Document pitch/yaw/roll
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@ -66,11 +66,11 @@ use num::BaseFloat;
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#[derive(PartialEq, Eq)]
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#[derive(RustcEncodable, RustcDecodable)]
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pub struct Euler<A: Angle> {
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/// The angle to apply around the _x_ axis.
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/// The angle to apply around the _x_ axis. Also known at the _pitch_ angle.
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pub x: A,
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/// The angle to apply around the _y_ axis.
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/// The angle to apply around the _y_ axis. Also known at the _yaw_ angle.
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pub y: A,
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/// The angle to apply around the _z_ axis.
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/// The angle to apply around the _z_ axis. Also known at the _roll_ angle.
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pub z: A,
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}
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