Don't use index operator in tests
This commit is contained in:
parent
a913be0373
commit
36039228b6
3 changed files with 71 additions and 77 deletions
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@ -15,7 +15,6 @@
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use mat::*;
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use vec::*;
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use std::cmp::FuzzyEq;
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// TODO
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@ -38,8 +37,8 @@ fn test_mat2() {
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assert!(mat2::from_value(4.0) == mat2::new(4.0, 0.0,
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0.0, 4.0));
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assert!(a[0] == vec2::new(1.0, 3.0));
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assert!(a[1] == vec2::new(2.0, 4.0));
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assert!(*a.col(0) == vec2::new(1.0, 3.0));
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assert!(*a.col(1) == vec2::new(2.0, 4.0));
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assert!(a.row(0) == vec2::new(1.0, 2.0));
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assert!(a.row(1) == vec2::new(3.0, 4.0));
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@ -169,11 +168,11 @@ fn test_mat2_mut() {
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}
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#[test]
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fn test_mat2_fuzzy_eq() {
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fn test_mat2_approx_eq() {
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assert!(!mat2::new(0.000001, 0.000001,
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0.000001, 0.000001).fuzzy_eq(&mat2::zero()));
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0.000001, 0.000001).approx_eq(&mat2::zero()));
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assert!(mat2::new(0.0000001, 0.0000001,
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0.0000001, 0.0000001).fuzzy_eq(&mat2::zero()));
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0.0000001, 0.0000001).approx_eq(&mat2::zero()));
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}
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#[test]
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@ -196,9 +195,9 @@ fn test_mat3() {
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vec3::new(2.0, 5.0, 8.0),
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vec3::new(3.0, 6.0, 9.0)));
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assert!(a[0] == vec3::new(1.0, 4.0, 7.0));
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assert!(a[1] == vec3::new(2.0, 5.0, 8.0));
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assert!(a[2] == vec3::new(3.0, 6.0, 9.0));
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assert!(*a.col(0) == vec3::new(1.0, 4.0, 7.0));
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assert!(*a.col(1) == vec3::new(2.0, 5.0, 8.0));
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assert!(*a.col(2) == vec3::new(3.0, 6.0, 9.0));
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assert!(a.row(0) == vec3::new(1.0, 2.0, 3.0));
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assert!(a.row(1) == vec3::new(4.0, 5.0, 6.0));
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@ -358,13 +357,13 @@ fn test_mat3_mut() {
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}
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#[test]
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fn test_mat3_fuzzy_eq() {
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fn test_mat3_approx_eq() {
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assert!(!mat3::new(0.000001, 0.000001, 0.000001,
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0.000001, 0.000001, 0.000001,
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0.000001, 0.000001, 0.000001).fuzzy_eq(&mat3::zero()));
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0.000001, 0.000001, 0.000001).approx_eq(&mat3::zero()));
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assert!(mat3::new(0.0000001, 0.0000001, 0.0000001,
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0.0000001, 0.0000001, 0.0000001,
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0.0000001, 0.0000001, 0.0000001).fuzzy_eq(&mat3::zero()));
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0.0000001, 0.0000001, 0.0000001).approx_eq(&mat3::zero()));
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}
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#[test]
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@ -400,10 +399,10 @@ fn test_mat4() {
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0.0, 0.0, 4.0, 0.0,
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0.0, 0.0, 0.0, 4.0));
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assert!(a[0] == vec4::new(1.0, 5.0, 9.0, 13.0));
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assert!(a[1] == vec4::new(2.0, 6.0, 10.0, 14.0));
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assert!(a[2] == vec4::new(3.0, 7.0, 11.0, 15.0));
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assert!(a[3] == vec4::new(4.0, 8.0, 12.0, 16.0));
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assert!(*a.col(0) == vec4::new(1.0, 5.0, 9.0, 13.0));
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assert!(*a.col(1) == vec4::new(2.0, 6.0, 10.0, 14.0));
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assert!(*a.col(2) == vec4::new(3.0, 7.0, 11.0, 15.0));
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assert!(*a.col(3) == vec4::new(4.0, 8.0, 12.0, 16.0));
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assert!(a.row(0) == vec4::new( 1.0, 2.0, 3.0, 4.0));
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assert!(a.row(1) == vec4::new( 5.0, 6.0, 7.0, 8.0));
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@ -460,7 +459,7 @@ fn test_mat4() {
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13.0, 14.0, 15.0, 16.0));
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assert!(c.inverse().unwrap()
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.fuzzy_eq(&mat4::new( 5.0, -4.0, 1.0, 0.0,
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.approx_eq(&mat4::new( 5.0, -4.0, 1.0, 0.0,
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-4.0, 8.0, -4.0, 0.0,
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4.0, -8.0, 4.0, 8.0,
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-3.0, 4.0, 1.0, -8.0).mul_t(0.125)));
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@ -567,13 +566,13 @@ fn test_mat4_mut() {
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}
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#[test]
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fn test_mat4_fuzzy_eq() {
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fn test_mat4_approx_eq() {
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assert!(!mat4::new(0.000001, 0.000001, 0.000001, 0.000001,
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0.000001, 0.000001, 0.000001, 0.000001,
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0.000001, 0.000001, 0.000001, 0.000001,
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0.000001, 0.000001, 0.000001, 0.000001).fuzzy_eq(&mat4::zero()));
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0.000001, 0.000001, 0.000001, 0.000001).approx_eq(&mat4::zero()));
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assert!(mat4::new(0.0000001, 0.0000001, 0.0000001, 0.0000001,
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0.0000001, 0.0000001, 0.0000001, 0.0000001,
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0.0000001, 0.0000001, 0.0000001, 0.0000001,
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0.0000001, 0.0000001, 0.0000001, 0.0000001).fuzzy_eq(&mat4::zero()));
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0.0000001, 0.0000001, 0.0000001, 0.0000001).approx_eq(&mat4::zero()));
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}
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@ -13,8 +13,6 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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use std::cmp::FuzzyEq;
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use mat::*;
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use quat::*;
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use vec::*;
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@ -35,10 +33,10 @@ fn test_quat() {
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assert!(a.v.x == 2.0);
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assert!(a.v.y == 3.0);
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assert!(a.v.z == 4.0);
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assert!(a[0] == 1.0);
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assert!(a[1] == 2.0);
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assert!(a[2] == 3.0);
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assert!(a[3] == 4.0);
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assert!(*a.index(0) == 1.0);
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assert!(*a.index(1) == 2.0);
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assert!(*a.index(2) == 3.0);
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assert!(*a.index(3) == 4.0);
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// TODO
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}
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@ -49,15 +47,15 @@ fn test_quat_2() {
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let q = quat::from_angle_axis((-45f32).radians(), &vec3::new(0f32, 0f32, -1f32));
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// http://www.wolframalpha.com/input/?i={1,0}+rotate+-45+degrees
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assert!(q.mul_v(&v).fuzzy_eq(&vec3::new(1f32/2f32.sqrt(), 1f32/2f32.sqrt(), 0f32)));
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assert!(q.mul_v(&v).approx_eq(&vec3::new(1f32/2f32.sqrt(), 1f32/2f32.sqrt(), 0f32)));
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assert!(q.mul_v(&v).length() == v.length());
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assert!(q.to_mat3().fuzzy_eq(&mat3::new( 1f32/2f32.sqrt(), 1f32/2f32.sqrt(), 0f32,
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assert!(q.to_mat3().approx_eq(&mat3::new(1f32/2f32.sqrt(), 1f32/2f32.sqrt(), 0f32,
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-1f32/2f32.sqrt(), 1f32/2f32.sqrt(), 0f32,
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0f32, 0f32, 1f32)));
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}
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#[test]
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fn test_quat_fuzzy_eq() {
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assert!(!quat::new(0.000001, 0.000001, 0.000001, 0.000001).fuzzy_eq(&quat::new(0.0, 0.0, 0.0, 0.0)));
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assert!(quat::new(0.0000001, 0.0000001, 0.0000001, 0.0000001).fuzzy_eq(&quat::new(0.0, 0.0, 0.0, 0.0)));
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fn test_quat_approx_eq() {
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assert!(!quat::new(0.000001, 0.000001, 0.000001, 0.000001).approx_eq(&quat::new(0.0, 0.0, 0.0, 0.0)));
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assert!(quat::new(0.0000001, 0.0000001, 0.0000001, 0.0000001).approx_eq(&quat::new(0.0, 0.0, 0.0, 0.0)));
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}
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@ -13,9 +13,6 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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use std::cmp::FuzzyEq;
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use std::num::Real::{frac_pi_2, frac_pi_3};
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use vec::*;
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// TODO
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@ -45,14 +42,14 @@ fn test_vec2() {
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mut_a = a;
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mut_a.swap(0, 1);
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assert!(mut_a[0] == a[1]);
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assert!(mut_a[1] == a[0]);
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assert!(*mut_a.index(0) == *a.index(1));
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assert!(*mut_a.index(1) == *a.index(0));
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mut_a = a;
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assert!(a.x == 1.0);
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assert!(a.y == 2.0);
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assert!(a[0] == 1.0);
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assert!(a[1] == 2.0);
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assert!(*a.index(0) == 1.0);
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assert!(*a.index(1) == 2.0);
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assert!(-a == vec2::new(-1.0, -2.0));
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assert!(a.neg() == vec2::new(-1.0, -2.0));
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@ -102,9 +99,9 @@ fn test_vec2() {
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}
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#[test]
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fn test_vec2_fuzzy_eq() {
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assert!(!vec2::new(0.000001, 0.000001).fuzzy_eq(&vec2::new(0.0, 0.0)));
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assert!(vec2::new(0.0000001, 0.0000001).fuzzy_eq(&vec2::new(0.0, 0.0)));
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fn test_vec2_approx_eq() {
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assert!(!vec2::new(0.000001, 0.000001).approx_eq(&vec2::new(0.0, 0.0)));
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assert!(vec2::new(0.0000001, 0.0000001).approx_eq(&vec2::new(0.0, 0.0)));
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}
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#[test]
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@ -122,11 +119,11 @@ fn test_vec2_euclidean() {
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assert!(a.distance(&b) == 5.0);
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assert!(a.distance2(&b) == 5.0 * 5.0);
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assert!(vec2::new(1.0, 0.0).angle(&vec2::new(0.0, 1.0)).fuzzy_eq(&frac_pi_2()));
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assert!(vec2::new(10.0, 0.0).angle(&vec2::new(0.0, 5.0)).fuzzy_eq(&frac_pi_2()));
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assert!(vec2::new(-1.0, 0.0).angle(&vec2::new(0.0, 1.0)).fuzzy_eq(&-frac_pi_2::<f32>()));
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assert!(vec2::new(1.0, 0.0).angle(&vec2::new(0.0, 1.0)).approx_eq(&Real::frac_pi_2()));
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assert!(vec2::new(10.0, 0.0).angle(&vec2::new(0.0, 5.0)).approx_eq(&Real::frac_pi_2()));
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assert!(vec2::new(-1.0, 0.0).angle(&vec2::new(0.0, 1.0)).approx_eq(&-frac_pi_2::<f32>()));
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assert!(vec2::new(3.0, 4.0).normalize().fuzzy_eq(&vec2::new(3.0/5.0, 4.0/5.0)));
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assert!(vec2::new(3.0, 4.0).normalize().approx_eq(&vec2::new(3.0/5.0, 4.0/5.0)));
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// TODO: test normalize_to, normalize_self, and normalize_self_to
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let c = vec2::new(-2.0, -1.0);
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@ -185,21 +182,21 @@ fn test_vec3() {
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mut_a = a;
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mut_a.swap(0, 2);
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assert!(mut_a[0] == a[2]);
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assert!(mut_a[2] == a[0]);
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assert!(*mut_a.index(0) == *a.index(2));
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assert!(*mut_a.index(2) == *a.index(0));
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mut_a = a;
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mut_a.swap(1, 2);
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assert!(mut_a[1] == a[2]);
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assert!(mut_a[2] == a[1]);
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assert!(*mut_a.index(1) == *a.index(2));
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assert!(*mut_a.index(2) == *a.index(1));
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mut_a = a;
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assert!(a.x == 1.0);
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assert!(a.y == 2.0);
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assert!(a.z == 3.0);
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assert!(a[0] == 1.0);
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assert!(a[1] == 2.0);
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assert!(a[2] == 3.0);
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assert!(*a.index(0) == 1.0);
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assert!(*a.index(1) == 2.0);
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assert!(*a.index(2) == 3.0);
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assert!(a.cross(&b) == vec3::new(-3.0, 6.0, -3.0));
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@ -250,7 +247,7 @@ fn test_vec3() {
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// mut_a = a;
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// exact_eq
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// fuzzy_eq
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// approx_eq
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// eq
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// assert!(c.abs() == vec3::new( 2.0, 1.0, 1.0));
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@ -259,9 +256,9 @@ fn test_vec3() {
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}
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#[test]
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fn test_vec3_fuzzy_eq() {
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assert!(!vec3::new(0.000001, 0.000001, 0.000001).fuzzy_eq(&vec3::new(0.0, 0.0, 0.0)));
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assert!(vec3::new(0.0000001, 0.0000001, 0.0000001).fuzzy_eq(&vec3::new(0.0, 0.0, 0.0)));
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fn test_vec3_approx_eq() {
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assert!(!vec3::new(0.000001, 0.000001, 0.000001).approx_eq(&vec3::new(0.0, 0.0, 0.0)));
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assert!(vec3::new(0.0000001, 0.0000001, 0.0000001).approx_eq(&vec3::new(0.0, 0.0, 0.0)));
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}
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#[test]
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@ -279,11 +276,11 @@ fn test_vec3_euclidean() {
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assert!(a.distance(&b) == 9.0);
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assert!(a.distance2(&b) == 9.0 * 9.0);
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assert!(vec3::new(1.0, 0.0, 1.0).angle(&vec3::new(1.0, 1.0, 0.0)).fuzzy_eq(&frac_pi_3()));
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assert!(vec3::new(10.0, 0.0, 10.0).angle(&vec3::new(5.0, 5.0, 0.0)).fuzzy_eq(&frac_pi_3()));
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assert!(vec3::new(-1.0, 0.0, -1.0).angle(&vec3::new(1.0, -1.0, 0.0)).fuzzy_eq(&(2.0 * frac_pi_3())));
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assert!(vec3::new(1.0, 0.0, 1.0).angle(&vec3::new(1.0, 1.0, 0.0)).approx_eq(&Real::frac_pi_3()));
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assert!(vec3::new(10.0, 0.0, 10.0).angle(&vec3::new(5.0, 5.0, 0.0)).approx_eq(&Real::frac_pi_3()));
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assert!(vec3::new(-1.0, 0.0, -1.0).angle(&vec3::new(1.0, -1.0, 0.0)).approx_eq(&(2.0 * Real::frac_pi_3())));
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assert!(vec3::new(2.0, 3.0, 6.0).normalize().fuzzy_eq(&vec3::new(2.0/7.0, 3.0/7.0, 6.0/7.0)));
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assert!(vec3::new(2.0, 3.0, 6.0).normalize().approx_eq(&vec3::new(2.0/7.0, 3.0/7.0, 6.0/7.0)));
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// TODO: test normalize_to, normalize_self, and normalize_self_to
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let c = vec3::new(-2.0, -1.0, 1.0);
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mut_a = a;
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mut_a.swap(0, 3);
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assert!(mut_a[0] == a[3]);
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assert!(mut_a[3] == a[0]);
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assert!(*mut_a.index(0) == *a.index(3));
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assert!(*mut_a.index(3) == *a.index(0));
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mut_a = a;
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mut_a.swap(1, 2);
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assert!(mut_a[1] == a[2]);
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assert!(mut_a[2] == a[1]);
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assert!(*mut_a.index(1) == *a.index(2));
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assert!(*mut_a.index(2) == *a.index(1));
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mut_a = a;
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assert!(vec4::zero() == vec4::new(0.0, 0.0, 0.0, 0.0));
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@ -357,10 +354,10 @@ fn test_vec4() {
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assert!(a.y == 2.0);
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assert!(a.z == 3.0);
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assert!(a.w == 4.0);
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assert!(a[0] == 1.0);
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assert!(a[1] == 2.0);
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assert!(a[2] == 3.0);
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assert!(a[3] == 4.0);
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assert!(*a.index(0) == 1.0);
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assert!(*a.index(1) == 2.0);
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assert!(*a.index(2) == 3.0);
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assert!(*a.index(3) == 4.0);
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assert!(-a == vec4::new(-1.0, -2.0, -3.0, -4.0));
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assert!(a.neg() == vec4::new(-1.0, -2.0, -3.0, -4.0));
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@ -412,9 +409,9 @@ fn test_vec4() {
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}
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#[test]
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fn test_vec4_fuzzy_eq() {
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assert!(!vec4::new(0.000001, 0.000001, 0.000001, 0.000001).fuzzy_eq(&vec4::new(0.0, 0.0, 0.0, 0.0)));
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assert!(vec4::new(0.0000001, 0.0000001, 0.0000001, 0.0000001).fuzzy_eq(&vec4::new(0.0, 0.0, 0.0, 0.0)));
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fn test_vec4_approx_eq() {
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assert!(!vec4::new(0.000001, 0.000001, 0.000001, 0.000001).approx_eq(&vec4::new(0.0, 0.0, 0.0, 0.0)));
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assert!(vec4::new(0.0000001, 0.0000001, 0.0000001, 0.0000001).approx_eq(&vec4::new(0.0, 0.0, 0.0, 0.0)));
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}
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#[test]
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@ -432,11 +429,11 @@ fn test_vec4_euclidean() {
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assert!(a.distance(&b) == 13.0);
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assert!(a.distance2(&b) == 13.0 * 13.0);
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assert!(vec4::new(1.0, 0.0, 1.0, 0.0).angle(&vec4::new(0.0, 1.0, 0.0, 1.0)).fuzzy_eq(&frac_pi_2()));
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assert!(vec4::new(10.0, 0.0, 10.0, 0.0).angle(&vec4::new(0.0, 5.0, 0.0, 5.0)).fuzzy_eq(&frac_pi_2()));
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assert!(vec4::new(-1.0, 0.0, -1.0, 0.0).angle(&vec4::new(0.0, 1.0, 0.0, 1.0)).fuzzy_eq(&frac_pi_2()));
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assert!(vec4::new(1.0, 0.0, 1.0, 0.0).angle(&vec4::new(0.0, 1.0, 0.0, 1.0)).approx_eq(&Real::frac_pi_2()));
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assert!(vec4::new(10.0, 0.0, 10.0, 0.0).angle(&vec4::new(0.0, 5.0, 0.0, 5.0)).approx_eq(&Real::frac_pi_2()));
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assert!(vec4::new(-1.0, 0.0, -1.0, 0.0).angle(&vec4::new(0.0, 1.0, 0.0, 1.0)).approx_eq(&Real::frac_pi_2()));
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assert!(vec4::new(1.0, 2.0, 4.0, 10.0).normalize().fuzzy_eq(&vec4::new(1.0/11.0, 2.0/11.0, 4.0/11.0, 10.0/11.0)));
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assert!(vec4::new(1.0, 2.0, 4.0, 10.0).normalize().approx_eq(&vec4::new(1.0/11.0, 2.0/11.0, 4.0/11.0, 10.0/11.0)));
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// TODO: test normalize_to, normalize_self, and normalize_self_to
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|
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let c = vec4::new(-2.0, -1.0, 1.0, 2.0);
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|
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Reference in a new issue