Transform::concat implemented

This commit is contained in:
kvark 2013-11-02 09:11:13 -04:00
parent b12af38746
commit 7f39520aa1
3 changed files with 29 additions and 14 deletions

View file

@ -44,18 +44,6 @@ pub trait Array
fn each_mut(&mut self, f: &fn(i: uint, x: &mut T)); fn each_mut(&mut self, f: &fn(i: uint, x: &mut T));
} }
/*impl //TODO
<
T: Clone,
Slice,
A: Array<T,Slice>
>
Clone for A {
fn clone(&self) -> A {
self.build(|i| self.i(i).clone())
}
}*/
macro_rules! array( macro_rules! array(
(impl<$S:ident> $Self:ty -> [$T:ty, ..$n:expr] $_n:ident) => ( (impl<$S:ident> $Self:ty -> [$T:ty, ..$n:expr] $_n:ident) => (
impl<$S: Clone> Array<$T, [$T,..$n]> for $Self { impl<$S: Clone> Array<$T, [$T,..$n]> for $Self {

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@ -61,6 +61,7 @@ impl<S: Clone + Num + Primitive> Point3<S> {
let e = v.truncate().mul_s( _1 / v.w ); let e = v.truncate().mul_s( _1 / v.w );
Point3::new(e.x.clone(), e.y.clone(), e.z.clone()) //FIXME Point3::new(e.x.clone(), e.y.clone(), e.z.clone()) //FIXME
} }
#[inline] #[inline]
pub fn to_homogeneous(&self) -> Vec4<S> { pub fn to_homogeneous(&self) -> Vec4<S> {
Vec4::new(self.x.clone(), self.y.clone(), self.z.clone(), one()) Vec4::new(self.x.clone(), self.y.clone(), self.z.clone(), one())
@ -76,6 +77,9 @@ pub trait Point
> >
: Array<S, Slice> : Array<S, Slice>
{ {
#[inline] fn from_vec(v: &V) -> Self { build(|i| v.i(i).clone()) }
#[inline] fn to_vec(&self) -> V { build(|i| self.i(i).clone()) }
#[inline] fn mul_s(&self, s: S) -> Self { build(|i| self.i(i).mul(&s)) } #[inline] fn mul_s(&self, s: S) -> Self { build(|i| self.i(i).mul(&s)) }
#[inline] fn div_s(&self, s: S) -> Self { build(|i| self.i(i).div(&s)) } #[inline] fn div_s(&self, s: S) -> Self { build(|i| self.i(i).div(&s)) }
#[inline] fn rem_s(&self, s: S) -> Self { build(|i| self.i(i).rem(&s)) } #[inline] fn rem_s(&self, s: S) -> Self { build(|i| self.i(i).rem(&s)) }

View file

@ -32,15 +32,23 @@ pub trait Transform
> >
{ {
fn identity() -> Self; fn identity() -> Self;
fn transform_vec(&self, vec: &V) -> V; fn transform_vec(&self, vec: &V) -> V;
fn transform_point(&self, point: &P) -> P; fn transform_point(&self, point: &P) -> P;
fn invert(&self) -> Option<Self>;
#[inline] #[inline]
fn transform_ray(&self, ray: &Ray<P,V>) -> Ray<P,V> { fn transform_ray(&self, ray: &Ray<P,V>) -> Ray<P,V> {
Ray::new( self.transform_point(&ray.origin), self.transform_vec(&ray.direction) ) Ray::new( self.transform_point(&ray.origin), self.transform_vec(&ray.direction) )
} }
fn concat(&self, other: &Self) -> Self;
fn invert(&self) -> Option<Self>;
#[inline]
fn concat_self(&mut self, other: &Self) {
*self = self.concat(other);
}
#[inline] #[inline]
fn invert_self(&mut self)-> bool { fn invert_self(&mut self)-> bool {
match self.invert() { match self.invert() {
@ -86,7 +94,15 @@ Transform<S, Slice, V, P> for Decomposed<S,V,R> {
self.rot.rotate_point( &point.mul_s( self.scale.clone() )).add_v( &self.disp ) self.rot.rotate_point( &point.mul_s( self.scale.clone() )).add_v( &self.disp )
} }
#[inline] fn concat(&self, other: &Decomposed<S,V,R>) -> Decomposed<S,V,R> {
let p = Point::from_vec( &other.disp );
Decomposed {
scale: self.scale * other.scale,
rot: self.rot.concat( &other.rot ),
disp: self.transform_point( &p ).to_vec(),
}
}
fn invert(&self) -> Option<Decomposed<S,V,R>> { fn invert(&self) -> Option<Decomposed<S,V,R>> {
if self.scale.approx_eq( &num::zero() ) { if self.scale.approx_eq( &num::zero() ) {
None None
@ -143,6 +159,11 @@ Transform<S, [S, ..3], Vec3<S>, Point3<S>> for AffineMatrix3<S> {
Point3::from_homogeneous( &self.mat.mul_v( &point.to_homogeneous() )) Point3::from_homogeneous( &self.mat.mul_v( &point.to_homogeneous() ))
} }
#[inline]
fn concat(&self, other: &AffineMatrix3<S>) -> AffineMatrix3<S> {
AffineMatrix3 { mat: self.mat.mul_m( &other.mat ) }
}
#[inline] #[inline]
fn invert(&self) -> Option<AffineMatrix3<S>> { fn invert(&self) -> Option<AffineMatrix3<S>> {
self.mat.invert().map(|m| AffineMatrix3{ mat: m }) self.mat.invert().map(|m| AffineMatrix3{ mat: m })
@ -154,6 +175,8 @@ ToMat4<S> for AffineMatrix3<S> {
#[inline] fn to_mat4(&self) -> Mat4<S> { self.mat.clone() } #[inline] fn to_mat4(&self) -> Mat4<S> { self.mat.clone() }
} }
impl<S: Float>
Transform3<S> for AffineMatrix3<S> {}
/// A transformation in three dimensions consisting of a rotation, /// A transformation in three dimensions consisting of a rotation,