Add octree and quadtree mods (not yet implemented)
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@ -20,3 +20,6 @@ pub use self::ray::Ray3;
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pub mod plane;
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pub mod plane;
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pub mod point;
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pub mod point;
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pub mod ray;
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pub mod ray;
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pub mod octree;
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pub mod quadtree;
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18
src/geom/octree.rs
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18
src/geom/octree.rs
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@ -0,0 +1,18 @@
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// Copyright 2013 The Lmath Developers. For a full listing of the authors,
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// refer to the AUTHORS file at the top-level directory of this distribution.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// TODO
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// http://gameprogrammingpatterns.com/spatial-partition.html
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18
src/geom/quadtree.rs
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18
src/geom/quadtree.rs
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@ -0,0 +1,18 @@
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// Copyright 2013 The Lmath Developers. For a full listing of the authors,
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// refer to the AUTHORS file at the top-level directory of this distribution.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// TODO
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// http://gameprogrammingpatterns.com/spatial-partition.html
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