Cleaned up public exports. Implemented ToComponents for Matrix3. Added tests.

This commit is contained in:
Dzmitry Malyshau 2015-03-01 01:29:47 -05:00
parent bf257a3e49
commit 45c6fd630d
3 changed files with 61 additions and 32 deletions

View file

@ -37,45 +37,30 @@ extern crate rand;
// Re-exports // Re-exports
pub use array::{Array1, Array2, FixedArray}; pub use array::*;
pub use matrix::*;
pub use quaternion::*;
pub use vector::*;
pub use matrix::Matrix; pub use angle::*;
pub use matrix::{Matrix2, Matrix3, Matrix4};
pub use matrix::{ToMatrix2, ToMatrix3, ToMatrix4};
pub use quaternion::{Quaternion, ToQuaternion};
pub use vector::{Vector, EuclideanVector};
pub use vector::{Vector2, Vector3, Vector4};
pub use vector::{dot, vec2, vec3, vec4};
pub use angle::{rad, deg};
pub use angle::{Angle, Rad, Deg};
pub use angle::{ToRad, ToDeg};
pub use angle::bisect;
pub use angle::{sin, cos, tan, sin_cos};
pub use angle::{cot, sec, csc};
pub use angle::{acos, asin, atan, atan2};
pub use plane::Plane; pub use plane::Plane;
pub use point::{Point, Point2, Point3}; pub use point::*;
pub use line::{Line, Line2, Line3}; pub use line::*;
pub use ray::{Ray, Ray2, Ray3}; pub use ray::*;
pub use rotation::{Rotation, Rotation2, Rotation3}; pub use rotation::*;
pub use rotation::{Basis3, Basis2}; pub use transform::*;
pub use rotation::{ToBasis2, ToBasis3};
pub use transform::{Transform, Transform3};
pub use transform::{Decomposed, AffineMatrix3};
pub use projection::{perspective, frustum, ortho}; pub use projection::*;
pub use projection::{Projection, PerspectiveFov, Perspective, Ortho};
pub use aabb::{Aabb, Aabb2, Aabb3}; pub use aabb::*;
pub use cylinder::Cylinder; pub use cylinder::Cylinder;
pub use frustum::{Frustum, FrustumPoints}; pub use frustum::{Frustum, FrustumPoints};
pub use intersect::Intersect; pub use intersect::Intersect;
pub use obb::{Obb2, Obb3}; pub use obb::*;
pub use sphere::Sphere; pub use sphere::Sphere;
pub use approx::ApproxEq; pub use approx::ApproxEq;
pub use num::{PartialOrd, BaseNum, BaseInt, BaseFloat, One, one, Zero, zero}; pub use num::*;
// Modules // Modules

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@ -16,9 +16,10 @@
use std::fmt; use std::fmt;
use approx::ApproxEq; use approx::ApproxEq;
use matrix::{Matrix, ToMatrix3, Matrix4, ToMatrix4}; use matrix::*;
use num::{BaseNum, BaseFloat, zero, one}; use num::{BaseNum, BaseFloat, zero, one};
use point::{Point, Point3}; use point::{Point, Point3};
use quaternion::*;
use ray::Ray; use ray::Ray;
use rotation::{Rotation, Rotation3}; use rotation::{Rotation, Rotation3};
use std::marker::PhantomFn; use std::marker::PhantomFn;
@ -230,6 +231,9 @@ pub trait ToComponents<S, V: Vector<S>, P: Point<S, V>> {
fn to_scale(&self) -> V; fn to_scale(&self) -> V;
} }
pub trait ToComponents3<S>: ToComponents<S, Vector3<S>, Point3<S>>
where Self::Rotation: ToMatrix3<S> {}
impl< impl<
S: BaseFloat, S: BaseFloat,
V: Vector<S> + Clone, V: Vector<S> + Clone,
@ -251,5 +255,33 @@ impl<
} }
} }
pub trait ToComponents3<S>: ToComponents<S, Vector3<S>, Point3<S>> impl<
where Self::Rotation: ToMatrix3<S> {} S: BaseFloat,
R: Rotation<S, Vector3<S>, Point3<S>> + Clone + ToMatrix3<S>,
> ToComponents3<S> for Decomposed<S, Vector3<S>, R> {}
impl<
S: BaseFloat + 'static,
> ToComponents<S, Vector3<S>, Point3<S>> for AffineMatrix3<S> {
type Rotation = Quaternion<S>;
fn to_translation(&self) -> Vector3<S> {
Vector3::new(self.mat.w.x, self.mat.w.y, self.mat.w.z)
}
fn to_rotation(&self) -> Quaternion<S> {
Matrix3::new(
self.mat.x.x, self.mat.x.y, self.mat.x.z,
self.mat.y.x, self.mat.y.y, self.mat.y.z,
self.mat.z.x, self.mat.z.y, self.mat.z.z,
).to_quaternion()
}
fn to_scale(&self) -> Vector3<S> {
Vector3::new(self.mat.x.x, self.mat.y.y, self.mat.z.z)
}
}
impl<
S: BaseFloat + 'static,
> ToComponents3<S> for AffineMatrix3<S> {}

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@ -41,3 +41,15 @@ fn test_look_at() {
let view_point = Point3::new(0.0f64, 1.0f64, 5.0f64); let view_point = Point3::new(0.0f64, 1.0f64, 5.0f64);
assert!( t.transform_point(&point).approx_eq(&view_point) ); assert!( t.transform_point(&point).approx_eq(&view_point) );
} }
#[test]
fn test_components() {
let t = Decomposed {
scale: 1.5f64,
rot: Quaternion::new(0.5f64,0.5,0.5,0.5),
disp: Vector3::new(6.0f64,-7.0f64,8.0)
};
assert_eq!(t.to_translation(), t.disp);
assert_eq!(t.to_rotation(), t.rot);
assert_eq!(t.to_scale(), Vector::from_value(t.scale));
}