compile the doctest in rotation.rs; use ``` instead of ~~~
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1 changed files with 2 additions and 2 deletions
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@ -132,7 +132,7 @@ pub trait Rotation3<S: BaseNum>: Rotation<S, Vector3<S>, Point3<S>>
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/// angle. We can accomplish this quite easily with a two-dimensional rotation
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/// angle. We can accomplish this quite easily with a two-dimensional rotation
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/// matrix:
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/// matrix:
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///
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///
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/// ~~~ignore
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/// ```no_run
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/// use cgmath::rad;
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/// use cgmath::rad;
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/// use cgmath::Vector2;
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/// use cgmath::Vector2;
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/// use cgmath::{Matrix, ToMatrix2};
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/// use cgmath::{Matrix, ToMatrix2};
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@ -160,7 +160,7 @@ pub trait Rotation3<S: BaseNum>: Rotation<S, Vector3<S>, Point3<S>>
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/// let rot_half: Basis2<f64> = Rotation2::from_angle(rad(0.25f64 * f64::consts::PI));
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/// let rot_half: Basis2<f64> = Rotation2::from_angle(rad(0.25f64 * f64::consts::PI));
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/// let unit_y3 = rot_half.concat(&rot_half).rotate_vector(&unit_x);
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/// let unit_y3 = rot_half.concat(&rot_half).rotate_vector(&unit_x);
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/// assert!(unit_y3.approx_eq(&unit_y2));
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/// assert!(unit_y3.approx_eq(&unit_y2));
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/// ~~~
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/// ```
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#[derive(PartialEq, Copy, Clone, RustcEncodable, RustcDecodable)]
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#[derive(PartialEq, Copy, Clone, RustcEncodable, RustcDecodable)]
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pub struct Basis2<S> {
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pub struct Basis2<S> {
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mat: Matrix2<S>
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mat: Matrix2<S>
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