Move swap and dimensional impls into separate modules

This commit is contained in:
Brendan Zabarauskas 2013-07-12 07:44:20 +10:00
parent b06785fc89
commit 6300d4b539
6 changed files with 110 additions and 48 deletions

View file

@ -16,11 +16,15 @@
// Core datatypes and conversion traits for 3D mathematics // Core datatypes and conversion traits for 3D mathematics
pub use self::dim::Dimensional; pub use self::dim::Dimensional;
pub use self::swap::Swap;
pub use self::mat::{Mat2, ToMat2, Mat3, ToMat3, Mat4, ToMat4}; pub use self::mat::{Mat2, ToMat2, Mat3, ToMat3, Mat4, ToMat4};
pub use self::quat::{Quat, ToQuat}; pub use self::quat::{Quat, ToQuat};
pub use self::vec::{Vec2, Vec3, Vec4}; pub use self::vec::{Vec2, Vec3, Vec4};
pub mod dim; pub mod dim;
pub mod swap;
pub mod mat; pub mod mat;
pub mod quat; pub mod quat;
pub mod vec; pub mod vec;

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@ -13,9 +13,76 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
use core::{Mat2, Mat3, Mat4};
use core::{Vec2, Vec3, Vec4, Quat};
pub trait Dimensional<T,Slice> { pub trait Dimensional<T,Slice> {
pub fn index<'a>(&'a self, i: uint) -> &'a T; pub fn index<'a>(&'a self, i: uint) -> &'a T;
pub fn index_mut<'a>(&'a mut self, i: uint) -> &'a mut T; pub fn index_mut<'a>(&'a mut self, i: uint) -> &'a mut T;
pub fn as_slice<'a>(&'a self) -> &'a Slice; pub fn as_slice<'a>(&'a self) -> &'a Slice;
pub fn as_mut_slice<'a>(&'a mut self) -> &'a mut Slice; pub fn as_mut_slice<'a>(&'a mut self) -> &'a mut Slice;
} }
macro_rules! impl_dimensional(
($Self:ident, $T:ty, $n:expr) => (
impl<T> Dimensional<$T,[$T,..$n]> for $Self<T> {
#[inline]
pub fn index<'a>(&'a self, i: uint) -> &'a $T {
&'a self.as_slice()[i]
}
#[inline]
pub fn index_mut<'a>(&'a mut self, i: uint) -> &'a mut $T {
&'a mut self.as_mut_slice()[i]
}
#[inline]
pub fn as_slice<'a>(&'a self) -> &'a [$T,..$n] {
use std::cast::transmute;
unsafe { transmute(self) }
}
#[inline]
pub fn as_mut_slice<'a>(&'a mut self) -> &'a mut [$T,..$n] {
use std::cast::transmute;
unsafe { transmute(self) }
}
}
)
)
impl_dimensional!(Vec2, T, 2)
impl_dimensional!(Vec3, T, 3)
impl_dimensional!(Vec4, T, 4)
impl_dimensional!(Quat, T, 4)
impl_dimensional!(Mat2, Vec2<T>, 2)
impl_dimensional!(Mat3, Vec3<T>, 3)
impl_dimensional!(Mat4, Vec4<T>, 4)
// This enclosing module is required because attributes don't play nice
// with macros yet
#[cfg(geom)]
pub mod geom_impls {
use super::Dimensional;
use geom::{Point2, Point3};
impl_dimensional!(Point2, T, 2)
impl_dimensional!(Point3, T, 3)
}
// This enclosing module is required because attributes don't play nice
// with macros yet
#[cfg(color)]
pub mod color_impls {
use super::Dimensional;
use color::{HSV, HSVA, YCbCr};
use color::{RGB, RGBA, SRGB, SRGBA};
impl_dimensional!(HSV, T, 3)
impl_dimensional!(HSVA, T, 4)
impl_dimensional!(RGB, T, 3)
impl_dimensional!(RGBA, T, 4)
impl_dimensional!(SRGB, T, 3)
impl_dimensional!(SRGBA, T, 4)
impl_dimensional!(YCbCr, T, 3)
}

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@ -13,13 +13,12 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
use core::Dimensional; use core::{Dimensional, Swap};
use core::{Quat, ToQuat}; use core::{Quat, ToQuat};
use core::{Vec2, Vec3, Vec4}; use core::{Vec2, Vec3, Vec4};
#[path = "../num_macros.rs"] #[path = "../num_macros.rs"]
mod num_macros; mod num_macros;
mod dim_macros;
macro_rules! impl_mat( macro_rules! impl_mat(
($Mat:ident, $Vec:ident) => ( ($Mat:ident, $Vec:ident) => (
@ -125,7 +124,6 @@ pub type Mat2f = Mat2<float>;
pub type Mat2f32 = Mat2<f32>; pub type Mat2f32 = Mat2<f32>;
pub type Mat2f64 = Mat2<f64>; pub type Mat2f64 = Mat2<f64>;
impl_dimensional!(Mat2, Vec2<T>, 2)
impl_mat!(Mat2, Vec2) impl_mat!(Mat2, Vec2)
impl_mat_swap!(Mat2, Vec2) impl_mat_swap!(Mat2, Vec2)
@ -554,7 +552,6 @@ pub type Mat3f = Mat3<float>;
pub type Mat3f32 = Mat3<f32>; pub type Mat3f32 = Mat3<f32>;
pub type Mat3f64 = Mat3<f64>; pub type Mat3f64 = Mat3<f64>;
impl_dimensional!(Mat3, Vec3<T>, 3)
impl_mat!(Mat3, Vec3) impl_mat!(Mat3, Vec3)
impl_mat_swap!(Mat3, Vec3) impl_mat_swap!(Mat3, Vec3)
@ -1160,7 +1157,6 @@ pub type Mat4f = Mat4<float>;
pub type Mat4f32 = Mat4<f32>; pub type Mat4f32 = Mat4<f32>;
pub type Mat4f64 = Mat4<f64>; pub type Mat4f64 = Mat4<f64>;
impl_dimensional!(Mat4, Vec4<T>, 4)
impl_mat!(Mat4, Vec4) impl_mat!(Mat4, Vec4)
impl_mat_swap!(Mat4, Vec4) impl_mat_swap!(Mat4, Vec4)

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@ -19,7 +19,6 @@ use core::Vec3;
#[path = "../num_macros.rs"] #[path = "../num_macros.rs"]
mod num_macros; mod num_macros;
mod dim_macros;
// GLSL-style type aliases // GLSL-style type aliases
@ -36,9 +35,6 @@ pub type Quatf64 = Quat<f64>;
#[deriving(Clone, Eq)] #[deriving(Clone, Eq)]
pub struct Quat<T> { s: T, v: Vec3<T> } pub struct Quat<T> { s: T, v: Vec3<T> }
impl_dimensional!(Quat, T, 4)
impl_swap!(Quat)
pub trait ToQuat<T> { pub trait ToQuat<T> {
pub fn to_quat(&self) -> Quat<T>; pub fn to_quat(&self) -> Quat<T>;
} }

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@ -13,39 +13,15 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#[macro_escape]; use core::{Vec2, Vec3, Vec4, Quat};
macro_rules! impl_dimensional( pub trait Swap {
($Self:ident, $T:ty, $n:expr) => ( pub fn swap(&mut self, a: uint, b: uint);
impl<T> Dimensional<$T,[$T,..$n]> for $Self<T> { }
#[inline]
pub fn index<'a>(&'a self, i: uint) -> &'a $T {
&'a self.as_slice()[i]
}
#[inline]
pub fn index_mut<'a>(&'a mut self, i: uint) -> &'a mut $T {
&'a mut self.as_mut_slice()[i]
}
#[inline]
pub fn as_slice<'a>(&'a self) -> &'a [$T,..$n] {
use std::cast::transmute;
unsafe { transmute(self) }
}
#[inline]
pub fn as_mut_slice<'a>(&'a mut self) -> &'a mut [$T,..$n] {
use std::cast::transmute;
unsafe { transmute(self) }
}
}
)
)
macro_rules! impl_swap( macro_rules! impl_swap(
($Self:ident) => ( ($Self:ident) => (
impl<T:Clone> $Self<T> { impl<T:Clone> Swap for $Self<T> {
#[inline] #[inline]
pub fn swap(&mut self, a: uint, b: uint) { pub fn swap(&mut self, a: uint, b: uint) {
let tmp = self.index(a).clone(); let tmp = self.index(a).clone();
@ -55,3 +31,36 @@ macro_rules! impl_swap(
} }
) )
) )
impl_swap!(Vec2)
impl_swap!(Vec3)
impl_swap!(Vec4)
impl_swap!(Quat)
// This enclosing module is required because attributes don't play nice
// with macros yet
#[cfg(geom)]
pub mod geom_impls {
use super::Swap;
use geom::{Point2, Point3};
impl_swap!(Point2)
impl_swap!(Point3)
}
// This enclosing module is required because attributes don't play nice
// with macros yet
#[cfg(color)]
pub mod color_impls {
use super::Swap;
use color::{HSV, HSVA, YCbCr};
use color::{RGB, RGBA, SRGB, SRGBA};
impl_swap!(HSV)
impl_swap!(HSVA)
impl_swap!(RGB)
impl_swap!(RGBA)
impl_swap!(SRGB)
impl_swap!(SRGBA)
impl_swap!(YCbCr)
}

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@ -22,7 +22,6 @@ use geom::{Point2, Point3};
#[path = "../num_macros.rs"] #[path = "../num_macros.rs"]
mod num_macros; mod num_macros;
mod dim_macros;
#[deriving(Clone, Eq)] #[deriving(Clone, Eq)]
pub struct Vec2<T> { x: T, y: T } pub struct Vec2<T> { x: T, y: T }
@ -50,9 +49,6 @@ pub type Vec2u32 = Vec2<u32>;
pub type Vec2u64 = Vec2<u64>; pub type Vec2u64 = Vec2<u64>;
pub type Vec2b = Vec2<bool>; pub type Vec2b = Vec2<bool>;
impl_dimensional!(Vec2, T, 2)
impl_swap!(Vec2)
impl<T> Vec2<T> { impl<T> Vec2<T> {
#[inline] #[inline]
pub fn new(x: T, y: T) -> Vec2<T> { pub fn new(x: T, y: T) -> Vec2<T> {
@ -590,9 +586,6 @@ pub type Vec3u32 = Vec3<u32>;
pub type Vec3u64 = Vec3<u64>; pub type Vec3u64 = Vec3<u64>;
pub type Vec3b = Vec3<bool>; pub type Vec3b = Vec3<bool>;
impl_dimensional!(Vec3, T, 3)
impl_swap!(Vec3)
impl<T> Vec3<T> { impl<T> Vec3<T> {
#[inline] #[inline]
pub fn new(x: T, y: T, z: T) -> Vec3<T> { pub fn new(x: T, y: T, z: T) -> Vec3<T> {
@ -1195,9 +1188,6 @@ pub type Vec4u32 = Vec4<u32>;
pub type Vec4u64 = Vec4<u64>; pub type Vec4u64 = Vec4<u64>;
pub type Vec4b = Vec4<bool>; pub type Vec4b = Vec4<bool>;
impl_dimensional!(Vec4, T, 4)
impl_swap!(Vec4)
impl<T> Vec4<T> { impl<T> Vec4<T> {
#[inline] #[inline]
pub fn new(x: T, y: T, z: T, w: T) -> Vec4<T> { pub fn new(x: T, y: T, z: T, w: T) -> Vec4<T> {