Point structures are made public
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1 changed files with 2 additions and 2 deletions
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@ -24,11 +24,11 @@ use vector::*;
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/// A point in 2-dimensional space.
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#[deriving(Eq, Zero, Clone)]
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struct Point2<S> { x: S, y: S }
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pub struct Point2<S> { x: S, y: S }
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/// A point in 2-dimensional space.
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#[deriving(Eq, Zero, Clone)]
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struct Point3<S> { x: S, y: S, z: S }
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pub struct Point3<S> { x: S, y: S, z: S }
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approx_eq!(impl<S> Point2<S>)
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approx_eq!(impl<S> Point3<S>)
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