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1 changed files with 61 additions and 13 deletions
72
src/angle.rs
72
src/angle.rs
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@ -26,6 +26,10 @@ pub trait Angle<T>: Add<self,self>
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pure fn wrap() -> self;
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}
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pub enum Radians<T> = T;
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pub impl<T:Copy Num NumCast> Radians<T>: Angle<T> {
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@ -43,27 +47,45 @@ pub impl<T:Copy Num NumCast> Radians<T>: Angle<T> {
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}
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pub impl<T:Copy Num> Radians<T>: Add<Radians<T>, Radians<T>> {
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#[inline(always)] pure fn add(rhs: &Radians<T>) -> Radians<T> { Radians(*self + **rhs) }
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#[inline(always)]
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pure fn add(rhs: &Radians<T>) -> Radians<T> {
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Radians(*self + **rhs)
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}
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}
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pub impl<T:Copy Num> Radians<T>: Sub<Radians<T>, Radians<T>> {
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#[inline(always)] pure fn sub(rhs: &Radians<T>) -> Radians<T> { Radians(*self - **rhs) }
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#[inline(always)]
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pure fn sub(rhs: &Radians<T>) -> Radians<T> {
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Radians(*self - **rhs)
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}
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}
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pub impl<T:Copy Num> Radians<T>: Mul<T, Radians<T>> {
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#[inline(always)] pure fn mul(rhs: &T) -> Radians<T> { Radians(*self * *rhs) }
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#[inline(always)]
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pure fn mul(rhs: &T) -> Radians<T> {
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Radians(*self * *rhs)
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}
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}
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pub impl<T:Copy Num> Radians<T>: Div<T, Radians<T>> {
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#[inline(always)] pure fn div(rhs: &T) -> Radians<T> { Radians(*self / *rhs) }
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#[inline(always)]
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pure fn div(rhs: &T) -> Radians<T> {
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Radians(*self / *rhs)
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}
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}
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pub impl<T:Copy Num> Radians<T>: Modulo<T, Radians<T>> {
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#[inline(always)] pure fn modulo(rhs: &T) -> Radians<T> { Radians(*self % *rhs) }
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#[inline(always)]
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pure fn modulo(rhs: &T) -> Radians<T> {
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Radians(*self % *rhs)
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}
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}
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pub impl<T:Copy Num> Radians<T>: Neg<Radians<T>> {
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#[inline(always)] pure fn neg() -> Radians<T> { Radians(-*self) }
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#[inline(always)]
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pure fn neg() -> Radians<T> {
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Radians(-*self)
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}
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}
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pub impl<T:Copy Eq> Radians<T>: Eq {
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@ -78,6 +100,10 @@ pub impl<T:Copy Ord> Radians<T>: Ord {
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#[inline(always)] pure fn gt(other: &Radians<T>) -> bool { *self > **other }
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}
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pub enum Degrees<T> = T;
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pub impl<T:Copy Num NumCast> Degrees<T>: Angle<T> {
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@ -95,27 +121,41 @@ pub impl<T:Copy Num NumCast> Degrees<T>: Angle<T> {
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}
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pub impl<T:Copy Num> Degrees<T>: Add<Degrees<T>, Degrees<T>> {
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#[inline(always)] pure fn add(rhs: &Degrees<T>) -> Degrees<T> { Degrees(*self + **rhs) }
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#[inline(always)]
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pure fn add(rhs: &Degrees<T>) -> Degrees<T> {
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Degrees(*self + **rhs)
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}
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}
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pub impl<T:Copy Num> Degrees<T>: Sub<Degrees<T>, Degrees<T>> {
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#[inline(always)] pure fn sub(rhs: &Degrees<T>) -> Degrees<T> { Degrees(*self - **rhs) }
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#[inline(always)]
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pure fn sub(rhs: &Degrees<T>) -> Degrees<T> {
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Degrees(*self - **rhs)
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}
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}
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pub impl<T:Copy Num> Degrees<T>: Mul<T, Degrees<T>> {
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#[inline(always)] pure fn mul(rhs: &T) -> Degrees<T> { Degrees(*self * *rhs) }
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#[inline(always)] pure fn mul(rhs: &T) -> Degrees<T> {
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Degrees(*self * *rhs)
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}
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}
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pub impl<T:Copy Num> Degrees<T>: Div<T, Degrees<T>> {
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#[inline(always)] pure fn div(rhs: &T) -> Degrees<T> { Degrees(*self / *rhs) }
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#[inline(always)] pure fn div(rhs: &T) -> Degrees<T> {
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Degrees(*self / *rhs)
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}
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}
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pub impl<T:Copy Num> Degrees<T>: Modulo<T, Degrees<T>> {
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#[inline(always)] pure fn modulo(rhs: &T) -> Degrees<T> { Degrees(*self % *rhs) }
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#[inline(always)] pure fn modulo(rhs: &T) -> Degrees<T> {
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Degrees(*self % *rhs)
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}
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}
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pub impl<T:Copy Num> Degrees<T>: Neg<Degrees<T>> {
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#[inline(always)] pure fn neg() -> Degrees<T> { Degrees(-*self) }
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#[inline(always)] pure fn neg() -> Degrees<T> {
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Degrees(-*self)
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}
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}
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pub impl<T:Copy Eq> Degrees<T>: Eq {
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@ -130,6 +170,10 @@ pub impl<T:Copy Ord> Degrees<T>: Ord {
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#[inline(always)] pure fn gt(other: &Degrees<T>) -> bool { *self > **other }
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}
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/**
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* An angular rotation around an arbitary axis
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*/
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@ -173,6 +217,10 @@ pub impl<T:Copy Num NumCast> Rotation<T> {
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}
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}
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pub struct Euler<T> {
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x: Radians<T>, // pitch
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y: Radians<T>, // yaw
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