Add example to gltypes module comment. Simplify other comments in gltypes module
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@ -7,13 +7,26 @@
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/// as opposed to `Vec3::new(1f32, 2f32, 3f32)` could cause you an afternoon of
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/// pain ("Where's my triangle!" he shouts in fustration).
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///
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/// To give you an example of how using the wrapper methods can clean up your
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/// code and make debugging far easier, instead of writing:
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///
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/// ~~~
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/// let v: Mat4<f64> = NumericMatrix_NxN::identity();
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/// ~~~
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///
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/// `lmath::gltypes` allows you to write:
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///
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/// ~~~
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/// let v = dmat4::identity();
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/// ~~~
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///
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/// Isn't that a *huge* step forward in terms of clarity and type safety?
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///
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pub use mat::{Mat2, Mat3, Mat4};
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pub use vec::{Vec2, Vec3, Vec4};
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pub use quat::Quat;
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use mat::{NumericMatrix, NumericMatrix_NxN, Mat2, Mat3, Mat4};
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use vec::{Vector, NumericVector, Vec2, Vec3, Vec4};
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use quat::{/*Quaternion, */Quat};
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use vec::{Vector, NumericVector};
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use mat::{NumericMatrix, NumericMatrix_NxN};
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// Vector aliases
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@ -38,12 +51,7 @@ pub type uvec3 = Vec3<u32>; /// a three-component unsigned integer v
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pub type uvec4 = Vec4<u32>; /// a four-component unsigned integer vector
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//
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// Wrappers to make working with static functions cleaner
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//
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// For example: let v = dvec::identity();
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// as opposed to: let v: dvec4 = NumericVector::identity();
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//
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// Vector method wrappers
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pub impl vec2 {
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#[inline(always)] static pure fn new(x: f32, y: f32) -> vec2 { Vec2::new(x, y) }
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@ -184,12 +192,7 @@ pub type dmat3x3 = Mat3<f64>; /// same as a `dmat3`
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pub type dmat4x4 = Mat4<f64>; /// same as a `dmat4`
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//
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// Wrappers to make working with static functions cleaner
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//
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// For example: let m = dmat::identity();
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// as opposed to: let m: dmat4 = NumericMatrix_NxN::identity();
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//
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// Matrix method wrappers
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pub impl mat2 {
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#[inline(always)] static pure fn new(c0r0: f32, c0r1: f32, c1r0: f32, c1r1: f32)
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