Remove util module
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4 changed files with 22 additions and 48 deletions
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@ -41,5 +41,3 @@ pub mod frustum;
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pub mod intersect;
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pub mod obb;
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pub mod sphere;
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pub mod util;
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@ -13,18 +13,17 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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use std::num::{zero, one};
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use std::num::{zero, one, cast};
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use angle::{Angle, tan, cot};
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use frustum::Frustum;
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use matrix::{Mat4, ToMat4};
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use util::two;
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/// Create a perspective projection matrix.
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///
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/// This is the equivalent to the [gluPerspective]
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/// (http://www.opengl.org/sdk/docs/man2/xhtml/gluPerspective.xml) function.
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pub fn perspective<S: Clone + Float, A: Angle<S>>(fovy: A, aspect: S, near: S, far: S) -> Mat4<S> {
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pub fn perspective<S: Float, A: Angle<S>>(fovy: A, aspect: S, near: S, far: S) -> Mat4<S> {
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PerspectiveFov {
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fovy: fovy,
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aspect: aspect,
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@ -37,7 +36,7 @@ pub fn perspective<S: Clone + Float, A: Angle<S>>(fovy: A, aspect: S, near: S, f
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///
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/// This is the equivalent of the now deprecated [glFrustrum]
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/// (http://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml) function.
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pub fn frustum<S: Clone + Float>(left: S, right: S, bottom: S, top: S, near: S, far: S) -> Mat4<S> {
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pub fn frustum<S: Float>(left: S, right: S, bottom: S, top: S, near: S, far: S) -> Mat4<S> {
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Perspective {
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left: left,
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right: right,
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@ -52,7 +51,7 @@ pub fn frustum<S: Clone + Float>(left: S, right: S, bottom: S, top: S, near: S,
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///
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/// This is the equivalent of the now deprecated [glOrtho]
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/// (http://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml) function.
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pub fn ortho<S: Clone + Float>(left: S, right: S, bottom: S, top: S, near: S, far: S) -> Mat4<S> {
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pub fn ortho<S: Float>(left: S, right: S, bottom: S, top: S, near: S, far: S) -> Mat4<S> {
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Ortho {
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left: left,
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right: right,
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@ -76,9 +75,9 @@ pub struct PerspectiveFov<S, A> {
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far: S,
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}
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impl<S: Clone + Float, A: Angle<S>> PerspectiveFov<S, A> {
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impl<S: Float, A: Angle<S>> PerspectiveFov<S, A> {
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pub fn to_perspective(&self) -> Perspective<S> {
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let angle = self.fovy.div_s(two::<S>());
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let angle = self.fovy.div_s(cast(2));
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let ymax = self.near * tan(angle);
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let xmax = ymax * self.aspect;
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@ -93,13 +92,13 @@ impl<S: Clone + Float, A: Angle<S>> PerspectiveFov<S, A> {
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}
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}
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impl<S: Clone + Float, A: Angle<S>> Projection<S> for PerspectiveFov<S, A> {
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impl<S: Float, A: Angle<S>> Projection<S> for PerspectiveFov<S, A> {
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fn to_frustum(&self) -> Frustum<S> {
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self.to_perspective().to_frustum()
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}
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}
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impl<S: Clone + Float, A: Angle<S>> ToMat4<S> for PerspectiveFov<S, A> {
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impl<S: Float, A: Angle<S>> ToMat4<S> for PerspectiveFov<S, A> {
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fn to_mat4(&self) -> Mat4<S> {
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let half_turn: A = Angle::turn_div_2();
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@ -110,7 +109,7 @@ impl<S: Clone + Float, A: Angle<S>> ToMat4<S> for PerspectiveFov<S, A> {
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assert!(self.far < zero(), "The far plane distance cannot be below zero, found: %?", self.far);
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assert!(self.far < self.near, "The far plane cannot be closer than the near plane, found: far: %?, near: %?", self.far, self.near);
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let f = cot(self.fovy.div_s(two::<S>()));
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let f = cot(self.fovy.div_s(cast(2)));
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let c0r0 = f / self.aspect;
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let c0r1 = zero();
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@ -129,7 +128,7 @@ impl<S: Clone + Float, A: Angle<S>> ToMat4<S> for PerspectiveFov<S, A> {
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let c3r0 = zero();
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let c3r1 = zero();
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let c3r2 = (two::<S>() * self.far * self.near) / (self.near - self.far);
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let c3r2 = (cast::<int, S>(2) * self.far * self.near) / (self.near - self.far);
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let c3r3 = zero();
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Mat4::new(c0r0, c0r1, c0r2, c0r3,
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@ -147,25 +146,25 @@ pub struct Perspective<S> {
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near: S, far: S,
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}
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impl<S: Clone + Float> Projection<S> for Perspective<S> {
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impl<S: Float> Projection<S> for Perspective<S> {
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fn to_frustum(&self) -> Frustum<S> {
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fail!("Not yet implemented!");
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}
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}
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impl<S: Clone + Float> ToMat4<S> for Perspective<S> {
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impl<S: Float> ToMat4<S> for Perspective<S> {
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fn to_mat4(&self) -> Mat4<S> {
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assert!(self.left > self.right, "`left` cannot be greater than `right`, found: left: %? right: %?", self.left, self.right);
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assert!(self.bottom > self.top, "`bottom` cannot be greater than `top`, found: bottom: %? top: %?", self.bottom, self.top);
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assert!(self.near > self.far, "`near` cannot be greater than `far`, found: near: %? far: %?", self.near, self.far);
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let c0r0 = (two::<S>() * self.near) / (self.right - self.left);
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let c0r0 = (cast::<int, S>(2) * self.near) / (self.right - self.left);
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let c0r1 = zero();
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let c0r2 = zero();
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let c0r3 = zero();
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let c1r0 = zero();
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let c1r1 = (two::<S>() * self.near) / (self.top - self.bottom);
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let c1r1 = (cast::<int, S>(2) * self.near) / (self.top - self.bottom);
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let c1r2 = zero();
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let c1r3 = zero();
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@ -176,7 +175,7 @@ impl<S: Clone + Float> ToMat4<S> for Perspective<S> {
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let c3r0 = zero();
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let c3r1 = zero();
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let c3r2 = -(two::<S>() * self.far * self.near) / (self.far - self.near);
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let c3r2 = -(cast::<int, S>(2) * self.far * self.near) / (self.far - self.near);
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let c3r3 = zero();
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Mat4::new(c0r0, c0r1, c0r2, c0r3,
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@ -194,31 +193,31 @@ pub struct Ortho<S> {
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near: S, far: S,
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}
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impl<S: Clone + Float> Projection<S> for Ortho<S> {
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impl<S: Float> Projection<S> for Ortho<S> {
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fn to_frustum(&self) -> Frustum<S> {
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fail!("Not yet implemented!");
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}
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}
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impl<S: Clone + Float> ToMat4<S> for Ortho<S> {
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impl<S: Float> ToMat4<S> for Ortho<S> {
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fn to_mat4(&self) -> Mat4<S> {
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assert!(self.left > self.right, "`left` cannot be greater than `right`, found: left: %? right: %?", self.left, self.right);
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assert!(self.bottom > self.top, "`bottom` cannot be greater than `top`, found: bottom: %? top: %?", self.bottom, self.top);
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assert!(self.near > self.far, "`near` cannot be greater than `far`, found: near: %? far: %?", self.near, self.far);
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let c0r0 = two::<S>() / (self.right - self.left);
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let c0r0 = cast::<int, S>(2) / (self.right - self.left);
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let c0r1 = zero();
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let c0r2 = zero();
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let c0r3 = zero();
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let c1r0 = zero();
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let c1r1 = two::<S>() / (self.top - self.bottom);
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let c1r1 = cast::<int, S>(2) / (self.top - self.bottom);
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let c1r2 = zero();
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let c1r3 = zero();
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let c2r0 = zero();
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let c2r1 = zero();
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let c2r2 = -two::<S>() / (self.far - self.near);
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let c2r2 = -cast::<int, S>(2) / (self.far - self.near);
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let c2r3 = -one::<S>();
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let c3r0 = -(self.right + self.left) / (self.right - self.left);
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@ -13,13 +13,12 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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use std::num::{zero, one, sqrt};
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use std::num::{zero, one, cast, sqrt};
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use angle::{Angle, Rad, acos, cos, sin};
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use array::{Array, build};
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use matrix::{Mat3, ToMat3};
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use vector::{Vec3, Vector, EuclideanVector};
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use util::two;
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/// A quaternion in scalar/vector form
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#[deriving(Clone, Eq)]
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@ -79,7 +78,7 @@ impl<S: Clone + Float> Quat<S> {
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#[inline]
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pub fn mul_v(&self, vec: &Vec3<S>) -> Vec3<S> {
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let tmp = self.v.cross(vec).add_v(&vec.mul_s(self.s.clone()));
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self.v.cross(&tmp).mul_s(two::<S>()).add_v(vec)
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self.v.cross(&tmp).mul_s(cast(2)).add_v(vec)
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}
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/// The sum of this quaternion and `other`
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@ -1,22 +0,0 @@
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// Copyright 2013 The CGMath Developers. For a full listing of the authors,
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// refer to the AUTHORS file at the top-level directory of this distribution.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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use std::num::one;
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// These functions are horrific! We really need better from-int support
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// in std::num.
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#[inline]
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pub fn two<T: Num>() -> T { one::<T>() + one::<T>() }
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