Generalized transform trait over any-dimensional vectors and points
This commit is contained in:
parent
0c41aa3951
commit
6dd06103fc
3 changed files with 48 additions and 19 deletions
|
@ -44,6 +44,18 @@ pub trait Array
|
||||||
fn each_mut(&mut self, f: &fn(i: uint, x: &mut T));
|
fn each_mut(&mut self, f: &fn(i: uint, x: &mut T));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*impl //TODO
|
||||||
|
<
|
||||||
|
T: Clone,
|
||||||
|
Slice,
|
||||||
|
A: Array<T,Slice>
|
||||||
|
>
|
||||||
|
Clone for A {
|
||||||
|
fn clone(&self) -> A {
|
||||||
|
self.build(|i| self.i(i).clone())
|
||||||
|
}
|
||||||
|
}*/
|
||||||
|
|
||||||
macro_rules! array(
|
macro_rules! array(
|
||||||
(impl<$S:ident> $Self:ty -> [$T:ty, ..$n:expr] $_n:ident) => (
|
(impl<$S:ident> $Self:ty -> [$T:ty, ..$n:expr] $_n:ident) => (
|
||||||
impl<$S: Clone> Array<$T, [$T,..$n]> for $Self {
|
impl<$S: Clone> Array<$T, [$T,..$n]> for $Self {
|
||||||
|
|
|
@ -14,6 +14,7 @@
|
||||||
// limitations under the License.
|
// limitations under the License.
|
||||||
|
|
||||||
use angle::Rad;
|
use angle::Rad;
|
||||||
|
use array::Array;
|
||||||
use matrix::Matrix;
|
use matrix::Matrix;
|
||||||
use matrix::{Mat2, ToMat2};
|
use matrix::{Mat2, ToMat2};
|
||||||
use matrix::{Mat3, ToMat3};
|
use matrix::{Mat3, ToMat3};
|
||||||
|
@ -25,10 +26,10 @@ use vector::{Vector, Vec2, Vec3};
|
||||||
/// A trait for generic rotation
|
/// A trait for generic rotation
|
||||||
pub trait Rotation
|
pub trait Rotation
|
||||||
<
|
<
|
||||||
S: Primitive + Clone,
|
S: Primitive,
|
||||||
Slice,
|
Slice,
|
||||||
V: Vector<S,Slice>,
|
V: Vector<S,Slice>,
|
||||||
P: Point<S,V,Slice> + Clone
|
P: Point<S,V,Slice>
|
||||||
>
|
>
|
||||||
: Eq
|
: Eq
|
||||||
+ ApproxEq<S>
|
+ ApproxEq<S>
|
||||||
|
@ -38,7 +39,9 @@ pub trait Rotation
|
||||||
|
|
||||||
#[inline]
|
#[inline]
|
||||||
fn rotate_ray(&self, ray: &Ray<P,V>) -> Ray<P,V> {
|
fn rotate_ray(&self, ray: &Ray<P,V>) -> Ray<P,V> {
|
||||||
Ray::new( ray.origin.clone(), self.rotate_vec(&ray.direction) )
|
Ray::new( //FIXME: use clone derived from Array
|
||||||
|
Array::build(|i| ray.origin.i(i).clone()),
|
||||||
|
self.rotate_vec(&ray.direction) )
|
||||||
}
|
}
|
||||||
|
|
||||||
fn concat(&self, other: &Self) -> Self;
|
fn concat(&self, other: &Self) -> Self;
|
||||||
|
|
|
@ -14,9 +14,10 @@
|
||||||
// limitations under the License.
|
// limitations under the License.
|
||||||
|
|
||||||
use matrix::Mat4;
|
use matrix::Mat4;
|
||||||
use point::{Point, Point3};
|
use point::Point;
|
||||||
use ray::Ray;
|
use ray::Ray;
|
||||||
use rotation::Rotation3;
|
use rotation::Rotation;
|
||||||
|
use quaternion::Quat;
|
||||||
use vector::{Vector, Vec3};
|
use vector::{Vector, Vec3};
|
||||||
|
|
||||||
/// A trait of affine transformation, that can be applied to points or vectors
|
/// A trait of affine transformation, that can be applied to points or vectors
|
||||||
|
@ -42,29 +43,42 @@ pub struct AffineMatrix3<S> {
|
||||||
mat: Mat4<S>,
|
mat: Mat4<S>,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// A transformation in three dimensions consisting of a rotation,
|
/// A generic transformation consisting of a rotation,
|
||||||
/// displacement vector and scale amount.
|
/// displacement vector and scale amount.
|
||||||
pub struct Transform3<S, R> {
|
pub struct Decomposed<S,V,R> {
|
||||||
rot: R,
|
|
||||||
disp: Vec3<S>,
|
|
||||||
scale: S,
|
scale: S,
|
||||||
|
rot: R,
|
||||||
|
disp: V,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<S: Float, R: Rotation3<S>> Transform3<S, R> {
|
impl
|
||||||
|
<
|
||||||
|
S: Float,
|
||||||
|
Slice,
|
||||||
|
V: Vector<S, Slice>,
|
||||||
|
P: Point<S, V, Slice>,
|
||||||
|
R: Rotation<S, Slice, V, P>
|
||||||
|
>
|
||||||
|
Transform<S, Slice, V, P> for Decomposed<S,V,R> {
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn new(rot: R, disp: Vec3<S>, scale: S) -> Transform3<S, R> {
|
fn transform_vec(&self, vec: &V) -> V {
|
||||||
Transform3 { rot: rot, disp: disp, scale: scale }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl <S: Float, R: Rotation3<S>> Transform<S, [S, .. 3], Vec3<S>, Point3<S>> for Transform3<S,R> {
|
|
||||||
#[inline]
|
|
||||||
fn transform_vec(&self, vec: &Vec3<S>) -> Vec3<S> {
|
|
||||||
self.rot.rotate_vec( &vec.mul_s( self.scale.clone() ))
|
self.rot.rotate_vec( &vec.mul_s( self.scale.clone() ))
|
||||||
}
|
}
|
||||||
|
|
||||||
#[inline]
|
#[inline]
|
||||||
fn transform_point(&self, point: &Point3<S>) -> Point3<S> {
|
fn transform_point(&self, point: &P) -> P {
|
||||||
self.rot.rotate_point( &point.mul_s( self.scale.clone() )).add_v( &self.disp )
|
self.rot.rotate_point( &point.mul_s( self.scale.clone() )).add_v( &self.disp )
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// A transformation in three dimensions consisting of a rotation,
|
||||||
|
/// displacement vector and scale amount.
|
||||||
|
pub struct Transform3<S>( Decomposed<S,Vec3<S>,Quat<S>> );
|
||||||
|
|
||||||
|
impl<S: Float> Transform3<S> {
|
||||||
|
#[inline]
|
||||||
|
pub fn new(scale: S, rot: Quat<S>, disp: Vec3<S>) -> Transform3<S> {
|
||||||
|
Transform3( Decomposed { scale: scale, rot: rot, disp: disp })
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue