Initial commit of transform module
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src/cgmath/transform.rs
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src/cgmath/transform.rs
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// Copyright 2013 The CGMath Developers. For a full listing of the authors,
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// refer to the AUTHORS file at the top-level directory of this distribution.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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pub trait Transform<S> {
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fn transform_vec(&self, point: Point3<S>) -> Point3<S>;
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fn transform_point(&self, point: Point3<S>) -> Point3<S>;
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fn transform_ray(&self, ray: Ray3<S>) -> Ray3<S>;
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}
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/// A homogeneous transformation matrix.
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pub struct AffineMatrix3<S> {
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mat: Mat4<S>,
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}
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/// A transformation in three dimensions consisting of a rotation,
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/// displacement vector and scale amount.
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pub struct Transform3<S, R> {
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rot: R,
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disp: Vec3<S>,
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scale: S,
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}
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impl<S: Float, R: Rotation3<S>> Transform3<S, R> {
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#[inline]
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pub fn new(rot: R, disp: Vec3<S>, scale: S) -> Transform3<S, R> {
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Transform3 { rot: rot, disp: disp, scale: S }
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}
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}
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