Improve documentation for the Point trait
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64
src/point.rs
64
src/point.rs
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@ -65,7 +65,53 @@ impl<S: BaseNum> Point3<S> {
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}
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}
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/// Specifies the numeric operations for point types.
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/// Points in a [Euclidean space](https://en.wikipedia.org/wiki/Euclidean_space)
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/// with an associated vector space, `Self::Vector`.
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///
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/// # Point-Vector distinction
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///
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/// `cgmath` distinguishes between points and vectors in the following way:
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///
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/// - Points are _locations_ relative to an origin
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/// - Vectors are _displacements_ between those points
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///
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/// For example, to find the midpoint between two points, you can write the
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/// following:
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///
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/// ```rust
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/// use cgmath::Point3;
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///
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/// let p0 = Point3::new(1.0, 2.0, 3.0);
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/// let p1 = Point3::new(-3.0, 1.0, 2.0);
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/// let midpoint: Point3<f32> = p0 + (p1 - p0) * 0.5;
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/// ```
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///
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/// Breaking the expression up, and adding explicit types makes it clearer
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/// to see what is going on:
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///
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/// ```rust
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/// # use cgmath::{Point3, Vector3};
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/// #
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/// # let p0 = Point3::new(1.0, 2.0, 3.0);
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/// # let p1 = Point3::new(-3.0, 1.0, 2.0);
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/// #
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/// let dv: Vector3<f32> = p1 - p0;
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/// let half_dv: Vector3<f32> = dv * 0.5;
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/// let midpoint: Point3<f32> = p0 + half_dv;
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/// ```
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///
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/// ## Converting between points and vectors
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///
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/// Points can be converted to and from displacement vectors using the
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/// `Point::{from_vec, to_vec}` methods. Note that under the hood these are
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/// implemented as inlined a type conversion, so should not have any performance
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/// implications.
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///
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/// ## References
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///
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/// - [CGAL 4.7 - 2D and 3D Linear Geometry Kernel: 3.1 Points and Vectors](http://doc.cgal.org/latest/Kernel_23/index.html#Kernel_23PointsandVectors)
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/// - [What is the difference between a point and a vector](http://math.stackexchange.com/q/645827)
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///
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pub trait Point: Copy + Clone where
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// FIXME: Ugly type signatures - blocked by rust-lang/rust#24092
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Self: Array<Element = <Self as Point>::Scalar>,
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@ -82,15 +128,23 @@ pub trait Point: Copy + Clone where
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/// Due to the equality constraints demanded by `Self::Vector`, this is effectively just an
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/// alias to `Self::Vector::Scalar`.
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type Scalar: BaseNum;
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/// The associated displacement vector.
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/// The associated space of displacement vectors.
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type Vector: Vector<Scalar = Self::Scalar>;
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/// Create a point at the origin.
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/// The point at the origin of the Euclidean space.
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fn origin() -> Self;
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/// Create a point from a vector.
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/// Convert a displacement vector to a point.
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///
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/// This can be considered equivalent to the addition of the displacement
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/// vector `v` to to `Self::origin()`.
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fn from_vec(v: Self::Vector) -> Self;
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/// Convert a point to a vector.
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/// Convert a point to a displacement vector.
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///
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/// This can be seen as equivalent to the displacement vector from
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/// `Self::origin()` to `self`.
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fn to_vec(self) -> Self::Vector;
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/// This is a weird one, but its useful for plane calculations.
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