Add more methods to Point trait and implement operator overloads

This commit is contained in:
Brendan Zabarauskas 2013-07-11 12:19:29 +10:00
parent aedf317af1
commit 659226b15e

View file

@ -18,13 +18,21 @@ use std::cast;
use core::{Vec2, Vec3, Quat};
/// A geometric point
pub trait Point<T,Vec,Rot>: Eq + ApproxEq<T> + ToStr {
pub trait Point<T, Vec, Rot>: Eq
+ Add<Vec, Self>
+ Sub<Self, Vec>
+ Mul<Vec, Self>
+ ApproxEq<T>
+ ToStr {
pub fn as_vec<'a>(&'a self) -> &'a Vec;
pub fn as_mut_vec<'a>(&'a mut self) -> &'a mut Vec;
pub fn translate(&self, offset: &Vec) -> Self;
pub fn rotate(&self, rotation: &Rot) -> Self;
pub fn scale(&self, factor: &Vec) -> Self;
pub fn distance2(&self, other: &Self) -> T;
pub fn distance(&self, other: &Self) -> T;
pub fn direction(&self, other: &Self) -> Vec;
}
/// A two-dimensional point
@ -43,7 +51,7 @@ impl<T> Point2<T> {
}
}
impl<T:Clone + Float> Point<T,Vec2<T>,T> for Point2<T> {
impl<T:Clone + Float> Point<T, Vec2<T>, T> for Point2<T> {
#[inline]
pub fn as_vec<'a>(&'a self) -> &'a Vec2<T> {
unsafe { cast::transmute(self) }
@ -56,18 +64,54 @@ impl<T:Clone + Float> Point<T,Vec2<T>,T> for Point2<T> {
#[inline]
pub fn translate(&self, offset: &Vec2<T>) -> Point2<T> {
Point2::from_vec(self.as_vec().add_v(offset))
(*self) + (*offset)
}
#[inline]
pub fn rotate(&self, radians: &T) -> Point2<T> {
Point2::new((*radians) * (*self).x.cos(),
(*radians) * (*self).y.sin())
Point2::new((*self).x.cos() * (*radians),
(*self).y.sin() * (*radians))
}
#[inline]
pub fn scale(&self, factor: &Vec2<T>) -> Point2<T> {
(*self) * (*factor)
}
#[inline]
pub fn distance2(&self, other: &Point2<T>) -> T {
((*other) - (*self)).length2()
}
#[inline]
pub fn distance(&self, other: &Point2<T>) -> T {
self.as_vec().distance(other.as_vec())
other.distance2(self).sqrt()
}
#[inline]
pub fn direction(&self, other: &Point2<T>) -> Vec2<T> {
((*other) - (*self)).normalize()
}
}
impl<T:Num> Add<Vec2<T>, Point2<T>> for Point2<T> {
fn add(&self, other: &Vec2<T>) -> Point2<T> {
Point2::new((*self).x + (*other).x,
(*self).y + (*other).y)
}
}
impl<T:Num> Sub<Point2<T>, Vec2<T>> for Point2<T> {
fn sub(&self, other: &Point2<T>) -> Vec2<T> {
Vec2::new((*self).x - (*other).x,
(*self).y - (*other).y)
}
}
impl<T:Num> Mul<Vec2<T>, Point2<T>> for Point2<T> {
fn mul(&self, scale: &Vec2<T>) -> Point2<T> {
Point2::new((*self).x * (*scale).x,
(*self).y * (*scale).y)
}
}
@ -121,7 +165,7 @@ impl<T> Point3<T> {
}
}
impl<T:Clone + Float> Point<T,Vec3<T>,Quat<T>> for Point3<T> {
impl<T:Clone + Float> Point<T, Vec3<T>, Quat<T>> for Point3<T> {
#[inline]
pub fn as_vec<'a>(&'a self) -> &'a Vec3<T> {
unsafe { cast::transmute(self) }
@ -134,7 +178,7 @@ impl<T:Clone + Float> Point<T,Vec3<T>,Quat<T>> for Point3<T> {
#[inline]
pub fn translate(&self, offset: &Vec3<T>) -> Point3<T> {
Point3::from_vec(self.as_vec().add_v(offset))
(*self) + (*offset)
}
#[inline]
@ -142,9 +186,48 @@ impl<T:Clone + Float> Point<T,Vec3<T>,Quat<T>> for Point3<T> {
Point3::from_vec(rotation.mul_v(self.as_vec()))
}
#[inline]
pub fn scale(&self, factor: &Vec3<T>) -> Point3<T> {
(*self) * (*factor)
}
#[inline]
pub fn distance2(&self, other: &Point3<T>) -> T {
((*other) - (*self)).length2()
}
#[inline]
pub fn distance(&self, other: &Point3<T>) -> T {
self.as_vec().distance(other.as_vec())
other.distance2(self).sqrt()
}
#[inline]
pub fn direction(&self, other: &Point3<T>) -> Vec3<T> {
((*other) - (*self)).normalize()
}
}
impl<T:Num> Add<Vec3<T>, Point3<T>> for Point3<T> {
fn add(&self, other: &Vec3<T>) -> Point3<T> {
Point3::new((*self).x + (*other).x,
(*self).y + (*other).y,
(*self).z + (*other).z)
}
}
impl<T:Num> Sub<Point3<T>, Vec3<T>> for Point3<T> {
fn sub(&self, other: &Point3<T>) -> Vec3<T> {
Vec3::new((*self).x - (*other).x,
(*self).y - (*other).y,
(*self).z - (*other).z)
}
}
impl<T:Num> Mul<Vec3<T>, Point3<T>> for Point3<T> {
fn mul(&self, scale: &Vec3<T>) -> Point3<T> {
Point3::new((*self).x * (*scale).x,
(*self).y * (*scale).y,
(*self).z * (*scale).z)
}
}