
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bench_binop!(_bench_vector2_mul_v, Vector2<f32>, Vector2<f32>, mul);
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bench_binop!(_bench_vector3_mul_v, Vector3<f32>, Vector3<f32>, mul);
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bench_binop!(_bench_vector4_mul_v, Vector4<f32>, Vector4<f32>, mul);
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bench_binop!(_bench_vector2_div_v, Vector2<f32>, Vector2<f32>, div);
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bench_binop!(_bench_vector3_div_v, Vector3<f32>, Vector3<f32>, div);
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bench_binop!(_bench_vector4_div_v, Vector4<f32>, Vector4<f32>, div);
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bench_binop!(_bench_vector2_add_s, Vector2<f32>, f32, add);
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bench_binop!(_bench_vector3_add_s, Vector3<f32>, f32, add);
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bench_binop!(_bench_vector4_add_s, Vector4<f32>, f32, add);
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bench_binop!(_bench_vector2_sub_s, Vector2<f32>, f32, sub);
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bench_binop!(_bench_vector3_sub_s, Vector3<f32>, f32, sub);
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bench_binop!(_bench_vector4_sub_s, Vector4<f32>, f32, sub);
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bench_binop!(_bench_vector2_mul_s, Vector2<f32>, f32, mul);
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bench_binop!(_bench_vector2_mul_s, Vector2<f32>, f32, mul);
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bench_binop!(_bench_vector3_mul_s, Vector3<f32>, f32, mul);
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bench_binop!(_bench_vector3_mul_s, Vector3<f32>, f32, mul);
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bench_binop!(_bench_vector4_mul_s, Vector4<f32>, f32, mul);
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bench_binop!(_bench_vector4_mul_s, Vector4<f32>, f32, mul);
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@ -60,6 +44,9 @@ bench_binop!(_bench_vector2_div_s, Vector2<f32>, f32, div);
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bench_binop!(_bench_vector3_div_s, Vector3<f32>, f32, div);
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bench_binop!(_bench_vector3_div_s, Vector3<f32>, f32, div);
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bench_binop!(_bench_vector4_div_s, Vector4<f32>, f32, div);
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bench_binop!(_bench_vector4_div_s, Vector4<f32>, f32, div);
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bench_binop!(_bench_vector2_rem_s, Vector2<f32>, f32, rem);
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bench_binop!(_bench_vector3_rem_s, Vector3<f32>, f32, rem);
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bench_binop!(_bench_vector4_rem_s, Vector4<f32>, f32, rem);
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bench_binop!(_bench_vector2_dot, Vector2<f32>, Vector2<f32>, dot);
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bench_binop!(_bench_vector2_dot, Vector2<f32>, Vector2<f32>, dot);
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bench_binop!(_bench_vector3_dot, Vector3<f32>, Vector3<f32>, dot);
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bench_binop!(_bench_vector3_dot, Vector3<f32>, Vector3<f32>, dot);
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